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Waterdeep Detective Agency (gestalt, level 15+)

Posted by Sardis
Sardis
member, 552 posts
Nova Scotia, Canada
Thu 29 Oct 2015
at 11:49
  • msg #1

Waterdeep Detective Agency (gestalt, level 15+)

So, I'm looking for a GM to run a game where my character, a watch detective (PrC from Masters of the Wild) who has retired from the city watch and started his own detective agency in Waterdeep (or some other equally large city).  He will have a cohort (A sleepless Detective: found in the pathfinder SRD).  All members of this detective agency will need to swear an oath to follow the Rules of Evidence; as defined in the Watch Detective entry).

I would like this game to consist of 4 - 5 players (myself being one of them), and each character having a cohort that they run as a second player).  This helps speed up posting rates rather than waiting on 8-10 players to post, we only need wait on 4-5.

Character's should be comprised of classes and PrC's that are geared toward/focused on detective like work (note: if using a PrC it must be gained at the earliest level possible based on its individual prerequisites, and all levels must be taken until the PrC is complete):

Justicar (Complete Warrior)
Bloodhound (Complete Adventurer)
Vigilante (Complete Adventurer)
Master Inquisitive (Eberron Campaign Setting)
Inquisitor (Dragonlance Campaign Setting)
Master Specialist: Divination (Complete Arcane)
Urban Ranger + Urban Soul (Races of Destiny)
Detective (pathfinder SRD bard variant)
Investigator (pathfinder SRD)

I would only like to see each class/prestige class be used once as a primary class (though can be used either for a main character or a cohort), though taking up to a 3-4 level dip in a PrC already used is acceptable on the side of the gestalt build not dedicated to their unique class or PrC.  For example, my cohort will be dedicated to being a 'Sleepless Detective' on one side of its gestalt build; though, on the other side of its gestalt build it will have 3 levels of Watch Detective to benefit from the cooperative interrogation ability possessed by my 'watch detective' character..

I'd like PrC's to be gestaltable given the restrictions to one side of the build.  The other side of the gestalt build should be geared toward apprehension of criminals (ie: fighter, ranger, paladin, etc).

I'd like racial HD/LA to be gestaltable as well.

LATE NOTE:

If 15 is too high, I'm a little flexible.  The reason for it is that I find pbp games slow by the very nature of the gaming medium.  I want to be able to explore that which PrC's have to offer in their entirety (vs. starting with a few levels in it, and never leveling beyond that, and thus never getting to experience the PrC at its pinnacle).

If it is the concept of everyone having a cohort, I could remove that expectation as well (only having those who wish to have one take it).  This would alter the desired number of players thought, to equal the combined number of characters and cohorts equaling 8.

So if 2 players have cohorts (4) then there could be up to 4 other character's without (8).

I'm still quite stuck on Primary PrC's being unique to a player or cohort, short of a possible 2-3 level dip on one side of the gestalt build if a player wanted to pick up some levels in a PrC that was 'unique' to another player or cohort.

Example: my character intends to be a fully developed 10th level Watch Detective.  I want him to be the only fully developed Watch Detective in the game, but if another player wants to have their character (or cohort) possess 2-3 levels of Watch Detective for some reason (as I intend to do with my own cohort), I'd be fine with that as well.

This message was last edited by the user at 20:17, Thu 12 Nov 2015.
kark2
member, 174 posts
Thu 29 Oct 2015
at 16:12
  • msg #2

Waterdeep Detective Agency (gestalt, level 15+)

If there is someone willing to GM this, here is a second player!
phorcys
member, 45 posts
Thu 29 Oct 2015
at 18:29
  • msg #3

Waterdeep Detective Agency (gestalt, level 15+)

Sounds interesting!  Hunting down evil-doers or would we be more like bail bondsmen/bounty hunters?
Sardis
member, 553 posts
Nova Scotia, Canada
Thu 29 Oct 2015
at 21:08
  • msg #4

Waterdeep Detective Agency (gestalt, level 15+)

It is a privately owned 'for-profit' detective agency...there is no reason they can't act as bounty hunters...as a detective agency it puts the group in a position to go on missions/adventures that aren't geared toward 'apprehending' someone.

