Someone willing to run something like this?
Hi everyone, this is about an idea I had long ago, in fact posted in one of the RPOL sections quite a long while ago. Because I lack the experience necessary to run it on my own, it never came to be, but I would love it if someone could step up and make a game with similar premises.
A new continent has been discovered, it never happened before because most of the inhabitants of the world had a superstitious belief that something really terrible would happen to them if they sailed too far away from the coast line. But a brave captain decided to do what no one had done before and thus found there were lands beyond the already known. The Queen of a powerful kingdom, with many coastal cities and the means for a venture like this, saw the potential of the discovery and prepared everything to start a colony in the newly discovered area.
So we have a barebones settlement in a pretty much unexplored mass of land. The closest civilized area is on the main continent and only reachable by sea, which means supplies and help are very limited to start with.
A small group of people have been sent to survey and explore, while others are busy building the colony. They have started creating the settlement with the few supplies they brought with them. A governor has been appointed and they have sent two or three people to travel to the closest port town across the sea and recruit/convince more people to come along. They are looking for anyone who wants to try and thrive in the new environment; explorers, hunters and warriors to check out the surroundings of the settlement, survey the land, report what dangers or perils are about if any, fend off those dangers, see what the vegetation and fauna is like, and in the future perhaps even claim some more land and add more settlements; sea captains, sailors and longshoremen to bring more supplies; merchants and crafters to start putting those supplies to good use and establishing businesses; construction workers to build houses and shops and so on.
From here the idea is for those envoys sent to the closest port to recruit those that will be the players. Each interested player could choose a more typical adventuring type that would deal with dangers, explore, protect and such, or take the role of a civilian/colonist of their liking, anything that would contribute to make the settlement "alive".
Adventurers would hunt, survey, explore and protect the colony. The other characters would be working to improve their craft/profession, make fortune and help bring civilization to the new land.
I like to call it a "living" setting, mostly because I love detail and realism in games and I usually find that most people are the opposite, where most prefer simplicity, I choose complex. So for a small example of many possible, I have seen adventures where the characters are carrying a ridiculous amount of gems and jewelry, worth ten times what the average citizen would make in a year. They just get to the first settlement in their way, a 250 inhabitants village with a single jeweler (even when such a place should probably have none), they go to their shop and think about selling every single jewelry item they have in there. And it turns that the jeweler has more than enough to buy all they carry and they get out of the shop happily carrying out all those coins (I don't even know where they would store so much money). Another example is when shopkeepers seem to have unlimited numbers of certain items ready for sale, even in small populations.
In this environment I would like to see merchants that have a certain amount of money and stock, and they can only get more by actually buying and selling, trying to keep things realistic.
In the case of the civilian characters, they would also need to decide what their job is going to be and acquire anything they will need to perform this job. If someone wants to start a business, they would need to get the plot, get the building constructed, whatever furniture and/or equipment they're going to need, and the items they are going to sell or the materials for crafting them.
Changing conditions, weather, random events could be thrown in to keep things interesting, and still keep with the general level of realism. I would say any existant magic should be low level to keep with the concept.
If anyone is willing to run something along these lines I would love to be a part of it myself. Possibly I could even help with running some parts of the game if necessary.
This message was last edited by the user at 19:37, Thu 15 Sept 2016.