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12:16, 29th March 2024 (GMT+0)

Nobilis 3rd Edition.

Posted by StarlitSpider
StarlitSpider
member, 5 posts
Sun 12 Jul 2015
at 17:18
  • msg #1

Nobilis 3rd Edition

Is there any chance of finding someone to run a game of Nobilis? If not, I'm tempted to myself, but I'm not confident in my abilities as a GM.
Krug
member, 37 posts
Tue 14 Jul 2015
at 18:15
  • msg #2

Re: Nobilis 3rd Edition

I'd play. That said, I'd request a stark departure from the anime-heavy aesthetic offered up in 3E.
StarlitSpider
member, 6 posts
Mon 20 Jul 2015
at 17:06
  • msg #3

Re: Nobilis 3rd Edition

In reply to Krug (msg # 2):

Can you explain what that would mean? I'm not sure where the anime influences in the art style affect the game itself. 3rd edition was my introduction to Nobilis, so I'm not familiar with all of the differences between editions- is there also something in the setting or mechanics?
Krug
member, 38 posts
Mon 20 Jul 2015
at 17:46
  • msg #4

Re: Nobilis 3rd Edition

A bit of a difference. Because the setting is wide open for GM/player collaboration, there's no real danger of defaulting to a setting no one is interested in. It just bothers me that the latest edition seems to bank on this cutesy, chibi vibe when the game itself is about characters that are living avatars of a given concept or thing and the stakes are nothing less than the survival of the cosmos.
Flarelord
member, 318 posts
Mon 20 Jul 2015
at 19:16
  • msg #5

Re: Nobilis 3rd Edition

Hey, some of us  like the 3e style :P

But yeah, I never really expect a fixed 'style', when it comes to Nobilis. I'd be up for brushing myself up on 3e again and joining in. Though I always did like the house rule of 'gifts related to your Domain are always 'common' gifts for you',

I am interested, perhaps!
StarlitSpider
member, 7 posts
Tue 21 Jul 2015
at 23:14
  • msg #6

Re: Nobilis 3rd Edition

I actually like the way the immense status and importance of each character can potentially be juxtaposed to a sense of triviality or mundanity- if not in the nature of what's happening, then in the relative scale or seriousness of it. I think my favorite part of Moran's work is actually the way she juxtaposes the melodrama of literal existential crises faced by beings whose day-to-day affairs make waves back and forth through eternity, with the quirky and at times comically bizarre- and the way she sometimes blurs the line between the two, forcing you to wonder just how serious that bizarre moment was. (I'm mostly thinking to her novel "An Unclean Legacy".)

That said, if that's not an aesthetic you like (or just disagree with my assessment of it), that's fine. The tone and scope of the game is probably something to discuss beforehand, at least in broad strokes.
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