Re: A God Game?
I've sent everyone who is interested an rMail before I post an actual game, we will discuss creating gods and what sort of gods everyone will want to play as in this game. With a lower number of players I'd really prefer to avoid player's having redundant ideas for the direction they want their gods to develop in.
I usually state that at the beginning of the game, all gods start with no affinity for certain things (Ie. no gods of water, chaos, good, evil, sun, honor, etc.), but instead are more blank slates that can form and change over time. Gods might have concepts already in them and be drawn towards those, since you are all from Ao (the head god who knows all, so you in turn know all), but you will gain "purviews/affinities" by actually doing ACTions in the Void, not just by declaring it.
Few things bother me more than the tree god who claims they are the king of all trees, yet all they did was create trees once and then never do anything with them again.
So, once everyone gets discussing in the rMail, I can start getting the game ready!