Rise of the Black Sun - Star Wars Saga Edition
This Game had been taken up by a GM in mid December of last year. We had 4 player's, each with one or more followers (Droids, bodyguards, padawans, and even a Zeltron dancer).
The GM has recently backed out for personal reasons.
The GM had created his own system for game play and characters were created using Saga Edition rules using these specifications:
This will take place 120+ Years After the Battle of Yavin
Ability points- 36 point buy system
HP will be MAX
Credits 450,000 credits
Level 16 Characters to start
House Rules:
1) No more than one droid allowed to accompany a character, and one aide to accompany too, please. You can keep several available to you, depending on if you can have that many aids per rules.
2) Same goes for Star Ships. You can have as many as you want to outfit, but only one will be on actual missions
3) You can haggle for goods, but do so with me, do not assume you take 10 or 20 and get the cheaper price.
4) You can spend all of your credits if you wish, however you need to have 10k per organizational scale in your account in order to pay your thugs, your rent, supplies, equipment. This credit check comes every 2 weeks in game. If you spend all of you credits to start, this will influence the missions you will need to set out on first. If you don't have the credits to pay your finances, you will start to lose personal org. scores.
5) When you embed your organization into a planet, it can be forcefully removed through conflict again. To "Lock down" a planet, you must complete and succeed on a mission planet-side
6) large Scale conflicts will be settled by dice rolls. However in the event of a tie or opposed rolls that are within 5 of each other, a space battle will ensue
7) The squad and cruisers gained through taking over planets can be added to your Organizations Power when trying to take over a planet. Squads count as +1, frigates +5, cruisers, destroyers +10, executor class, stations +20
8)Starting Credits for minions, aides, proteges. all other members of your organization have basic gear that is the equivalent of their stat block(Stormtrooper, rebel, battle droid etc)
Non-heroic/Minions
Level 1 - 1,000
Level 2 – 2,000
Level 3 – 6,000
Level 4 – 12,000
Level 5 – 20,000
Level 6 – 30,000
Level 7 – 42,000
Level 8 – 56,000
Level 9 – 72,000
Level 10 – 90,000
Level 11 – 110,000
Level 12 – 132,000
Level 13 – 156,000
Level 14 – 182,000
Level 15 – 210,000
Level 16 - 240,000
Heroic Aides
Level 2 – 2,500
Level 3 – 7,500
Level 4 – 15,000
Level 5 – 25,000
Level 6 – 37,500
Level 7 – 52,500
Level 8 – 70,000
Level 9 – 90,000
Level 10 – 112,500
Level 11 – 137,500
Level 12 – 165,000
Level 13 – 195,000
Level 14 – 227,500
Level 15 – 262,500
Level 16 – 300,000
9) Outfitting a ship with crew -
(untrained/Normal- no maneuvers) = 1,000 credits
(Skilled +1 gunner maneuver) = 2,000 credits
(expert +2 gunner maneuver) = 3,000 credits
(ace 4 gunner maneuver) = 4,000 credits
10) Used Ships - Whenever a used starship moves -3 steps on the condition track or lower, the used ship's condition becomes persistent. Until the ship recieves repairs, it cannot move up the condition track by means of the reroute power action. (Although jury-rigging can still be used).
Basically when a used vehicle takes enough damage, you have to dock/land and fully repair it, you can't bring it above -3 condition while still flying around.
I am looking for a GM to look at my original request and provide a game the character's we have created can play in.