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Anyone willing to run some Freedom City? (M&M 2nd ed)

Posted by RosstoFalstaff
RosstoFalstaff
member, 43 posts
Tue 23 Aug 2016
at 14:52
  • msg #1

Anyone willing to run some Freedom City? (M&M 2nd ed)

Anyone interested in running a Freedom City game (for myself and possibly others)?

I've a few ideas I'd like to try, but I'd also be interested in hearing what any prospective GM might have to say.

Anyone interested in running a game, feel free to talk here or rMail me.

A few potential campaign ideas combed from the sourcebooks

NEW HEROES IN TOWN
It’s quite possible to set up a new group of heroes in Freedom City, filling the role of “hometown heroes.” After all, the Freedom League is a worldspanning alliance with a much wider focus. The Atom Family is made up of explorers, often off in some other dimension, on the Moon, or the like, and the Claremont Academy students are just heroes-in-training. So there are opportunities for a new hero team to set up shop in Freedom.

FREEDOM KNIGHTS
Rather than the four-color heroics of the Freedom League, this framework sets the heroes up as street-level crime-fighters in Southside, Lincoln, Greenbank, or the other most crime-ridden areas of Freedom City. They can fight alongside heroes like Foreshadow and the Raven and they might go up against—or team up with—vigilantes like the Silencer.

PROJECT FREEDOM
Harriet Wainwright’s program to rehabilitate super-criminals (see page 74) can form the basis for an adventure or even an entire campaign, with the players running super-convicts offered a chance to work off their sentences doing public service.

NEVERMORE
In “mainstream” Freedom City history, Duncan Summers, the Raven, retired following his final defeat of Dr. Sin in 1972, never to take up the cowl again. However, it’s not difficult to imagine the former dark-clad vigilante, faced with crime and corruption growing in Freedom City, deciding to do something about it. In this campaign framework, he does. The Raven returns to become the mysterious coordinator and leader of “Nevermore,” a group of vigilante heroes devoted to saving Freedom City whether it wants it or not. Backed by Summers’s fortune and considerable experience, Nevermore can be even better organized than FORCE Ops. They’re also less violent in their approach, at least at first. Duncan Summers still holds to the ethics and mores of an earlier age, and expects his agents to do the same. Duncan Summers’ game stats on page 132 of Freedom City can serve for his traits in this campaign as well, although he remains a largely off-stage figure, coordinating the team’s efforts and training them in between missions. He may choose to keep his true identity secret, still operating under the name and mask of the Raven, if only to protect the lives of his wife and young daughter. If you wish, Nevermore can even be a secret part of “mainstream” Freedom City history rather than an alternate. Duncan Summers’ activities during the Iron Age are largely unknown, so it is possible he operated as the organizer of an underground team no one every truly knew about.

This message was last edited by the user at 13:36, Tue 15 Nov 2016.
RosstoFalstaff
member, 49 posts
Mon 29 Aug 2016
at 22:22
  • [deleted]
  • msg #2

Anyone willing to run some Freedom City?

This message was deleted by the user at 22:22, Mon 29 Aug 2016.
RosstoFalstaff
member, 50 posts
Tue 30 Aug 2016
at 18:14
  • msg #3

Anyone willing to run some Freedom City?

No one interested? :(
Davy Jones
member, 36 posts
Tue 30 Aug 2016
at 19:29
  • [deleted]
  • msg #4

Anyone willing to run some Freedom City?

This message was deleted by a moderator, as it was against the forum rules, at 20:00, Tue 06 Sept 2016.
RosstoFalstaff
member, 51 posts
Tue 6 Sep 2016
at 18:23
  • msg #5

Anyone willing to run some Freedom City?

Anyone else interested in running a Freedom City game? Preferably not the often seen Claremont or Freedom League but those are fine too. Preferably 2nd Ed?
RossN
member, 296 posts
Thu 15 Sep 2016
at 00:19
  • msg #6

Anyone willing to run some Freedom City?

I love the Freedomverse and I'd definitely be interested as a player, but sadly my GM skills are definitely not up to par to actually run a game.
InvisibleSword
member, 68 posts
Thu 15 Sep 2016
at 05:02
  • msg #7

Anyone willing to run some Freedom City?

I'd like to play M&M 2nd edition too.
RosstoFalstaff
member, 55 posts
Fri 16 Sep 2016
at 00:56
  • msg #8

Anyone willing to run some Freedom City?

Well, at least I've got a group.

Of the four, which would you guys be interested in?
This message was last edited by the user at 13:25, Fri 16 Sept 2016.
RossN
member, 298 posts
Fri 16 Sep 2016
at 01:12
  • msg #9

Re: Anyone willing to run some Freedom City?

