Yes I was telling about a trade. Anyway we could certainly limit ourselves to a single group too. As for everything, Google docs for a combat tracker and map will certainly help to speed combat. And somehow I've got a little more time on my hands too.
Storywise I have a couple of ideas.
The first one, start with an adventure on a lost mine in the mountains looking for the lost hoard of a dead dragon. Which is also a race against time with a group of goblins, some bugbears and a secret society with their own secret agenda that culminates on the discovery of something else.
The other one is to go with the setting here:
link to another game be it in the current time period (where no magic is seen as harmless), a little right after the collapse of the big empire (where people were more ambivalent) or set during the later times of the empire with a quest to get an imperial favor (wizard magic ok, witches illegal)
Of course I could cook up something else if it suits you.