Example: perhaps a rich man's wife has gone missing and we are approached to find her.  As strictly bounty hunter's this would be outside our purview.
Sardis
member, 554 posts
Nova Scotia, Canada
Thu 29 Oct 2015
at 22:14
  • msg #5

Waterdeep Detective Agency (gestalt, level 15+)

I picture it is as mostly solving crimes, seeking out missing people or things, and any other form of 'mystery' a GM can throw our way.

If it becomes such that a city of waterdeep isn't a big enough playground, perhaps they could get hired for some purpose that takes them on a global mission or even an extraplanar one?
phorcys
member, 46 posts
Fri 30 Oct 2015
at 03:57
  • msg #6

Waterdeep Detective Agency (gestalt, level 15+)

We'll need a diviner. :)
DarthSelack
member, 186 posts
Fri 30 Oct 2015
at 08:43
  • msg #7

Waterdeep Detective Agency (gestalt, level 15+)

Count me as interested.  I would love to play in such a setting.

I would say a Divine Oracle would be an appropriate Prestige Class added to that list.  Also the...Consecrated Harrier?  Complete Divine, the church bounty hunter.  Unseen Seer from Complete Mage should be worthwhile.

I am not sure that there should be restrictions on each persons prestige classes.  A group of Blood Hounds would be unique, or Justicars, or even Vigilantes.  In Complete Adventurer, isn't there the Nightsong Infiltrators and Nightsong Bruisers?  I could see an organization using such prestige classes.
Sardis
member, 555 posts
Nova Scotia, Canada
Fri 30 Oct 2015
at 13:53
  • msg #8

Waterdeep Detective Agency (gestalt, level 15+)

I appreciate your opinion, but the following still remains:

This is a game designed around a detective agency of which my character would be the founder/leader.  Thus, my character would select those who are members of that detective agency.  Therefore, if I don't want multiple users of the same PrC, it can be assumed I would have weeded them out in the selection process for inclusion within the agency, given that he is seeking 'diversity' rather than 'duplication' of abilities brought to the table.

If this was a game designed around 'Bloodhounds', 'Justicars', 'Vigilantes', 'Nightsong Infiltrators', or 'Nightsong Enforcers', then I could see it being desirable to have members with the same PrC...but this isn't said game.  If you want to see said game, feel free to make a GM request of your own.

Side Note: a GM request thread is a place to request a GM for a game that you, the requester, want to play in...and to some degree it is a place to express interest by other players to give a prospective GM an indication of whether interest exists for such a game or not.  It is not a place for other prospective players to toss around their ideas of what the game should or shouldn't be.  Just saying.

NOTE: Consecrated Harrier - hunts blasphemers, heretics, and those who betray or attack the church directly (this does not fit my view of this game concept)

      Divine Oracle - although conceptually a candidate, it isn't one I'm interested in having presented in this game.

      Nightsong Enforcer/Infiltrator - I've read both and don't see them as a fit for this game either.
DarthSelack
member, 187 posts
Fri 30 Oct 2015
at 14:40
  • msg #9

Waterdeep Detective Agency (gestalt, level 15+)

NP, just offering a suggestion or two.  I have no problem with having only one of any prc.
This message was last edited by the user at 14:44, Fri 30 Oct 2015.
kark2
member, 175 posts
Fri 30 Oct 2015
at 16:51
  • msg #10

Waterdeep Detective Agency (gestalt, level 15+)

Sardis, this isn't supposedly either a Watch Detective game, yet your cohort will use the same PrC than your main character.

Are you adamant in finding a GM that gives you a privilege over the other players?
Sardis
member, 556 posts
Nova Scotia, Canada
Fri 30 Oct 2015
at 17:06
  • msg #11

Waterdeep Detective Agency (gestalt, level 15+)

good point Kark2...let me explain my position on that...on one side of the main characters build will be levels necessary to meet the Watch Detective requirements and then strictly levels of the Watch Detective PrC.

