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Waterdeep Detective Agency (gestalt, level 15+)

Posted by Sardis
kark2
member, 183 posts
Sun 20 Dec 2015
at 20:22
  • msg #30

Waterdeep Detective Agency (gestalt, level 15+)

Bump
locojedi
member, 87 posts
Mon 21 Dec 2015
at 06:27
  • msg #31

Waterdeep Detective Agency (gestalt, level 15+)

Any interest in converting this to D&D 5e? Might get a bite that way...
kark2
member, 184 posts
Mon 21 Dec 2015
at 12:09
  • msg #32

Waterdeep Detective Agency (gestalt, level 15+)

Not for me. I don't have the time to learn another system.
Sardis
member, 577 posts
Nova Scotia, Canada
Mon 21 Dec 2015
at 15:34
  • msg #33

Waterdeep Detective Agency (gestalt, level 15+)

I appreciate the suggestion that have come in sowill address them here:

1) as stated in my initial post, i wish to play a watch detective.  I have no desire to play a dumbbed down enforcer goon type so i can GM this game to prevent a possibe or at least perceived sharing of GM and character information or be forced to play the character differently than i would as a player to prevent such perceptions.

And

2)  i really don't have a desire to change the game system.  3.0/3.5 has been my primary game system and Faerun my primary game world over the last 30 years and I'm looking for some nostalgia from this game.

Note: i have this listed as the "Waterdeep Detective Agency", if something more global' like the 'Faerunian Detective Agency' helps generate possible gaming ideas for a prospective GM, I'd be fine with that.
kark2
member, 185 posts
Mon 28 Dec 2015
at 02:06
  • msg #34

Waterdeep Detective Agency (gestalt, level 15+)

Bump
Sardis
member, 578 posts
Nova Scotia, Canada
Wed 30 Dec 2015
at 20:27
  • msg #35

Waterdeep Detective Agency (gestalt, level 15+)

If it would make running a game any more desirable, I'd be willing to have the level of this game drop to 10th-12th level?
kark2
member, 187 posts
Tue 5 Jan 2016
at 01:24
  • msg #36

Waterdeep Detective Agency (gestalt, level 15+)

Bump?
ne68127
member, 198 posts
montana
U of M
Wed 6 Jan 2016
at 07:06
  • msg #37

Waterdeep Detective Agency (gestalt, level 15+)

I love your premise and would love to provide you and your group a place to call home.

If you are open to the opportunity, it is not a crime that needs investigation, but is a curse.

Currently little is known about the curse besides the fact that. It makes magic useless within the borders of two landlocked nations.

link to another game
Sardis
member, 582 posts
Nova Scotia, Canada
Tue 12 Jan 2016
at 01:54
  • msg #38

Waterdeep Detective Agency (gestalt, level 15+)

I appreciate the invitation, but as intriguing as your game concept is, it doesn't work very well with the concept I've presented in this request.

Still looking for a GM for this game.

There are currently a handful of interested players.  :)

Here is the original game request (there is room for negotiation if necessary) so you don't have to go searching for it back on page 1:

So, I'm looking for a GM to run a game where my character, a watch detective (PrC from Masters of the Wild) who has retired from the city watch and started his own detective agency in Waterdeep (or some other equally large city).  He will have a cohort (A sleepless Detective: found in the pathfinder SRD).  All members of this detective agency will need to swear an oath to follow the Rules of Evidence; as defined in the Watch Detective entry).

I would like this game to consist of 4 - 5 players (myself being one of them), and each character having a cohort that they run as a second player).  This helps speed up posting rates rather than waiting on 8-10 players to post, we only need wait on 4-5.

