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06:35, 25th April 2024 (GMT+0)

Post Apocalypse.

Posted by Mustard Tiger
Mustard Tiger
member, 823 posts
Fri 8 May 2015
at 16:08
  • msg #10

Re: Post Apocalypse

I'm not very familiar with it, but I have played plenty of D20 systems so I'd be willing to give it a shot.
Mustard Tiger
member, 831 posts
Thu 14 May 2015
at 04:25
  • msg #11

Re: Post Apocalypse

Bump.
pearldrum1
member, 5 posts
Thu 14 May 2015
at 04:46
  • msg #12

Re: Post Apocalypse

I would be interested if players and GM could agree and commit to once/day or one every other day updates. Short of that, I don't see it getting off the ground and into any exciting territory.
Mustard Tiger
member, 832 posts
Thu 14 May 2015
at 04:48
  • msg #13

Re: Post Apocalypse

I can meet that posting rate.

And I suppose I should also point out that I'm not interested in a zombie apocalypse game. I've had a few rmails from folks with zombie-themed games. I don't mind if zombies are one small piece of the setting (like the feral ghouls of Fallout), but I don't want that as the focus.
pearldrum1
member, 6 posts
Thu 14 May 2015
at 06:40
  • msg #14

Re: Post Apocalypse

That sounds great. I am down for free form or Savage Worlds (since I... slightly know that system).
ucat
member, 206 posts
Sun 17 May 2015
at 23:03
  • msg #15

Re: Post Apocalypse

In reply to pearldrum1 (msg # 14):

As much as I like post apocalyptic games, rl invariably rears it's fugly head whenever I try to run or even play.  Work trips, studies, health issues, never a dull moment.

That said. post apocalyptic is one of my favorite settings, and if interested players are willing to bear with my shortcomings, I'd be willing to give it a go.

This is what I'm thinking...

In 1989 a hardline coup takes over the USSR and unleashes a full nuclear first strike against China and the USA in a desperate  bid for world domination before the Soviet economy collapsed.

China and the US hit back with everything they had, wreaking terrible damage, but the USSR was well  prepared. NATO and Soviet armies clashed in Europe leaving it devastated by medium range and tactical nuclear weapons.  Soviet forces invaded China from the north supported by India invading from the west.  The war raged for a year until Soviet nuclear and biological weapons finally exhausted China's massed armies.  Soviet bio war epidemics spread to India Southeast Asia and finally to Russia itself.  The war in Asia ground to a miserable halt and a shroud of radioactive plague ridden death settled over the continent.

In the West, the US and Canada fought to restore order to their devastated countries and support their beleaguered forces overseas.  Civil disorder quickly broke down as panicked populations fled the remaining cities and criminal gangs looted at will and terrorized the refugees.  Government forces found themselves in constant battle with criminal gangs and local populations resisting confiscation decrees. After two years US forces overseas had been lost but the government had stabilized several areas of the country and lent support to Canada. This momentary respite was shattered when surviving DEWline radars picked an incoming Chinese nuclear strike.  China's intentions were revealed when the US Pacific Fleet detected a massive invasion force bound for the West Coast.

Vital US installations were destroyed but the Pacific Fleet inflicted heavy losses on the Chinese Navy.  Chinese flotillas speeding for the California coast lost even more ships to the US Air Force fighters operating out of civilian airports after the loss of Vandenberg. The US Marines led the defense of Los Angeles but found themselves betrayed by criminal gangs carefully cultivated by Chinese interests years before.  The Marines and surviving police, Army and Navy units fought their way out of the city, and when Marine Harrier jets reported the Chinese flag flying over Los Angeles city hall. the Marine commander ordered the Chinese beachhead and 'treacherous' Los Angeles destroyed by a 1 megaton nuclear tipped tomahawk cruise missile.

The Chinese invasion of San Francisco fared better but the force of untrained conscripts took heavy losses from hastily deployed US reserve forces supported by police and armed civilians.  It captured the San Francisco  peninsula but supplies and reinforcements never came.  Discipline broke down,and deserters spread latent Soviet bio weapons to the civilian population.  A new plague tore through the west coast and down into Mexico.  Disease spread through the US and Canada with the movement of troops and refugees, and what little order there was collapsed.