The intent of the cohort would be, on one side of its gestalt build, to take levels necessary to take levels in the Sleepless Detective PrC and then strictly take levels in that PrC on that side of the gestalt build.  On the other side of the build it would possess 3 levels of the Watch Detective PrC.  This also creates a reason for the cohort wanting to follow him as his 'leader'.  They served together and when the main character went his own way, the lesser Watch Detective decided to go with him.

So what I'm saying, and intended from the start (given my request to gestalt PrC's for this very reason) is that I want one side of the gestalt to be comprised of a unique class and/or PrC.  The other half of the build can have levels in any used PrC (but should be more of a level dip than its primary class/Prestige class).

So, ideally, we'd have a character with the required levels to start into the Bloodhound PrC and then take full levels in it.  This shouldn't preclude another character or cohort from having their own 'primary detective based class' along one side of their build but also having levels in some other detective based class if desired.

What I defined in my first post pertained to one side of the gestalt build, even though I wasn't overly clear in defining that point.  I say level dip as I'm not looking for someone Justicar 10//Bloodhound 10.  Keep in mind, the backstory of your character and cohorts need to make sense.

This message was last edited by the user at 17:30, Fri 30 Oct 2015.
Sardis
member, 557 posts
Nova Scotia, Canada
Sat 31 Oct 2015
at 00:58
  • msg #12

Waterdeep Detective Agency (gestalt, level 15+)

My hope is that there are enough interested players that don't mind playing by the criteria I've set out...from what I can see there are at least 3 (DarthSelack, Phorcys, and myself) and possibly 4th (if Kark2 can get behind what I'm asking for)...and that's just people responding to the GM wanted post to express interest...I'm sure there will likely be more if/when this game gets posted to Player's Wanted.
Sardis
member, 559 posts
Nova Scotia, Canada
Sat 31 Oct 2015
at 13:53
  • msg #13

Waterdeep Detective Agency (gestalt, level 15+)

I've edited the first post in this thread to better define the possibility of 'dipping' into another detective-type class or PrC that is being used by another character/cohort as a 'unique' class/PrC.
phorcys
member, 47 posts
Sat 31 Oct 2015
at 22:09
  • msg #14

Waterdeep Detective Agency (gestalt, level 15+)

With gestalt, we can expect either a bit of overlap or some amazing specialization.  Are we looking for a smallish group or just overlap by design, say as a thematic element?
Sardis
member, 560 posts
Nova Scotia, Canada
Sun 1 Nov 2015
at 00:03
  • msg #15

Waterdeep Detective Agency (gestalt, level 15+)

as stated in my first post...my intent/interest is to have 4 players (each with a cohort)...so either we would all be required to take the Leadership feat at some point at or after 6th level, or the GM graciously tosses it in as a freebie :)
phorcys
member, 48 posts
Mon 2 Nov 2015
at 18:33
  • msg #16

Waterdeep Detective Agency (gestalt, level 15+)

Well, hopefully we can find a GM willing to take on this relatively non-conventional game.
Sardis
member, 562 posts
Nova Scotia, Canada
Thu 5 Nov 2015
at 19:10
  • msg #17

Waterdeep Detective Agency (gestalt, level 15+)

ok...so its time for the weekly bump. Including myself, there are 4 expressions of interest in this thread alone.  Still looking for a GM to take this on.

If 15 is too high, I'm a little flexible.  The reason for it is that I find pbp games slow by the very nature of the gaming medium.  I want to be able to explore that which PrC's have to offer in their entirety (vs. starting with a few levels in it, and never leveling beyond that, and thus never getting to experience the PrC at its pinnacle).

If it is the concept of everyone having a cohort, I could remove that expectation as well (only having those who wish to have one take it).  This would alter the desired number of players thought, to equal the combined number of characters and cohorts equaling 8.

So if 2 players have cohorts (4) then there could be up to 4 other character's without (8).

