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Mutants & Mastersminds 3  DC Heroes, curious origins idea...

Posted by swimdoll
swimdoll
member, 108 posts
Sun 15 Mar 2015
at 03:15
  • msg #1

Mutants & Mastersminds 3  DC Heroes, curious origins idea...

Any GM want to take a crack at this one in a mature or adult setting?

We all like comic books and superhero movies, but nobody thinks for a second that those things are real.  Superpowers, after all, defy laws of physics and biology.  Comics, in their way, extend the hero myth for our own time, full of impossible characters facing impossible situations.  Heroes fire our imagination and inspire us, even as we know they could not possibly exist.

And yet, through the walls of reality, several objects of mystical power have materialized in this world.  Small figurines, representing characters from a well-known comics universe, appear on display in a local comic shop.  Those who touch them find themselves physically changed into those very heroes.  Powers that should not be possible become very real.  Ordinary people become gifted with immeasurable, becoming gods on earth.  What will they do with their new-found powers?  Will they live up to society's expectations of such well-known heroic archetypes?  Or will they use their powers to more selfish ends, settling old scores and winning wealth, power and fame for themselves.

-----

This is a rules-light DC Adventures/MnM3 game.  Players will play people in our world who turn into the canon characters of the DC universe.  Stats will be drawn directly from the Heroes and Villains guides (players do not need access to these).  Emphasis will be on adjusting to a new life as a hero.
This message was last edited by the user at 03:17, Sun 15 Mar 2015.
Cubist
member, 41 posts
Mon 16 Mar 2015
at 18:06
  • msg #2

Re: Mutants & Mastersminds 3  DC Heroes, curious origins idea...

Hmm… interesting idea. Do the figurines contain only enough power/juice to superfy the first person who touches them, or is it anybody who ever touches a figurine, or what? I'm thinking "single use only" is prolly the way you want to go here, but if you wanted to have N different Supermans running around, that would also be interesting, just a very different campaign indeed.

Are the figurines of heroes only, or would there be some villains as well?
ElCosoLoco
member, 10 posts
Tue 17 Mar 2015
at 15:31
  • msg #3

Re: Mutants & Mastersminds 3  DC Heroes, curious origins idea...

Interesting concept. Would this be DC only or Marvel too?
JurneeJakes
member, 108 posts
Wed 18 Mar 2015
at 20:33
  • msg #4

Re: Mutants & Mastersminds 3  DC Heroes, curious origins idea...

Is this still a go?
swimdoll
member, 109 posts
Wed 18 Mar 2015
at 23:08
  • msg #5

Re: Mutants & Mastersminds 3  DC Heroes, curious origins idea...

the idea that you, as a regular civilian person in a normal world, purchased a figurine from a comic book store, likely the same store in the same city to make things simpler, would, within 24 hours assume the powers and appearance of the character.  So if you picked Batman, you wouldn't be rich, but suddenly you would be a genius, olympic gymnast, master martial artist with a belt full of nifty gadgets and the knowledge of how to build more AND you would appear as Bruce Wayne, not yourself, you would remember who you were but you would also possess the skills/powers of the character you assemed.  What would you do with that power?  How would your family react to the someone claiming to be their relative showing up with a completely different appearance etc.   If others had picked up villains and went down that path, would you become the hero and go after them or go your own way?


I think the dc/marvel angle would depend upon a GM picking it up.

The marvel characters converted to MnM 3 are here:  http://atomicthinktank.com/vie...;t=37179&start=0
This message was last edited by the user at 23:18, Wed 18 Mar 2015.
JurneeJakes
member, 109 posts
Wed 18 Mar 2015
at 23:50
  • msg #6

Re: Mutants & Mastersminds 3  DC Heroes, curious origins idea...

All that and no Miss Martian. :(

Amazing resource though.
swimdoll
member, 110 posts
Wed 18 Mar 2015
at 23:55
  • msg #7

Re: Mutants & Mastersminds 3  DC Heroes, curious origins idea...

she's in the heroes and villains book part 2

Here is a bit about her

st 14 sta9 ag2 dex2 ft 8 in1 aw 1 pr1
Powers
Flight: Flight 13 (16,000 MPH) • 26 points
• Space Flight: Movement 1 (Space Travel 1) • 1 point
Martian Durability: Immunity 10 (Life Support); Impervious
Protection 3 • 16 points
Martian Morphology: Array (20-point), Dynamic
• Intangibility: Insubstantial 4, Dynamic • 21 points
• Density: Protection 2, Impervious Toughness 11,
Sustained, Dynamic • 2 points
• Invisibility: Visual Concealment 4, Dynamic • 2 points
• Shapeshifting: Morph 4 (Any Form), Dynamic • 2 points
Martian Senses: Super-Senses 7 (Extended Vision 2, Mental
Awareness, Vision Penetrates Concealment) • 7 points
Martian Strength: Power-lifting 4 (Lifting Str 18; 6,000 tons)
• 4 points
Martian Vision: Ranged Damage 10 (force) • 20 points
Telepathy: Mental Communication 4, Mind Reading 9 • 34 points
ElCosoLoco
member, 11 posts
Thu 19 Mar 2015
at 12:56
  • msg #8

Re: Mutants & Mastersminds 3  DC Heroes, curious origins idea...

If Marvel is available, I'm calling dibs on Phoenix.
swimdoll
member, 111 posts
Thu 19 Mar 2015
at 13:09
  • msg #9

Re: Mutants & Mastersminds 3  DC Heroes, curious origins idea...

until there is a GM that wants to pick it up....
swimdoll
member, 114 posts
Sun 22 Mar 2015
at 02:57
  • msg #10

Re: Mutants & Mastersminds 3  DC Heroes, curious origins idea...

bump
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