Anyone willing to run some Freedom City? (M&M 2nd ed)
Anyone interested in running a Freedom City game (for myself and possibly others)?
I've a few ideas I'd like to try, but I'd also be interested in hearing what any prospective GM might have to say.
Anyone interested in running a game, feel free to talk here or rMail me.
A few potential campaign ideas combed from the sourcebooks
NEW HEROES IN TOWN
It’s quite possible to set up a new group of heroes in Freedom City, filling the role of “hometown heroes.” After all, the Freedom League is a worldspanning alliance with a much wider focus. The Atom Family is made up of explorers, often off in some other dimension, on the Moon, or the like, and the Claremont Academy students are just heroes-in-training. So there are opportunities for a new hero team to set up shop in Freedom.
FREEDOM KNIGHTS
Rather than the four-color heroics of the Freedom League, this framework sets the heroes up as street-level crime-fighters in Southside, Lincoln, Greenbank, or the other most crime-ridden areas of Freedom City. They can fight alongside heroes like Foreshadow and the Raven and they might go up against—or team up with—vigilantes like the Silencer.
PROJECT FREEDOM
Harriet Wainwright’s program to rehabilitate super-criminals (see page 74) can form the basis for an adventure or even an entire campaign, with the players running super-convicts offered a chance to work off their sentences doing public service.
NEVERMORE
In “mainstream” Freedom City history, Duncan Summers, the Raven, retired following his final defeat of Dr. Sin in 1972, never to take up the cowl again. However, it’s not difficult to imagine the former dark-clad vigilante, faced with crime and corruption growing in Freedom City, deciding to do something about it. In this campaign framework, he does. The Raven returns to become the mysterious coordinator and leader of “Nevermore,” a group of vigilante heroes devoted to saving Freedom City whether it wants it or not. Backed by Summers’s fortune and considerable experience, Nevermore can be even better organized than FORCE Ops. They’re also less violent in their approach, at least at first. Duncan Summers still holds to the ethics and mores of an earlier age, and expects his agents to do the same. Duncan Summers’ game stats on page 132 of Freedom City can serve for his traits in this campaign as well, although he remains a largely off-stage figure, coordinating the team’s efforts and training them in between missions. He may choose to keep his true identity secret, still operating under the name and mask of the Raven, if only to protect the lives of his wife and young daughter. If you wish, Nevermore can even be a secret part of “mainstream” Freedom City history rather than an alternate. Duncan Summers’ activities during the Iron Age are largely unknown, so it is possible he operated as the organizer of an underground team no one every truly knew about.
This message was last edited by the user at 13:36, Tue 15 Nov 2016.