WindingPath:
In reply to Shadowsmith (msg # 6):
I don't have any specific questions I just find it hard to picture how the game flows. It just seems so different from something like D&D. I think I may need to find a PbP game to read through just to have an example
Yeah, it is different from D&D. For one, the PCs aren't murder hobos (Note: I like and play D&D but I love that description). They have a home that is the center of the campaign. Long term Ars Magica games can see generations of PCs tied to the Covenant and watch as their home grows and changes.
An Ars Magica campaign can focus on politics (internal to the Order or external), trade, exploration, research, discovery, and adventure. It is possible to have a story that unfolds over years or decades in the campaign world. You can bring in historic events to the campaign. Do the companions or magi get involved in a Crusade? Do they get involved in mortal wars locally?
From my experience long ago, we had generally one adventure per year. Then we spent one season dealing with relations with nearby mortals - nobles, the church, or the like. And each magi would spend at least one season either researching via the library or working in their lab.
If I can locate an example of a campaign that you can read on-line, I will let you know.