Character's should be comprised of classes and PrC's that are geared toward/focused on detective like work (note: if using a PrC it must be gained at the earliest level possible based on its individual prerequisites, and all levels must be taken until the PrC is complete):

Justicar (Complete Warrior)
Bloodhound (Complete Adventurer)
Vigilante (Complete Adventurer)
Master Inquisitive (Eberron Campaign Setting)
Inquisitor (Dragonlance Campaign Setting)
Master Specialist: Divination (Complete Arcane)
Urban Ranger + Urban Soul (Races of Destiny)
Detective (pathfinder SRD bard variant)
Investigator (pathfinder SRD)

I would only like to see each class/prestige class be used once as a primary class (though can be used either for a main character or a cohort), though taking up to a 3-4 level dip in a PrC already used is acceptable on the side of the gestalt build not dedicated to their unique class or PrC.  For example, my cohort will be dedicated to being a 'Sleepless Detective' on one side of its gestalt build; though, on the other side of its gestalt build it will have 3 levels of Watch Detective to benefit from the cooperative interrogation ability possessed by my 'watch detective' character..

I'd like PrC's to be gestaltable given the restrictions to one side of the build.  The other side of the gestalt build should be geared toward apprehension of criminals (ie: fighter, ranger, paladin, etc).

I'd like racial HD/LA to be gestaltable as well.

LATE NOTE:

If 15 is too high, I'm a little flexible.  The reason for it is that I find pbp games slow by the very nature of the gaming medium.  I want to be able to explore that which PrC's have to offer in their entirety (vs. starting with a few levels in it, and never leveling beyond that, and thus never getting to experience the PrC at its pinnacle).

If it is the concept of everyone having a cohort, I could remove that expectation as well (only having those who wish to have one take it).  This would alter the desired number of players thought, to equal the combined number of characters and cohorts equaling 8.

So if 2 players have cohorts (4) then there could be up to 4 other character's without (8).

I'm still quite stuck on Primary PrC's being unique to a player or cohort, short of a possible 2-3 level dip on one side of the gestalt build if a player wanted to pick up some levels in a PrC that was 'unique' to another player or cohort.

Example: my character intends to be a fully developed 10th level Watch Detective.  I want him to be the only fully developed Watch Detective in the game, but if another player wants to have their character (or cohort) possess 2-3 levels of Watch Detective for some reason (as I intend to do with my own cohort), I'd be fine with that as well.

Nemquae
member, 1 post
Sun 17 Jan 2016
at 17:45
  • [deleted]
  • msg #39

Waterdeep Detective Agency (gestalt, level 15+)

This message was deleted by a moderator, as it was against the forum rules, at 16:39, Mon 18 Jan 2016.
kark2
member, 189 posts
Tue 19 Jan 2016
at 02:27
  • msg #40

Waterdeep Detective Agency (gestalt, level 15+)

Bump
phorcys
member, 50 posts
Tue 19 Jan 2016
at 02:40
  • msg #41

Waterdeep Detective Agency (gestalt, level 15+)

Still here, too, hoping this'll come off.  I'm patient, though, and would really like to see this done right.
kark2
member, 190 posts
Tue 26 Jan 2016
at 05:10
  • msg #42

Waterdeep Detective Agency (gestalt, level 15+)

Bump
Sardis
member, 585 posts
Nova Scotia, Canada
Thu 4 Feb 2016
at 23:39
  • msg #43

Waterdeep Detective Agency (gestalt, level 15+)

bump :)
L0st S0ul
member, 128 posts
Sun 7 Feb 2016
at 18:05
  • msg #44

Waterdeep Detective Agency (gestalt, level 15+)

Okay I am thinking about running this.  We would start in Waterdeep, but with your reputation getting out to other major cities Like Cormyr and the like later on.

I would allow the following classes/PrCs
Watch Detective
Sleepless Detective
Justicar (Complete Warrior)
Bloodhound (Complete Adventurer)
Vigilante (Complete Adventurer)
Master Inquisitive (Eberron Campaign Setting)
Inquisitor (Dragonlance Campaign Setting)
Urban Ranger + Urban Soul (Races of Destiny)
Detective (pathfinder SRD bard variant)
Investigator (pathfinder SRD)

Sardis- I know you want to be the leader of the Agency, but that doesn't make sense to me.  I will be the leader and you can be an employee along with the others.  As the leader I will assign the missions, but not go on them.. just you the players will go.