RosstoFalstaff:
Well, at least I've got a group.

Of the three, which would you guys be interested in?


Any of them really, though 'Freedom Knights' probably grips me the least.

'New Heroes In Town' is certainly the easiest to work with characterwise (and I have an idea or two there.) 'Project Freedom' is a little dark for my normal tastes, but that could be interesting too - the Freedomverse has some colourful villains.

Finally 'Nevermore' is pretty interesting, especially if it is actually set in the Iron Age 80s/90s (I love period superheroics, even if the Golden Age and Bronze Age appeal a bit more.)
InvisibleSword
member, 69 posts
Fri 16 Sep 2016
at 03:19
  • msg #10

Re: Anyone willing to run some Freedom City?

RosstoFalstaff:
Well, at least I've got a group.

Of the three, which would you guys be interested in?

New heroes in town looks like the most fun to me.
RosstoFalstaff
member, 56 posts
Wed 21 Sep 2016
at 15:26
  • [deleted]
  • msg #11

Re: Anyone willing to run some Freedom City?

This message was deleted by the user at 15:27, Wed 21 Sept 2016.
RosstoFalstaff
member, 57 posts
Fri 23 Sep 2016
at 01:28
  • [deleted]
  • msg #12

Re: Anyone willing to run some Freedom City?

This message was deleted by the user at 01:28, Fri 23 Sept 2016.
RosstoFalstaff
member, 58 posts
Fri 23 Sep 2016
at 19:39
  • msg #13

Re: Anyone willing to run some Freedom City?

So we've got a strong interest in New Team in Town.

Another bump! Eventually someone will see us!
deraxeman
member, 23 posts
Fri 23 Sep 2016
at 21:56
  • msg #14

Re: Anyone willing to run some Freedom City?

I would also be interested in playing. Sorry, just can't commit the time and energy needed to GM. And I've never GM'd MnM before anyway ...
RosstoFalstaff
member, 59 posts
Sun 2 Oct 2016
at 17:40
  • msg #15

Re: Anyone willing to run some Freedom City?

Bumping, still searching for anyone willing to run a game.
CosmicFluxPDX
member, 1 post
Sun 2 Oct 2016
at 23:31
  • msg #16

Re: Anyone willing to run some Freedom City?

Hi there!

I'm new to RPOL, but I've been GMing and playing M&M for years.  I'm fairly well versed in both 2nd and 3rd editions, though I'm not as familiar with Freedom City.  Usually, when I've run games, I've created my own cities.

I've been tinkering with the interface here to learn my way around RPOL with the intention of starting up a game I had been running on another site.  It's probably going to take me a few days to get myself up to speed on the ins and outs of running games here.

But I might be interested in putting something together for M&M2 and Freedom City.
Gamer75
member, 120 posts
Mon 3 Oct 2016
at 04:35
  • msg #17

Re: Anyone willing to run some Freedom City?

well if you do, I'd dearly love to play
I want to get enough experience with the system so I might be able to run someday
so far I have only gotten to create characters and on a few cases play a bit but not much so I am not learning enough
if it gets going let me know ok? maybe when I know the system better I will be able to run to, same situation I find myself in for shadowrun
willvr
member, 975 posts
Mon 3 Oct 2016
at 06:44
  • msg #18

Re: Anyone willing to run some Freedom City?

I'd be interested in playing.
CosmicFluxPDX
member, 3 posts
Tue 4 Oct 2016
at 02:18
  • msg #19

Re: Anyone willing to run some Freedom City?

I'm starting to start to pull details together for a Freedom City game.  Before I commit to anything specific, I want to do another pulse check on what those interested would like to see more.

From previous posts, it sounds like New Heroes in Town and Freedom Knights were the most popular options.  Of those two choices, is anyone leaning strongly toward one over the other?
willvr
member, 976 posts
Tue 4 Oct 2016
at 02:26
  • msg #20

Re: Anyone willing to run some Freedom City?

I'm more for Freedom Knights, but could go either way.
Gamer75
member, 123 posts
Tue 4 Oct 2016
at 06:53
  • msg #21

Re: Anyone willing to run some Freedom City?

honestly as long as I get to play a super hero I'm pretty happy

I have concepts that fit for either one honestly
This message was last edited by the user at 06:55, Tue 04 Oct 2016.
RosstoFalstaff
member, 60 posts
Tue 4 Oct 2016
at 11:06
  • msg #22

Re: Anyone willing to run some Freedom City?

The two or three concepts I have all fit either of those options equally well
Rothos1
member, 421 posts
Fri 7 Oct 2016
at 17:16
  • [deleted]
  • msg #23

Re: Anyone willing to run some Freedom City?