20 years later Southern California is a depopulated semi arid wasteland. Semi civilized enclaves are known to exist in Old Barstow, Slowtown by the Sea, Cannibal Santa Cruz and Diesel Bakersfield in the grip of the ruthless First Sergeant.  These enclaves and others are joined by a tenuous network of trade routes, the most notorious of which is the Old I-5.  A special breed travels this route in armored cars and trucks of welded salvage.  They are quick, resourceful, and deadly.  They are the road warriors, and along I-5 their drama of survival is played out.
pearldrum1
member, 8 posts
Sun 17 May 2015
at 23:55
  • msg #16

Re: Post Apocalypse

In reply to ucat (msg # 15):

Oh, of course. The once/day or every other day is barring real life events. But I have found that as long as that is the standard to be maintained and all players are aware of it (and that the GM will move things forward without them should they not adhere) the inevitable RL problems usually don't hinder the overall feel and pace that is set.

It's that standard to shoot for which is usually, but not always met.

Also, I fucking LOVE this idea. As a born a raised Bakersfield, Californian, this hits home just beautifully.
ucat
member, 207 posts
Mon 18 May 2015
at 03:01
  • msg #17

Re: Post Apocalypse

Finally, someone will know what I'm talking about when I say Taft Naval Petroleum Reserve!  I think you'll like what I have planned for Bakersfield, which is going to be the central location.

For rules I was thinking about a super rules-lite variation on Chaosium's Basic RolePlaying, with 3 - 18 stats and percentile skills.  Everyone gets a couple of major actions per turn, a turn lasting around 10 seconds.  Depending on the preferences of the players, I want to go with a defeat instead of death resolution when the dice go wrong.  I want to let a defeat lead to more adventure opportunities instead of just a character dying because of bad luck.  An example is how Mad Max is rescued by the Gyro Captain instead of dying in the desert, which is what would've really happened.

Character generation would be like pick three skills your character is very good at, two he is decent at, and 2 he doesn't do very well.  We can get more rules-heavy if the players want.  Imagine 'my character is an expert mechanic, great on a dirt bike, and an expert shot with a pistol, but he was never much good with his fists.'  I also want to have a super simple character morality system.  You define your character's values or lack thereof, and it requires and die roll and an in character reason for him to go against his nature.  This reminds us that our characters are desperate post-nuclear hombres instead of emotionally detached 21st century metrosexuals.

For gameplay, I definitely want to include the struggle for survival.  Getting enough food, fuel and ammo is going to be a big part of the game, and I'm going to keep track of it.  This is because these necessities will drive gameplay.  The characters might have to make twisted deals and do things they would rather not to get what they need to live another day.  Finding another timing belt for the 67 Camaro battlemobile could lead to an intense expedition on foot into radioactive ruins.

The setting will be about 80% realistic with about 20% pushing it.  I'm not going to go as far as Fallout 3 with super mutants, energy guns, ghouls and stimpacks, although... there will be mutants.  The theme will be gritty survival in a hostile world.

Waiting for the OP to weigh in.
pearldrum1
member, 9 posts
Mon 18 May 2015
at 03:58
  • msg #18

Re: Post Apocalypse

Again, that sounds awesome but I am not familiar with that rules set. Is it easy to get my hands on?
atminn
member, 8 posts
Mon 18 May 2015
at 12:36
  • msg #19

Re: Post Apocalypse

I just picked up Savage Worlds Broken Earth this weekend, and it seems like it could also work pretty great for survival-focused heroes and basic but meaningful community play in this sort of game. Anybody else know Broken Earth?
ucat
member, 208 posts
Mon 18 May 2015
at 14:51
  • msg #20

Re: Post Apocalypse

The quickstart rules are free, and I wasn't planning on doing anything too crunchy.

http://www.chaosium.com/basic-...ying-quickstart-pdf/

I checked out Broken Earth and it looks pretty cool, especially the community building rules, but I'm not sure if I want to drop some cash on it just yet.
ucat
member, 209 posts
Mon 18 May 2015
at 14:58
  • msg #21

Re: Post Apocalypse

Ok, if we get 3 interested players I'll put up the game.
ucat
member, 210 posts
Mon 18 May 2015
at 17:33
  • msg #22

