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Solo game - Mage: the Awakening.

Posted by logos_
logos_
member, 1 post
Sat 28 Nov 2015
at 21:57
  • msg #1

Solo game - Mage: the Awakening

I'm looking for a GM to run a solo game for me. Essentially, I'm interested in exploring the limits of what an Acanthus could be. Given dominion over the domains of Time and Fate, what could a wizard of interesting levels of intelligence and dedication reasonably expect to do and experience?

I'm envisioning this as a bildungsroman written by the two of us: start at the awakening, enter an order, and (should I not die) progress to the level of arch mage. As I am imaging it, the challenges would come not so much from overcoming political difficulties and strange alliances in a consilium, but in besting magical challenges set in ruins long forgotten and storied in Atlantean lore, or in an urban sprawl suffused by wizards trying to uphold the arcane masquerade. Think navigating riddles and lateral thinking situations rather than social occasions -- though of course in bringing to life a living, breathing world those should not be omitted simply to pacify my proclivities.

Ultimately, what I'm interested in is imagining living a life, but one in which the protagonist is capable of performing magic, and testing the limits of where that magic can go. No Harry Potter forgetting that 'accio' can summon anything, not just brooms but also eggs; no Gandalf only using his magic to set pine cones on fire and throw them at wolves; if magic were real, I'd like to see where it can go and what it can do.

I realize this is pretty specific, but if you have a good idea for a game like this, please contact me.
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