I'm still quite stuck on Primary PrC's being unique to a player or cohort, short of a possible 2-3 level dip on one side of the gestalt build if a player wanted to pick up some levels in a PrC that was 'unique' to another player or cohort.

Example: my character intends to be a fully developed 10th level Watch Detective.  I want him to be the only fully developed Watch Detective in the game, but if another player wants to have their character (or cohort) possess 2-3 levels of Watch Detective for some reason (as I intend to do with my own cohort), I'd be fine with that as well.
Sardis
member, 567 posts
Nova Scotia, Canada
Thu 12 Nov 2015
at 20:21
  • msg #18

Waterdeep Detective Agency (gestalt, level 15+)

Time for a weekly bump

If you'd consider running this game but there is some specific aspect that is causing you to pass it up, feel free to discuss that aspect with me, via: rMail.  It very well may be something that can be amended to meet your needs as a GM.
kark2
member, 176 posts
Sun 22 Nov 2015
at 02:01
  • msg #19

Waterdeep Detective Agency (gestalt, level 15+)

Bump. I am interested in this too. Although I am worried about high level spells/powers. A 8th level divination spell can mean half the investigation.
Sardis
member, 570 posts
Nova Scotia, Canada
Sun 22 Nov 2015
at 03:14
  • msg #20

Waterdeep Detective Agency (gestalt, level 15+)

That is one of the reasons I was more wanting to go with the PrC's I listed...I didn't want the detective agency to rely on magic (aside from spell-like abilities) to do their work.  In fact one of the tenents of the Watch Detective is that magic evidence is not sufficient to convict a man, but rather physical evidence must be found and used against him at his trial.

With the divination specialist, I figured at least 1 full caster was better than half a dozen...ultimately I'd rather it not be included either, but was trying to be open minded about it.

:)
This message was last edited by the user at 03:18, Sun 22 Nov 2015.
kark2
member, 177 posts
Sun 22 Nov 2015
at 04:16
  • msg #21

Waterdeep Detective Agency (gestalt, level 15+)

Thing is that if you open the possibility to one player, it is unfair to close it to the others. What about setting a max spell(or equivalent) level of 6? Bards would be OK then. Wizards too, but they can only learn 6th level spells max.
Sardis
member, 571 posts
Nova Scotia, Canada
Sun 22 Nov 2015
at 13:54
  • msg #22

Waterdeep Detective Agency (gestalt, level 15+)

I could live with that...its just been my experience that 'tier 1' casters tend to outshine all other players.  I want everyone to have a chance to shine...and not feel like they are just tagging along for the ride because, regardless of what ability you may have, the casters can do what you can do and far more.
Studynot
member, 78 posts
Mon 23 Nov 2015
at 23:14
  • msg #23

Waterdeep Detective Agency (gestalt, level 15+)

I don't think I have time to GM this game, but it sounds fun to play in... hope someone will take up that mantle!
phorcys
member, 49 posts
Tue 24 Nov 2015
at 01:37
  • msg #24

Waterdeep Detective Agency (gestalt, level 15+)

I remain hopeful, as well.
kark2
member, 179 posts
Sun 29 Nov 2015
at 04:46
  • msg #25

Waterdeep Detective Agency (gestalt, level 15+)

Bump?
Sardis
member, 575 posts
Nova Scotia, Canada
Sun 29 Nov 2015
at 05:26
  • msg #26

Waterdeep Detective Agency (gestalt, level 15+)

So, it looks like we have 5 (DarthSelek, kark2, phorcys, studynot, and myself) people interested in playing, and the GM request sought 4-5 players.

Looks like we are simply in need of a GM!!

:)

Any takers?

