Re: non act driven god game
I have run the ACT driven god games before, but the idea of running a differing one could be interesting.
Could you enumerate the exact differences you actually want in this sort of game?
Do you want absolutely no rules and only roleplay, very light rules, similar rules to the ACT game but less strict?
You have given a general overview of big things that you like or dislike, but no exact things you would want in the game.
There aren't many god-game systems out there, so anything like this would either have to be made from scratch or modified (unless it was fully free-form).
There is only one system of God Game I can think of which is mildly like what you seem to want, but it runs on Points instead of ACTs, but rules are less strict. The Gods more directly interact with the world in this system as well.
Give me an exact list of what you'd like, and I'll see what I can do or if I feel up to it.