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18:58, 19th April 2024 (GMT+0)

Star Wars D6: Smugglers and/or free traders?

Posted by RossN
RossN
member, 259 posts
Sun 26 Jul 2015
at 10:46
  • msg #1

Star Wars D6: Smugglers and/or free traders?

Been very much in the mood for a Star Wars D6 game recently with the heroes as the owners and crew of a ship trying to run a business for profit (legitimate or otherwise), dodging Hutts, Imperials and pirates. Anyone interested in running such a game?
Lanzritter
member, 49 posts
Sun 26 Jul 2015
at 11:52
  • msg #2

Re: Star Wars D6: Smugglers and/or free traders?

Will you adhere to Star Wars D6? I´d like to entrust you to Savage Worlds. Do you want to play between episode III and IV?
RossN
member, 260 posts
Sun 26 Jul 2015
at 12:24
  • msg #3

Re: Star Wars D6: Smugglers and/or free traders?

Ah, thank you but I'm not a big fan of Savage Worlds system and it seems an big headache to have to convert everything when I already have some of the Star Wars books.

Period wise being between Episodes III and IV sounds good, but the Classic Era (between IV and V) could be fun too with the Rebellion in the background.
This message was last edited by the user at 14:32, Sun 26 July 2015.
Lanzritter
member, 50 posts
Sun 26 Jul 2015
at 18:34
  • msg #4

Re: Star Wars D6: Smugglers and/or free traders?

Never mind. I like the simple mechanisms working specially well with pbm. May you do well!
RossN
member, 261 posts
Sun 26 Jul 2015
at 19:38
  • msg #5

Re: Star Wars D6: Smugglers and/or free traders?

I think it's the playing cards element that trips me up; I don't play cards at all so it doesn't feel intuitive with the other mechanics.
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