L0st S0ul
member, 123 posts
Tue 1 Dec 2015
at 18:47
  • msg #27

Waterdeep Detective Agency (gestalt, level 15+)

I would be interested in playing this as well.  Sardis, why not be the GM yourself, you seem to have the most stake in this and the design.  You could make a character to play in it as well that isn't so much the problem solver with his mind, but his might.
kark2
member, 180 posts
Sun 6 Dec 2015
at 08:40
  • msg #28

Waterdeep Detective Agency (gestalt, level 15+)

Bump?
kark2
member, 182 posts
Sun 13 Dec 2015
at 17:42
  • msg #29

Waterdeep Detective Agency (gestalt, level 15+)

Bump. What is the worst that can happen?
kark2
member, 183 posts
Sun 20 Dec 2015
at 20:22
  • msg #30

Waterdeep Detective Agency (gestalt, level 15+)

Bump
locojedi
member, 87 posts
Mon 21 Dec 2015
at 06:27
  • msg #31

Waterdeep Detective Agency (gestalt, level 15+)

Any interest in converting this to D&D 5e? Might get a bite that way...
kark2
member, 184 posts
Mon 21 Dec 2015
at 12:09
  • msg #32

Waterdeep Detective Agency (gestalt, level 15+)

Not for me. I don't have the time to learn another system.
Sardis
member, 577 posts
Nova Scotia, Canada
Mon 21 Dec 2015
at 15:34
  • msg #33

Waterdeep Detective Agency (gestalt, level 15+)

I appreciate the suggestion that have come in sowill address them here:

1) as stated in my initial post, i wish to play a watch detective.  I have no desire to play a dumbbed down enforcer goon type so i can GM this game to prevent a possibe or at least perceived sharing of GM and character information or be forced to play the character differently than i would as a player to prevent such perceptions.

And

2)  i really don't have a desire to change the game system.  3.0/3.5 has been my primary game system and Faerun my primary game world over the last 30 years and I'm looking for some nostalgia from this game.

Note: i have this listed as the "Waterdeep Detective Agency", if something more global' like the 'Faerunian Detective Agency' helps generate possible gaming ideas for a prospective GM, I'd be fine with that.
kark2
member, 185 posts
Mon 28 Dec 2015
at 02:06
  • msg #34

Waterdeep Detective Agency (gestalt, level 15+)

Bump
Sardis
member, 578 posts
Nova Scotia, Canada
Wed 30 Dec 2015
at 20:27
  • msg #35

Waterdeep Detective Agency (gestalt, level 15+)

If it would make running a game any more desirable, I'd be willing to have the level of this game drop to 10th-12th level?
kark2
member, 187 posts
Tue 5 Jan 2016
at 01:24
  • msg #36

Waterdeep Detective Agency (gestalt, level 15+)

Bump?
ne68127
member, 198 posts
montana
U of M
Wed 6 Jan 2016
at 07:06
  • msg #37

Waterdeep Detective Agency (gestalt, level 15+)

I love your premise and would love to provide you and your group a place to call home.

If you are open to the opportunity, it is not a crime that needs investigation, but is a curse.

Currently little is known about the curse besides the fact that. It makes magic useless within the borders of two landlocked nations.

link to another game
Sardis
member, 582 posts
Nova Scotia, Canada
Tue 12 Jan 2016
at 01:54
  • msg #38

Waterdeep Detective Agency (gestalt, level 15+)

I appreciate the invitation, but as intriguing as your game concept is, it doesn't work very well with the concept I've presented in this request.

Still looking for a GM for this game.

There are currently a handful of interested players.  :)

Here is the original game request (there is room for negotiation if necessary) so you don't have to go searching for it back on page 1:

So, I'm looking for a GM to run a game where my character, a watch detective (PrC from Masters of the Wild) who has retired from the city watch and started his own detective agency in Waterdeep (or some other equally large city).  He will have a cohort (A sleepless Detective: found in the pathfinder SRD).  All members of this detective agency will need to swear an oath to follow the Rules of Evidence; as defined in the Watch Detective entry).

I would like this game to consist of 4 - 5 players (myself being one of them), and each character having a cohort that they run as a second player).  This helps speed up posting rates rather than waiting on 8-10 players to post, we only need wait on 4-5.

