RossN:
Honestly, while I like the idea I don't think the game would be particularly well suited for that. Aside from the setting, the Courtesans presumes a big emphasis on player vs. player which would be hard to pull off in a Resistance game. There also isn't a combat system (the default game assumes that courtesans destroy their enemies by scandal, blackmail and the occasional hiring of thugs but don't really get their hands dirty.)
Well, there's the rules on 202, and 206 re: Weapons and Fatigue. But they're kind of lethal, and I probably wouldn't use those in the game idea I've been thinking of. Which is a reality show called Reality Sucks (see what I did there?) about being a nobody in the porn industry (complete with a land lady that doesn't have a particularly noteworthy boobpedia entry).
Hopefully, the idea is to explore the stigma of being a member of the industry. There was a documentary on popcornflicks about it. The characters would all be part of a Voyeur Dorm type setup and I've got a pretty good idea about how I'd change quite a lot of stuff to suit a more modern setting. Most, if not all of the functions (game stat wise) would pretty much be the same, but like an Acting procurement might be a webcam show and a pleasing roll might be a casting couch call. Letters of Introduction would definitely make sense as e-mails, the ball at the end of a season could be the AVN awards (or a made up award event). You'd still have people wanting to save their woman's souls, but for those that don't particularly want that, Kept Contracts could actually be with Production Companies (I am defaulting to Vivid being the big one, but other companies could court young stars as well. And who knows? Maybe the players actually win some awards? Those would correlate directly.)
Still, I'll keep plugging away on the other era for at least a little bit. I want to wait about two weeks as I'm also looking into other projects, and inspiration may spark between now and then. I'll of course, keep this thread in mind.
quote:
Doxy (which has a proper combat system) might work a little better, but again there is a big player vs. player element.
Sounds more adventure game-y and for some games, I think I like that for the world war game, but if I were running such a game, I'd probably more likely consider the Wild West.
This message was last edited by the user at 01:52, Mon 13 Apr 2015.