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21:46, 25th April 2024 (GMT+0)

Firefly meets Killjoys - Serenity RPG.

Posted by Balthazar
Balthazar
member, 149 posts
Roleplaying since 1986
Fri 22 Jul 2016
at 13:03
  • msg #1

Firefly meets Killjoys - Serenity RPG

Firefly     - The game would take place in the Firefly Universe after the events of the movie
              Serenity.

Killjoys    - As a means to keep control the Alliance created a new body of law enforcement that
              is outside the alliance's "control".  They equate to the Wild Wests Marshal system
              but are more like a Bounty Hunters Guild (Reclamation Agents).
            - Marshal's work individually or as teams and gain levels as a Killjoy does in the tv
              series.  Higher levels allowing for increasingly more difficult bounties.
            - http://www.imdb.com/title/tt3952222/
            - http://killjoys.wikia.com/wiki/Reclamation_Agents

RPG System: Serenity Roleplaying Game (Heroic Level: Big Damn Hero)

This message was last edited by the user at 13:04, Fri 22 July 2016.
razielStrakes
member, 10 posts
Fri 22 Jul 2016
at 16:38
  • msg #2

Firefly meets Killjoys - Serenity RPG

If such a game were to be made, I'd definitely join in. I don't know the Serenity RPG system nor too much about Killjoys, but I loved Firefly, like the concept of Killjoys, and think it would be a ton of fun.

Doesn't help getting it GMed, but you'd at least have a second player if someone picks it up as a GM.
Topsy
member, 42 posts
Fri 22 Jul 2016
at 17:10
  • msg #3

Re: Firefly meets Killjoys - Serenity RPG

razielStrakes:
Doesn't help getting it GMed, but you'd at least have a second player if someone picks it up as a GM.



I'm in the same boat.  Would need to have a guide through the firefly system, but loved firefly and enjoyed what I have seen of killjoys

Wondering if maybe a "dark matter" concept may be the go?
http://www.imdb.com/title/tt4159076/
Balthazar
member, 150 posts
Roleplaying since 1986
Fri 22 Jul 2016
at 17:22
  • msg #4

Re: Firefly meets Killjoys - Serenity RPG

In reply to Topsy (msg # 3):

When I was creating this request it was originally "Firefly meets Killjoys meets Dark Matter" but I thought that would make the concept to complex which might scare off potential GM's.

So, if a GM thinks they can add in the complexity of the characters having lost their memories, waking up on a ship, finding false identification and supporting background information in the ships database which leads them to believe they are a team of Marshal's (Killjoys); false identities so well crafted that even the RAC acknowledges their standing as Marshals, where the characters would then be given hints and clues throughout the game as to their true identities (of which only the GM would know until discovered by the players), then that would be great.

But for me this isn't a requirement for the game and would be just as fine without it.
razielStrakes
member, 11 posts
Fri 22 Jul 2016
at 19:48
  • msg #5

Re: Firefly meets Killjoys - Serenity RPG

A curious additional idea, using a Dark Matter style flavor. I think that'd be some pretty sweet intrigue. Sometimes I feel like I curb my character's development possibilities by getting too involved in a history. Playing to find out a history I have no idea what it is? Talk about a huge incentive to keep invested in the character. It does put the extra work on the GM, so I can see it potentially discouraging someone from spending that extra time; especially with how flaky people can be when you don't know them IRL.

If someone wanted to go all Dark Matter with it, I'm still in. Reading more into both series has me wanting to watch them though. The list of series to catch up on grows...

And now I really want someone to pick up this idea.
Shadewolfe
member, 78 posts
Sat 23 Jul 2016
at 01:13
  • msg #6

Re: Firefly meets Killjoys - Serenity RPG

Dark Matter and Killjoys are currently on my Netflix list and have yet to be watched, but this sounds like a fun mix.

Sadly I am also in the category of I would like to try and play this.

I don't have the creative juice for running a game however.  At my best I can run modules, but that's not quite the same as actually running a game.

Though I believe the Cortex/Serenity system would be a good and easy fit.
Salamanca
member, 1 post
Sat 23 Jul 2016
at 11:07
  • msg #7

Re: Firefly meets Killjoys - Serenity RPG

I'd be willing to take a swing at running it, I know the system. It's Cortex, which strikes a pretty decent balance between number-crunching and narrative influence.

The best way to combine all three, though. Hmm.

The crew are all amnesiacs. They're informed that they had two choices: Be executed like the degenerate scum they were or get a fresh start and do some damn good. The fact that they're alive and don't know who they used to be shows that they all chose the latter.

Their skills and personalities are mostly intact, though obviously a person who can't recall certain formative experiences won't feel the influence of those memories in quite the same way as before.

Of course, there'd be some sort of failsafe, be it micro-bombs hidden somewhere along the spine, a mole among the crew or something like that.

As for the setting, in the aftermath of the great big battle, the Reavers are only a shadow of what they once were. There's chaos in the Border Worlds and Colonies, but there's always chaos there. The Alliance is cracking down hard in the Core Worlds, where the bulk of the backlash from the revelations about Miranda takes the form of political infighting.

Having learned that Reaver Space is distinctly less Reavery and that at least one supposedly barren world is a former colony, there's a huge rush of settlers heading out to see what can be found out there. The Reavers aren't gone, there are other Alliance relics out there, not to mention scavengers, scoundrels and various other folks involved in the Rush.

Naturally, the Alliance needs, more than ever, to show that they aren't weak. So while the bulk of their forces are rounding up dissidents in the Core Worlds and gunning them down on the Border Worlds, they send some ruthless operators out to Wild Space to do some dirty work.
Balthazar
member, 152 posts
Roleplaying since 1986
Sat 23 Jul 2016
at 11:14
  • msg #8

Re: Firefly meets Killjoys - Serenity RPG

Hey Salamanca,

That looks to cover all three bases... If you're willing to give it a go then let us know when you've got a game up and running.
Salamanca
member, 2 posts
Sat 23 Jul 2016
at 18:37
  • msg #9

Re: Firefly meets Killjoys - Serenity RPG

Working on it as we speak.
Salamanca
member, 3 posts
Sat 23 Jul 2016
at 20:08
  • msg #10

Re: Firefly meets Killjoys - Serenity RPG

link to another game

There's the link.
razielStrakes
member, 12 posts
Sun 24 Jul 2016
at 01:41
  • msg #11

Re: Firefly meets Killjoys - Serenity RPG

Sweet. Busy entertaining tonight but I'll write up the RTJ first thing tomorrow!
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