Inverse World or Dungeon World?
I've finally gotten a hold of the the Dungeon World book and the Inverse World setting and I'm in love. I'm wondering if anyone is interested in running a game set on an airship (or more unusual flying machine) in the bizarre inside-out world of Invells, or failing that, anything using the DW system. (I'd also love to see a Planescape-style "Petitioners" game with the player characters exploring the ideologically-charged next worlds.)