Re: Post Apocalypse

Also let me know what everyone thinks about setting the war in 2020 instead of 1989.
pearldrum1
member, 10 posts
Tue 19 May 2015
at 01:13
  • msg #23

Re: Post Apocalypse

I like 2020 better. It gives us more options SHOULD we want to go into "advanced" technology. At the very least it opens the door to finding active drones, stumbling across some secret military installation, and is more familiar when describing every day life (from brand names, to clothing, to vehicles).
pearldrum1
member, 11 posts
Tue 19 May 2015
at 01:40
  • msg #24

Re: Post Apocalypse




Thanks. The quickstart rules have been downloaded.
Mustard Tiger
member, 839 posts
Tue 19 May 2015
at 04:07
  • msg #25

Re: Post Apocalypse

You can consider me tentatively interested, ucat, pending a readthrough of the rules.

To be honest I don't really care much about the exact details of the apocalypse: I figured it wouldn't really matter much to my character who blew up the world and why.
pearldrum1
member, 12 posts
Tue 19 May 2015
at 06:21
  • msg #26

Re: Post Apocalypse

Mustard Tiger:
You can consider me tentatively interested, ucat, pending a readthrough of the rules.

To be honest I don't really care much about the exact details of the apocalypse: I figured it wouldn't really matter much to my character who blew up the world and why.


IC aside, it is good to have a solid footing for the story to be based and to understand what we are dealing with, even if our characters don't. I would much rather have a GM who has put time and effort into his setting than someone who is like, "Uh, yeah. Apocalyptic shit went down. Shit is all stupid and shitty. Good luck."

Speaking of IC, I still have to come to grips with a solid PC idea. I am thinking of a young female tracker. Native American blood; her people survived because they were in a small tight knit community on the outskirts of the central valley. Probably somewhere around Lost Hills.
This message was last edited by the user at 06:21, Tue 19 May 2015.
ucat
member, 211 posts
Tue 19 May 2015
at 21:38
  • msg #27

Re: Post Apocalypse

I'm glad the game idea has garnered at least your tentative interest!

The purpose of the background was to order my thoughts, answer player questions about what happened to the rest of the world, answer character questions about how their world came to be, and to have a guiding sequence of events which destroyed the Old World and formed the new world, which will help me create a consistent setting in the characters' present.

Okay, the game is up for anyone interested.  It's called Hell's Anvil.

THIS GAME IS RATED MATURE: link to another game
This message was last edited by a moderator, as it was against the forum rules, at 16:27, Tue 26 May 2015.
pearldrum1
member, 13 posts
Wed 20 May 2015
at 00:30
  • msg #28

Re: Post Apocalypse

Is everyone getting updates on this thread?


The game thread is up and running now for interested parties.
dzubak
member, 108 posts
Wed 20 May 2015
at 11:06
  • msg #29

Re: Post Apocalypse

I am not getting updates. The forum shows the last update as May 14.
ucat
member, 212 posts
Wed 20 May 2015
at 14:05
  • [deleted]
  • msg #30

Re: Post Apocalypse

This message was deleted by a moderator, as it was moot, at 16:28, Tue 26 May 2015.
ucat
member, 214 posts
Thu 21 May 2015
at 21:23
  • [deleted]
  • msg #31

Re: Post Apocalypse

This message was deleted by a moderator, as it was moot, at 16:29, Tue 26 May 2015.
Mustard Tiger
member, 840 posts
Fri 22 May 2015
at 01:53
  • msg #32

Re: Post Apocalypse

It's not a bug. Just the way the forum works: it lets a week go by before it bumps the thread.

And thanks for getting that set up. I'll take a look.

And even though I've got one solid option, I'm still looking, specifically for the systems mentioned in my first post.
ucat
member, 215 posts
Fri 22 May 2015
at 05:51
  • msg #33

Re: Post Apocalypse

No problem, there will be always be a spot open if decide you're interested.
Jacob Bowden
member, 30 posts
Fri 22 May 2015
at 17:24
  • msg #34

Re: Post Apocalypse

Hhhmmm....I love Savage Worlds and apocalypse themed games. So,I'm seriously considering running a game for you. Unfortunately, I'm a bit busy right now with two other games I just got started. Give me some time to look at my schedule and I will see if I can get your started! If interested just RMAIL me :)
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