Slayer Dwarf needs home
Thortin is a Slayer Dwarf, he has committed a terrible crime, cowardice when he was younger. He was banished from his tribe, during his time he regreated his shame. He descided he would fix that. He would seek every battle, to fight anything and only in death would be forgiven. Thortin is a dwarf afraid of nothing, he seeks death and thou he will fight to the end to stop it he still seeks it.
OOC-Meaning he isn't sucidal, he will use any trick, fight whatever to win but he knows eventaully he must die and as a GM I want you to kill me. I will try and try and try not to die but if I do than we will both be happy. Granted don't just toss me to 100 trolls make it so I have a chance and I think you will have fun rplaying with me
Thortin StoneCutter
Strength 20 (+5)
Dexterity 16 (+3)
Constitution 18 (+4)
Intelligence 13 (+1)
Wisdom 11 (+0)
Charisma 6 (-2)
Size: Medium
Height: 4' 3"
Weight: 220 lb
Skin: Tan
Eyes: Dark Brown
Hair: Blue a giant mowhack gold earrings
Level 7
xp 9400
Total Hit Points: 104 [includes toughness x3]
(That is max HP as per your rules) Makes me happy!
Speed: 20 feet
Armor Class: 25 = 10 +8 [full plate] +1 [buckler] +1
[dexterity in armor] +5 (total) for magic items
Touch AC: 11
Flat-footed: 22
Initiative modifier: +13 = +3 [dexterity] +4 [improved initiative]
If the below is right, the above is right :)
+5 paranoia bonus to sense motive, initiative
Fortitude save: +11 = 5 [base] +4 [constitution] (+2 for magic cloak)
Reflex save: +7 = 2 [base] +3 [dexterity] (+2 for magic cloak)
Will save: +4 = 2 [base] (+2 for magic cloak)
Plus cloack of resistance +2
With magic axe all Plus 1
Attack (handheld): +11/+6 = 6 [base] +4 [strength]
Attack (unarmed): +11/+6 = 6 [base] +4 [strength]
Attack (missile): +10/+5 = 6 [base] +3 [dexterity]
Grapple check: +10/+5 = 6 [base] +4 [strength]
Languages: Common Dwarven Giant
Spiked Gauntlet [1d4, crit x2, 1 lb, light, piercing]
Long Spear [1d8, crit x3, 9 lb., two-handed, piercing]
Battle Axe [1d8, crit x3, 6 lb., one-handed, slashing]
Greataxe (+1_ for magic)
[1d12, crit x3, 12 lb, two-handed, slashing] 2 handed damage is 1d12 plus 7
Full plate spiked armor [heavy; +8 AC; max dex +1; check penalty -6; 50 lb.]
Does 1d4 damage when used in a grapple attack plus strength bonus
(+3 with magic items)
Armor has 2 large spears coming out of the back that usually hold
the heads of things Thortin has killed. The spears can be taken out
and thrown if needed. Spears do 2d4 + PS
Cross bow: 1d6 per bolt (40 bolts)
Buckler [+1 AC; check penalty -1; hardness 10; hp 5; 5 lb.]
Feats:
Blind-fight
Improved Initiative
Power Attack
Cleave
Toughness x3
Traits:
Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 1 = +1
Balance Dex* 3 = +3
Bluff Cha -2 = -2
Climb Str* 9 = +4 +5
Concentration Con 4 = +4
Craft_1 Int 1 = +1
Craft_2 Int 1 = +1
Craft_3 Int 1 = +1
Diplomacy Cha -2 = -2
Disguise Cha -2 = -2
Escape Artist Dex* 3 = +3
Forgery Int 1 = +1
Gather Information Cha -2 = -2
Heal Wis 0 = +0
Hide Dex* 6 = +3 +3
Intimidate Cha -2 = -2
Jump Str* -2 = +4 -6 [speed 20]
Listen Wis 7 = +0 +9
Move Silently Dex* 3 = +3
Perform_1 Cha -2 = -2
Perform_2 Cha -2 = -2
Perform_3 Cha -2 = -2
Perform_4 Cha -2 = -2
Perform_5 Cha -2 = -2
Ride Dex 3 = +3
Search Int 1 = +1
Sense Motive Wis 0 = +5
Spot Wis 9 = +0 +11
Survival Wis 0 = +0
Swim Str** 7 = +4 +3
Use Rope Dex 3 = +3
Dwarf:
+2 constitution / -2 charisma (already included)
Can move 20 feet even if in heavy armor
Darkvision (see 60 feet in pitch-dark)
Stonecunning (+2 on searching stone, intuit depth)
+2 racial bonus on saves vs. poison
+2 racial bonus on saves vs. spells / spell-like abilities
+1 racial bonus to hit orcs and goblinoids
+4 dodge bonus on AC against giants
+4 stability bonus to avoid being tripped/bull rushed standing on solid ground
+2 racial bonus on appraise checks if stone/metal
Fighter:
Magic Itmes:
Ever filling mug (beer!)
Cloak of resistance +2
Amulet of natural armor +1 to AC
Breast plate +1
Cape 20% miss with projectile weapons.
4 potions of cure light wounds
Magic Items
Armor +1
Bag of Holding
Axe +1
Ring +1 of protection
Braces of Armor +1
Potions
Hide from undead
Blur
Invis
Fly
Haste
Gaseous form
Arrows (quiver of 20) x10
With Composite Short bow
Backpack
Bottle
Rope 100 feet
Caltrops
Candle 5
Chalk 3
Crowbar
Nails 100
Water skins of wine
Pipe
Tabacoo
Dip
Fishhooks
Fishing net
Flasks x1
Flint and steel
Grappling hook x4
Hammer
Ink vial
Ink pen
Oil flasks x10
Paper sheets x2
Parchment sheets x2
Pitons x10
Pouch x3
Rope (50', hempen) x2
Signal whistle
Torches x2
Waterskins x2
Whetstone
Climber's kit
Dagger (3)
hammer
Holy Symbol to Dwarven God
Herbs and Spices
Mugs for beer drinking
Small Tent
Mirror
Sharpining Stone
Wolvesbane