Re: A small group of players looking for a game/GM
Hey, TheJagster. If you guys haven't found something that suits your collective fancy, I've been working on a couple of stories that would suit a small, tight group.
1. English Manor House Mystery. Not really any of those things, but this story involves taking the characters, tying them up in complex backstory rife with conflict and drama, and then forcing them into a confined space where they have to face dangers and make some serious choices. This idea exists in my mind in a sci-fi/Star Wars version and a high fantasy version. The fantasy version could easily work in Pathfinder.
2. The Expendables. The characters are a once-famous group of adventurers who have disbanded and retired. Old and famous, but past their prime, they are called out of retirement for One Last Job, most likely connected in some way to their greatest exploit. Hilarity ensues. I could run this in Pathfinder, with some House Rules that I often use to handle both the assets and liabilities of age and fame and position. I am actually most of the into a version of this run with the old (OLD) Palladium Fantasy RPG rules, if you felt like jumping on that train.
3. Say it with a Montage! You start with low-level characters who are together by happenstance, and they handle a low-level problem. Once they deal with it, they get back to their lives. We do some downtime, level them up, talk about what they do, and then they come back together to deal with the fall-out of the thing at a higher level. And then we do the same thing once or twice more, raising the stakes each time. So in theory, we get the experience of characters starting small and growing (without it taking 78 years of real time) along with the emotional resonance of their actions having consequences that echo throughout their lives.
Other than those specific notions, I also love post-apocalypse games, especially ones centred around the formation and development of micro-societies. I've been itching to run a post-apoc Seven Samurai sort of scenario for a while now.
And I have any number of other ideas, all varying degrees of baked and half-baked.
Aside from Pathfinder, I generally favour rules-lite systems, and tend to play games pretty rules-lite regardless of system. I generally avoid rolling unless every possible outcome of the roll (success, failure, botch) are all more interesting or dramatic than just letting the scene play out naturally.
I've really been into the Powered by the Apocalypse line of games lately. If you were interested in letting me take Legacy: Life Among the Ruins out for a test-run, that would be fun. I've also had a story for a system called Monsters and Other Childish Things in mind for a while, with no chance to play it.
I like stories about conflict and choices. So I like character (and players) with strong motivations, complex histories, and goals and needs that drive them.
So. If any of this sounds like something you'd be into, let me know. We can talk it out.
This message was last edited by the user at 16:22, Sat 26 Nov 2016.