After about two months of prep, the first two chapters (of a planned twelve) of this game are ready to run. I'm looking for 4-7 players who are more into cyberpunk role-playing and cinematic hijinks than number-crunchy tabletop combat (not because the latter is bad, but because RPoL isn't the best place for it). If you're okay with me taking a lot of shortcuts with the rules and with your character traits being treated more often as abstraction measures of general ability than as dice pools, then this is a game for you. Yes, it will be plot-driven, but I try to avoid railroading. Instead, I just try to give the characters proper incentive to play along with the plot, and hope the players role-play appropriately.
Please read all the Notice threads before assembling your RTJ, as there's a number of house rules and chargen restrictions.
link to another game