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Let's go pirate hunting! D&D 3.5.

Posted by kark2
kark2
member, 139 posts
Tue 7 Apr 2015
at 03:04
  • msg #1

Let's go pirate hunting! D&D 3.5

Hello there! We are a happy group of six players seeking to play our characters in a D&D 3.5 game. Our alter egos are sailors, five of them hailing from an island protected by the magic of a demigoddess, trained as her devoted followers, common fishermen... and pirate hunters.

 Our demigoddess is a loving protector and she only demands fresh souls of pirates to smile on us. And heck, we can do so much worst. After all, our Lady give us good winds on the sea, protect our island with mists (and reefs!), and a good patch of land in the middle of the ocean to build our homes and do some farming. All of that in exchange of a life of adventure making the seas safer for the decent people that want to travel and trade in peace, free from the scourge of the seas? It is a deal, and besides making those big pirates that think of themselves as the personification of badassery scream in pain and horror is so fun!

 Now that the theme is set, let's talk about the crunchy parts:

 Setting: Your choice. FR (There is even a pirate island where we can unleash hell), Eberron (I personally don't know enough of this setting to know if there is a problem with pirates somewhere), or your perfectly made homebrew setting.

 Level: We are not going to lie, we hope to start as high as possible. That said, we can accomodate if someone is willing to run this. Just please no 1st level.

 Gestalt: Yes please! No, really, if you can accept it, we would really enjoy it. Our characters are already built in that fashion. But again, if you are willing to GM this but are not interested in gestalt, we can reluctantly rework our very loved, very gestalt characters.

 Sources: This is the point where we have to make a stand. Our characters are made with all what WotC had to offer and we really don't want to be limited in any sense.

 Hope to hear from you soon!
kark2
member, 140 posts
Tue 14 Apr 2015
at 10:23
  • msg #2

Re: Let's go pirate hunting! D&D 3.5

Bump! This team of Harry Callahan of the seas is still looking for someone who can direct them in a tour of duty against the worst pirates of the seas!

Remember that most of our preferences are negotiable!
Rothos1
member, 345 posts
Sun 19 Apr 2015
at 17:23
  • msg #3

Re: Let's go pirate hunting! D&D 3.5

I might be able to work something out. My only hard and fast rule is no kender allowed.
I've had problems with players of that race. Otherwise, I'll see what I can come up with. Any minimum level to start?
kark2
member, 141 posts
Mon 20 Apr 2015
at 01:04
  • msg #4

Re: Let's go pirate hunting! D&D 3.5

Well, no kender is part of this crew anyway :D
I think we can start as low as 3rd level if you allow us gestalt. Of course, higher is better!
Rothos1
member, 346 posts
Mon 20 Apr 2015
at 14:29
  • msg #5

Re: Let's go pirate hunting! D&D 3.5

Shall we hash the rest out in Rmail or here? I think we can come to a deal.
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