Character's should be comprised of classes and PrC's that are geared toward/focused on detective like work (note: if using a PrC it must be gained at the earliest level possible based on its individual prerequisites, and all levels must be taken until the PrC is complete):

Justicar (Complete Warrior)
Bloodhound (Complete Adventurer)
Vigilante (Complete Adventurer)
Master Inquisitive (Eberron Campaign Setting)
Inquisitor (Dragonlance Campaign Setting)
Master Specialist: Divination (Complete Arcane)
Urban Ranger + Urban Soul (Races of Destiny)
Detective (pathfinder SRD bard variant)
Investigator (pathfinder SRD)

I would only like to see each class/prestige class be used once as a primary class (though can be used either for a main character or a cohort), though taking up to a 3-4 level dip in a PrC already used is acceptable on the side of the gestalt build not dedicated to their unique class or PrC.  For example, my cohort will be dedicated to being a 'Sleepless Detective' on one side of its gestalt build; though, on the other side of its gestalt build it will have 3 levels of Watch Detective to benefit from the cooperative interrogation ability possessed by my 'watch detective' character..

I'd like PrC's to be gestaltable given the restrictions to one side of the build.  The other side of the gestalt build should be geared toward apprehension of criminals (ie: fighter, ranger, paladin, etc).

I'd like racial HD/LA to be gestaltable as well.

LATE NOTE:

If 15 is too high, I'm a little flexible.  The reason for it is that I find pbp games slow by the very nature of the gaming medium.  I want to be able to explore that which PrC's have to offer in their entirety (vs. starting with a few levels in it, and never leveling beyond that, and thus never getting to experience the PrC at its pinnacle).

If it is the concept of everyone having a cohort, I could remove that expectation as well (only having those who wish to have one take it).  This would alter the desired number of players thought, to equal the combined number of characters and cohorts equaling 8.

So if 2 players have cohorts (4) then there could be up to 4 other character's without (8).

I'm still quite stuck on Primary PrC's being unique to a player or cohort, short of a possible 2-3 level dip on one side of the gestalt build if a player wanted to pick up some levels in a PrC that was 'unique' to another player or cohort.

Example: my character intends to be a fully developed 10th level Watch Detective.  I want him to be the only fully developed Watch Detective in the game, but if another player wants to have their character (or cohort) possess 2-3 levels of Watch Detective for some reason (as I intend to do with my own cohort), I'd be fine with that as well.

Nemquae
member, 1 post
Sun 17 Jan 2016
at 17:45
  • [deleted]
  • msg #39

Waterdeep Detective Agency (gestalt, level 15+)

This message was deleted by a moderator, as it was against the forum rules, at 16:39, Mon 18 Jan 2016.
kark2
member, 189 posts
Tue 19 Jan 2016
at 02:27
  • msg #40

Waterdeep Detective Agency (gestalt, level 15+)

Bump
phorcys
member, 50 posts
Tue 19 Jan 2016
at 02:40
  • msg #41

Waterdeep Detective Agency (gestalt, level 15+)

Still here, too, hoping this'll come off.  I'm patient, though, and would really like to see this done right.
kark2
member, 190 posts
Tue 26 Jan 2016
at 05:10
  • msg #42

Waterdeep Detective Agency (gestalt, level 15+)

Bump
Sardis
member, 585 posts
Nova Scotia, Canada
Thu 4 Feb 2016
at 23:39
  • msg #43

Waterdeep Detective Agency (gestalt, level 15+)

bump :)
L0st S0ul
member, 128 posts
Sun 7 Feb 2016
at 18:05
  • msg #44

Waterdeep Detective Agency (gestalt, level 15+)

Okay I am thinking about running this.  We would start in Waterdeep, but with your reputation getting out to other major cities Like Cormyr and the like later on.

I would allow the following classes/PrCs
Watch Detective
Sleepless Detective
Justicar (Complete Warrior)
Bloodhound (Complete Adventurer)
Vigilante (Complete Adventurer)
Master Inquisitive (Eberron Campaign Setting)
Inquisitor (Dragonlance Campaign Setting)
Urban Ranger + Urban Soul (Races of Destiny)
Detective (pathfinder SRD bard variant)
Investigator (pathfinder SRD)

Sardis- I know you want to be the leader of the Agency, but that doesn't make sense to me.  I will be the leader and you can be an employee along with the others.  As the leader I will assign the missions, but not go on them.. just you the players will go.

