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09:34, 20th April 2024 (GMT+0)

Slayer Dwarf needs home.

Posted by 9945
9945
member, 278 posts
Tue 7 Apr 2015
at 20:53
  • msg #1

Slayer Dwarf needs home

Thortin is a Slayer Dwarf, he has committed a terrible crime, cowardice when he was younger.  He was banished from his tribe, during his time he regreated his shame.  He descided he would fix that.  He would seek every battle, to fight anything and only in death would be forgiven.  Thortin is a dwarf afraid of nothing, he seeks death and thou he will fight to the end to stop it he still seeks it.

OOC-Meaning he isn't sucidal, he will use any trick, fight whatever to win but he knows eventaully he must die and as a GM I want you to kill me. I will try and try and try not to die but if I do than we will both be happy. Granted don't just toss me to 100 trolls make it so I have a chance and I think you will have fun rplaying with me


Thortin StoneCutter

 Strength 20 (+5)
 Dexterity 16 (+3)
 Constitution 18 (+4)
 Intelligence 13 (+1)
 Wisdom 11 (+0)
 Charisma 6 (-2)

 Size: Medium
 Height: 4' 3"
 Weight: 220 lb
 Skin: Tan
 Eyes: Dark Brown
 Hair: Blue a giant mowhack gold earrings

Level 7
xp 9400

 Total Hit Points: 104 [includes toughness x3]
(That is max HP as per your rules) Makes me happy!

 Speed: 20 feet

 Armor Class: 25 = 10 +8 [full plate] +1 [buckler] +1
[dexterity in armor] +5 (total) for magic items

 Touch AC: 11
 Flat-footed: 22

 Initiative modifier: +13 = +3 [dexterity] +4 [improved initiative]

 If the below is right, the above is right :)
 +5 paranoia bonus to sense motive, initiative

 Fortitude save: +11 = 5 [base] +4 [constitution]  (+2 for magic cloak)
 Reflex save: +7 = 2 [base] +3 [dexterity] (+2 for magic cloak)
 Will save: +4 = 2 [base] (+2 for magic cloak)


Plus cloack of resistance +2


 With magic axe all Plus 1

 Attack (handheld): +11/+6 = 6 [base] +4 [strength]
 Attack (unarmed): +11/+6 = 6 [base] +4 [strength]
 Attack (missile): +10/+5 = 6 [base] +3 [dexterity]
 Grapple check: +10/+5 = 6 [base] +4 [strength]




 Languages: Common Dwarven Giant


 Spiked Gauntlet [1d4, crit x2, 1 lb, light, piercing]

 Long Spear [1d8, crit x3, 9 lb., two-handed, piercing]

 Battle Axe [1d8, crit x3, 6 lb., one-handed, slashing]

 Greataxe (+1_ for magic)
 [1d12, crit x3, 12 lb, two-handed, slashing] 2 handed damage is 1d12 plus 7

 Full plate spiked armor [heavy; +8 AC; max dex +1; check penalty -6; 50 lb.]
Does 1d4 damage when used in a grapple attack plus strength bonus
(+3 with magic items)

 Armor has 2 large spears coming out of the back that usually hold
the heads of things Thortin has killed. The spears can be taken out
and thrown if needed. Spears do 2d4 + PS

Cross bow: 1d6 per bolt (40 bolts)

 Buckler [+1 AC; check penalty -1; hardness 10; hp 5; 5 lb.]


 Feats:

 Blind-fight
 Improved Initiative
 Power Attack
 Cleave
 Toughness x3

 Traits:


 Skill Name Key
 Ability Skill
 Modifier Ability
 Modifier Ranks Misc.
 Modifier
 Appraise Int 1 =  +1
 Balance Dex* 3 =  +3
 Bluff Cha -2 =  -2
 Climb Str* 9 =  +4 +5
 Concentration Con 4 =  +4
 Craft_1 Int 1 =  +1
 Craft_2 Int 1 =  +1
 Craft_3 Int 1 =  +1
 Diplomacy Cha -2 =  -2
 Disguise Cha -2 =  -2
 Escape Artist Dex* 3 =  +3
 Forgery Int 1 =  +1
 Gather Information Cha -2 =  -2
 Heal Wis 0 =  +0
 Hide Dex* 6 =  +3 +3
 Intimidate Cha -2 =  -2
 Jump Str* -2 =  +4  -6 [speed 20]
 Listen Wis 7 =  +0 +9
 Move Silently Dex* 3 =  +3
 Perform_1 Cha -2 =  -2
 Perform_2 Cha -2 =  -2
 Perform_3 Cha -2 =  -2
 Perform_4 Cha -2 =  -2
 Perform_5 Cha -2 =  -2
 Ride Dex 3 =  +3
 Search Int 1 =  +1
 Sense Motive Wis 0 =  +5
 Spot Wis 9 =  +0 +11
 Survival Wis 0 =  +0
 Swim Str** 7 =  +4 +3
 Use Rope Dex 3 =  +3





 Dwarf:


 +2 constitution / -2 charisma (already included)

 Can move 20 feet even if in heavy armor

 Darkvision (see 60 feet in pitch-dark)

 Stonecunning (+2 on searching stone, intuit depth)

 +2 racial bonus on saves vs. poison

 +2 racial bonus on saves vs. spells / spell-like abilities

 +1 racial bonus to hit orcs and goblinoids

 +4 dodge bonus on AC against giants

 +4 stability bonus to avoid being tripped/bull rushed standing on solid ground

 +2 racial bonus on appraise checks if stone/metal

 Fighter:


Magic Itmes:


Ever filling mug (beer!)
Cloak of resistance +2
Amulet of natural armor +1 to AC
Breast plate +1
Cape 20% miss with projectile weapons.

4 potions of cure light wounds


 Magic Items
 Armor +1
 Bag of Holding
 Axe +1
 Ring +1 of protection
 Braces of Armor +1

 Potions
 Hide from undead
 Blur
 Invis
 Fly
 Haste
 Gaseous form


 Arrows (quiver of 20) x10
With Composite Short bow
 Backpack
 Bottle
Rope 100 feet
 Caltrops
 Candle 5
 Chalk 3
 Crowbar
 Nails 100
 Water skins of wine
 Pipe
 Tabacoo
 Dip
 Fishhooks
 Fishing net
 Flasks x1
 Flint and steel
 Grappling hook x4
 Hammer
 Ink vial
 Ink pen
 Oil flasks x10
 Paper sheets x2
 Parchment sheets x2
 Pitons x10
 Pouch x3
 Rope (50', hempen) x2
 Signal whistle
 Torches x2
 Waterskins x2
 Whetstone
 Climber's kit
 Dagger (3)
 hammer
 Holy Symbol to Dwarven God
 Herbs and Spices
 Mugs for beer drinking
 Small Tent
 Mirror
 Sharpining Stone
 Wolvesbane
9945
member, 282 posts
Thu 7 May 2015
at 00:06
  • msg #2

Re: Slayer Dwarf needs home

bump!!!
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