This message was deleted by the user at 17:22, Fri 07 Oct 2016.
RosstoFalstaff
member, 63 posts
Tue 11 Oct 2016
at 12:38
  • msg #24

Re: Anyone willing to run some Freedom City?

Well looks like we've got a willing GM, and a few willing players!

Is everything in order?
Gamer75
member, 130 posts
Tue 11 Oct 2016
at 16:52
  • msg #25

Re: Anyone willing to run some Freedom City?

I sure hope so I love superhero games and only have the 2e book so...
I can promise to be a dedicated as heck player
CosmicFluxPDX
member, 4 posts
Tue 11 Oct 2016
at 20:06
  • msg #26

Re: Anyone willing to run some Freedom City?

Still working through details for the game. Planning on New Heroes in Town starting at PL10. If you have character ideas, feel free to run them by me.
smokinbarrel
member, 726 posts
Wed 12 Oct 2016
at 09:35
  • msg #27

Re: Anyone willing to run some Freedom City?

Would you allow Nemesis or Mimic powers?
CosmicFluxPDX
member, 5 posts
Sat 15 Oct 2016
at 03:07
  • msg #28

Re: Anyone willing to run some Freedom City?

Variable powers like those or summons can always be tricky if there are no limitations, but I would be willing to allow the powers, especially if they go with a really good concept.
RosstoFalstaff
member, 65 posts
Mon 24 Oct 2016
at 15:19
  • msg #29

Re: Anyone willing to run some Freedom City?

So how are things coming along?
CosmicFluxPDX
member, 6 posts
Mon 24 Oct 2016
at 23:51
  • msg #30

Re: Anyone willing to run some Freedom City?

Quick update: I'm on a business trip this week so look for a game notice this coming weekend or early next week.  Didn't want to start and then vanish for a week.
RosstoFalstaff
member, 76 posts
Tue 8 Nov 2016
at 11:14
  • msg #31

Re: Anyone willing to run some Freedom City?

Is this game happening?
Gamer75
member, 159 posts
Thu 10 Nov 2016
at 18:57
  • msg #32

Re: Anyone willing to run some Freedom City?

if it does let me know I've got concepts and sheets
RosstoFalstaff
member, 82 posts
Tue 15 Nov 2016
at 13:36
  • msg #33

Re: Anyone willing to run some Freedom City?

Okay so haven't heard from the person who said they'd run something . . .

So we're back on the search! Is there anyone willing to run Freedom City?

Reposting possible requested games (running a Nevermore game myself now):

NEW HEROES IN TOWN
It’s quite possible to set up a new group of heroes in Freedom City, filling the role of “hometown heroes.” After all, the Freedom League is a worldspanning alliance with a much wider focus. The Atom Family is made up of explorers, often off in some other dimension, on the Moon, or the like, and the Claremont Academy students are just heroes-in-training. So there are opportunities for a new hero team to set up shop in Freedom.

FREEDOM KNIGHTS
Rather than the four-color heroics of the Freedom League, this framework sets the heroes up as street-level crime-fighters in Southside, Lincoln, Greenbank, or the other most crime-ridden areas of Freedom City. They can fight alongside heroes like Foreshadow and the Raven and they might go up against—or team up with—vigilantes like the Silencer.

PROJECT FREEDOM
Harriet Wainwright’s program to rehabilitate super-criminals (see page 74) can form the basis for an adventure or even an entire campaign, with the players running super-convicts offered a chance to work off their sentences doing public service.
RosstoFalstaff
member, 84 posts
Tue 22 Nov 2016
at 13:49
  • msg #34

Re: Anyone willing to run some Freedom City?

Bump in hopes someone will see
smokinbarrel
member, 734 posts
Wed 23 Nov 2016
at 04:22
  • msg #35

Re: Anyone willing to run some Freedom City?

Not having good luck with this endeavor?
RosstoFalstaff
member, 86 posts
Wed 23 Nov 2016
at 13:44
  • msg #36

Re: Anyone willing to run some Freedom City?

No, the person who said they would do it disappeared
smokinbarrel
member, 735 posts
Wed 23 Nov 2016
at 17:54
  • msg #37

Re: Anyone willing to run some Freedom City?

Well, maybe you just didn't make it into his schedule at this time.

Good luck with this endeavor! :-)
RosstoFalstaff
member, 87 posts
Thu 24 Nov 2016
at 04:16
  • msg #38

Re: Anyone willing to run some Freedom City?

In reply to smokinbarrel (msg # 37):

Thank you!
smokinbarrel
member, 736 posts
Thu 24 Nov 2016
at 08:27
  • msg #39

Re: Anyone willing to run some Freedom City?

Sure thing, Buddy!
This message was last edited by the user at 08:28, Thu 24 Nov 2016.
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