I am okay with lvl 15 and the leadership feat can be free, BUT only the one cohort no followers no matter what your CHA.  Also, I am willing to make a change on the cohort, if someone wants an animal cohort they can have that instead.

Lastly, Divining will not be allowed nor will any spells that act as such.  NO exceptions or XP is lost and so is the companies reputation.

The characters will have worked together for quite some time so no need to have introductions.

Before I make the game I would also want you all to say what you would want to play.  That way we can talk it out here so no surprises.
This message was last edited by the user at 20:56, Sun 07 Feb 2016.
Sardis
member, 586 posts
Nova Scotia, Canada
Sun 7 Feb 2016
at 20:51
  • msg #45

Waterdeep Detective Agency (gestalt, level 15+)

It all looks good to me but for one thing...you are disallowing the 'Watch Detective' PrC which is the PrC my character was to be predicated upon?  Is there a reason? (perhaps the Rules of Evidence that they must adhere to?  if so, would you allow the class without the use of the 'Rules of Evidence'?)
L0st S0ul
member, 129 posts
Sun 7 Feb 2016
at 20:56
  • msg #46

Waterdeep Detective Agency (gestalt, level 15+)

Sorry thought it was on the list.....  added....
Sardis
member, 587 posts
Nova Scotia, Canada
Sun 7 Feb 2016
at 21:00
  • msg #47

Waterdeep Detective Agency (gestalt, level 15+)

:)

My reasoning behind being leader (being a watch detective, and thus needing those I work with to adhere to the 'Rules of Evidence') was to ensure that those under my employ adhered to it as well.

Is this something that you, as leader, can insist upon?
Sardis
member, 588 posts
Nova Scotia, Canada
Sun 7 Feb 2016
at 21:01
  • msg #48

Waterdeep Detective Agency (gestalt, level 15+)

My intent would be for my character to be a Watch Detective and my cohort to be a Sleepless Detective.
L0st S0ul
member, 130 posts
Sun 7 Feb 2016
at 21:04
  • msg #49

Waterdeep Detective Agency (gestalt, level 15+)

That is what I would ensure is adhered to.
Sardis
member, 589 posts
Nova Scotia, Canada
Sun 7 Feb 2016
at 21:06
  • msg #50

Waterdeep Detective Agency (gestalt, level 15+)

it all sounds good to me.  I've rMail'ed the other 4 parties that expressed interest in this game (to direct them to this thread to provide you a response to your question as to PrC's played).

Kark2
phorcys
DarthSelack
Studynot

kark2
member, 191 posts
Mon 8 Feb 2016
at 07:29
  • msg #51

Waterdeep Detective Agency (gestalt, level 15+)

I was hoping to play a Lurk/Ebon Saint. The other side of the gestalt could be Seer if 9th level powers are allowed. Or something like Factotum if that is not possible.

Also, are you sure to ban divinations? The Rule of Evidence doesn't say anything that they can't be used, only that only Hard Evidence can be allowed as proof.
L0st S0ul
member, 132 posts
Mon 8 Feb 2016
at 11:06
  • msg #52

Waterdeep Detective Agency (gestalt, level 15+)

In my RTJ I do say no psionics allowed...

Also, as for the divining thing, I explain it a bit in the RTJ as well.  NO XP will be giving if there isn't hard evidence.

I think I am leaning on a case by case basis for the divinations.
kark2
member, 192 posts
Mon 8 Feb 2016
at 15:51
  • msg #53

Waterdeep Detective Agency (gestalt, level 15+)

RTJ? The game is already created then?

Well, good luck with the game then :)
L0st S0ul
member, 133 posts
Mon 8 Feb 2016
at 19:55
  • msg #54

Waterdeep Detective Agency (gestalt, level 15+)

Kark2 and phorcys are out, haven't heard from Studynot yet.
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