Waterdeep Detective Agency (gestalt, level 15+)
I appreciate the invitation, but as intriguing as your game concept is, it doesn't work very well with the concept I've presented in this request.
Still looking for a GM for this game.
There are currently a handful of interested players. :)
Here is the original game request (there is room for negotiation if necessary) so you don't have to go searching for it back on page 1:
So, I'm looking for a GM to run a game where my character, a watch detective (PrC from Masters of the Wild) who has retired from the city watch and started his own detective agency in Waterdeep (or some other equally large city). He will have a cohort (A sleepless Detective: found in the pathfinder SRD). All members of this detective agency will need to swear an oath to follow the Rules of Evidence; as defined in the Watch Detective entry).
I would like this game to consist of 4 - 5 players (myself being one of them), and each character having a cohort that they run as a second player). This helps speed up posting rates rather than waiting on 8-10 players to post, we only need wait on 4-5.
Character's should be comprised of classes and PrC's that are geared toward/focused on detective like work (note: if using a PrC it must be gained at the earliest level possible based on its individual prerequisites, and all levels must be taken until the PrC is complete):
Justicar (Complete Warrior)
Bloodhound (Complete Adventurer)
Vigilante (Complete Adventurer)
Master Inquisitive (Eberron Campaign Setting)
Inquisitor (Dragonlance Campaign Setting)
Master Specialist: Divination (Complete Arcane)
Urban Ranger + Urban Soul (Races of Destiny)
Detective (pathfinder SRD bard variant)
Investigator (pathfinder SRD)
I would only like to see each class/prestige class be used once as a primary class (though can be used either for a main character or a cohort), though taking up to a 3-4 level dip in a PrC already used is acceptable on the side of the gestalt build not dedicated to their unique class or PrC. For example, my cohort will be dedicated to being a 'Sleepless Detective' on one side of its gestalt build; though, on the other side of its gestalt build it will have 3 levels of Watch Detective to benefit from the cooperative interrogation ability possessed by my 'watch detective' character..
I'd like PrC's to be gestaltable given the restrictions to one side of the build. The other side of the gestalt build should be geared toward apprehension of criminals (ie: fighter, ranger, paladin, etc).
I'd like racial HD/LA to be gestaltable as well.
LATE NOTE:
If 15 is too high, I'm a little flexible. The reason for it is that I find pbp games slow by the very nature of the gaming medium. I want to be able to explore that which PrC's have to offer in their entirety (vs. starting with a few levels in it, and never leveling beyond that, and thus never getting to experience the PrC at its pinnacle).
If it is the concept of everyone having a cohort, I could remove that expectation as well (only having those who wish to have one take it). This would alter the desired number of players thought, to equal the combined number of characters and cohorts equaling 8.
So if 2 players have cohorts (4) then there could be up to 4 other character's without (8).
I'm still quite stuck on Primary PrC's being unique to a player or cohort, short of a possible 2-3 level dip on one side of the gestalt build if a player wanted to pick up some levels in a PrC that was 'unique' to another player or cohort.
Example: my character intends to be a fully developed 10th level Watch Detective. I want him to be the only fully developed Watch Detective in the game, but if another player wants to have their character (or cohort) possess 2-3 levels of Watch Detective for some reason (as I intend to do with my own cohort), I'd be fine with that as well.