I am okay with lvl 15 and the leadership feat can be free, BUT only the one cohort no followers no matter what your CHA.  Also, I am willing to make a change on the cohort, if someone wants an animal cohort they can have that instead.

Lastly, Divining will not be allowed nor will any spells that act as such.  NO exceptions or XP is lost and so is the companies reputation.

The characters will have worked together for quite some time so no need to have introductions.

Before I make the game I would also want you all to say what you would want to play.  That way we can talk it out here so no surprises.
This message was last edited by the user at 20:56, Sun 07 Feb 2016.
Sardis
member, 586 posts
Nova Scotia, Canada
Sun 7 Feb 2016
at 20:51
  • msg #45

Waterdeep Detective Agency (gestalt, level 15+)

It all looks good to me but for one thing...you are disallowing the 'Watch Detective' PrC which is the PrC my character was to be predicated upon?  Is there a reason? (perhaps the Rules of Evidence that they must adhere to?  if so, would you allow the class without the use of the 'Rules of Evidence'?)
L0st S0ul
member, 129 posts
Sun 7 Feb 2016
at 20:56
  • msg #46

Waterdeep Detective Agency (gestalt, level 15+)

Sorry thought it was on the list.....  added....
Sardis
member, 587 posts
Nova Scotia, Canada
Sun 7 Feb 2016
at 21:00
  • msg #47

Waterdeep Detective Agency (gestalt, level 15+)

:)

My reasoning behind being leader (being a watch detective, and thus needing those I work with to adhere to the 'Rules of Evidence') was to ensure that those under my employ adhered to it as well.

Is this something that you, as leader, can insist upon?
Sardis
member, 588 posts
Nova Scotia, Canada
Sun 7 Feb 2016
at 21:01
  • msg #48

Waterdeep Detective Agency (gestalt, level 15+)

My intent would be for my character to be a Watch Detective and my cohort to be a Sleepless Detective.
L0st S0ul
member, 130 posts
Sun 7 Feb 2016
at 21:04
  • msg #49

Waterdeep Detective Agency (gestalt, level 15+)

That is what I would ensure is adhered to.
Sardis
member, 589 posts
Nova Scotia, Canada
Sun 7 Feb 2016
at 21:06
  • msg #50

Waterdeep Detective Agency (gestalt, level 15+)

it all sounds good to me.  I've rMail'ed the other 4 parties that expressed interest in this game (to direct them to this thread to provide you a response to your question as to PrC's played).

Kark2
phorcys
DarthSelack
Studynot

kark2
member, 191 posts
Mon 8 Feb 2016
at 07:29
  • msg #51

Waterdeep Detective Agency (gestalt, level 15+)

I was hoping to play a Lurk/Ebon Saint. The other side of the gestalt could be Seer if 9th level powers are allowed. Or something like Factotum if that is not possible.

Also, are you sure to ban divinations? The Rule of Evidence doesn't say anything that they can't be used, only that only Hard Evidence can be allowed as proof.
L0st S0ul
member, 132 posts
Mon 8 Feb 2016
at 11:06
  • msg #52

Waterdeep Detective Agency (gestalt, level 15+)

In my RTJ I do say no psionics allowed...

Also, as for the divining thing, I explain it a bit in the RTJ as well.  NO XP will be giving if there isn't hard evidence.

I think I am leaning on a case by case basis for the divinations.
kark2
member, 192 posts
Mon 8 Feb 2016
at 15:51
  • msg #53

Waterdeep Detective Agency (gestalt, level 15+)

RTJ? The game is already created then?

Well, good luck with the game then :)
L0st S0ul
member, 133 posts
Mon 8 Feb 2016
at 19:55
  • msg #54

Waterdeep Detective Agency (gestalt, level 15+)

Kark2 and phorcys are out, haven't heard from Studynot yet.
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