Re: Star wars, clone wars ,Deniable operations.
I would suggest 3 pre-made levels in soldier and 4 custom, rather than the other way around. That way you get a bit more variation in ability scores.
Here's my take on what the starting stats could be. Constructive criticism is welcome.
Clone Commando
Medium Human (clone) Soldier 3 with 4 more levels to be assigned by the player
Destiny ???; Force 6
Init +8; Senses Perception +6
Languages Basic, Mando'a
Defenses Ref 18 (flat footed 17) (including +6 armour), Fort 16 (including +2 equipment), Will 12
hp 47; Threshold 16
Speed 6 squares
Melee unarmed +5 (1d6+3)
Melee vibrodagger +5 (2d4+3)
Ranged Interchangeable Weapon System (basic configuration) +4 (3d8+1)
Ranged Interchangeable Weapon System (sniper configuration) +4 (3d10+1)
Ranged Interchangeable Weapon System (anti-armor configuration) -1 (4d6+1, 3-square burst)
Ranged Sidearm Blaster Pistol +4 (3d6+1)
Base Atk +3, Grp +5
Special Actions Team Feat (to be decided between the team)
Abilities Str 15, Dex 13, Con 10, Int 12, Wis 10, Cha 8
Talents Armored Defense; Improved Armored Defense
Feats Armour Proficiency (light, medium); Weapon Proficiency (pistols, rifles, simple weapons, advanced melee), Coordinated Attack, Martial Arts I, Team Feat (to be decided between the team), Mission Specialist (1 skill in which you are trained)
Skills Initiative, Perception, Treat Injury, 2 unassigned (must be selected from soldier class skills)
Possessions clone trooper armor, DC-17 interchangeable weapon system, sidearm blaster pistol, vibrodagger (this may vary under the requisitioning system, but these items will normally be included in all packages)
The talents and feats included above are all either from the Core Rulebook or Galaxy at War. If I was to run the game, I would probably allow content from all books except KOTOR or Legacy. Alternatively, we could just run the game with content from the Core, the Clone Wars Campaign Guide and Galaxy at War, (and maybe a Starships of the Galaxy, and/or some select rules from other books) in order to simplify things and give the campaign more focus.
I would also assume that the campaign would use Galaxy at War's requisitioning system, rather than a wealth system.
That makes me just about ready to set up a "Deniable Ops" game, but what do the rest of you think of the ideas we have so far?
PS: I removed Coordinated attack in exchange for proficiency in advanced melee weapons in order to use the vibrodagger you are given. This doesn't stop you from picking up the former feat later on. I also updated the attack stats to show your lack of proficiency in heavy weapons. Heavy weapons specialists should take care to add this feat!
This message was last edited by the user at 09:16, Sun 05 Apr 2015.