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18:27, 29th April 2024 (GMT+0)

Bunnies and Burrows.

Posted by Holobunny
Bod Man
member, 224 posts
Thu 7 May 2015
at 23:27
  • msg #15

Re: Bunnies and Burrows

Alexei Yaruk-Mundhenk:
Well, that tears it, I put the add up in GPIA and not one of you responded to it in 3 days: so clearly there is not enough interest to sustain this game: I'm out, pax.


I'd be interested in playing. I missed the players wanted thread. Likely others did as well.

Sounds like you have three at least.
M-Type
member, 114 posts
Fri 8 May 2015
at 00:43
  • msg #16

Re: Bunnies and Burrows

Took a look at the Lapins and Lairs rules and they're pretty slick. I'm a fan of the *World stuff anyway, and this really does seem to help get the themes of B&B/Watership Down across. I'd be interested in GMing or playing, whatever is needed.
Unsung
member, 31 posts
Fri 8 May 2015
at 02:05
  • msg #17

Re: Bunnies and Burrows

Also interested as a player. Apocalypse-powered anything and I'm already half sold.
Alyse
member, 390 posts
Pretty, witty, and gay
(married since 2011!)
Fri 8 May 2015
at 15:39
  • msg #18

Re: Bunnies and Burrows

In reply to M-Type (msg # 16):

Hopefully the original poster and other interested parties will chime in as well. Wishing The Warren were already released, especially after skimming Night Witches. Bully Pulpit does great work.
lilbug
member, 46 posts
Fri 8 May 2015
at 19:05
  • msg #19

Re: Bunnies and Burrows

Thanks so much for the heads up Alyse, count me in :-). I've been waiting for a chance to play again :-)
Alyse
member, 391 posts
Pretty, witty, and gay
(married since 2011!)
Fri 8 May 2015
at 20:43
  • msg #20

Re: Bunnies and Burrows

Wish the playtest draft of The Warren was still available. Must email Bully Pulpit and ask whether there's a firm date for the game's release. Their website just says Spring 2015. Will have to start off using Lapins And Lairs and decide whether to upgrade.
Alyse
member, 392 posts
Pretty, witty, and gay
(married since 2011!)
Sat 9 May 2015
at 15:42
  • msg #21

Re: Bunnies and Burrows

Do we want to do setting creation on the fly, or shall I create a setting for you to explore?
Bod Man
member, 226 posts
Sat 9 May 2015
at 18:24
  • msg #22

Re: Bunnies and Burrows

Either way works for me
Unsung
member, 33 posts
Sun 10 May 2015
at 00:19
  • msg #23

Re: Bunnies and Burrows

I think maybe not knowing is all part of this kind of adventure. Big scary world, dangerous business going out your door, Prince With A Thousand Enemies, and all that.

Feel free to create a setting yourself on the fly, of course. :)
lilbug
member, 47 posts
Sun 10 May 2015
at 05:02
  • msg #24

Re: Bunnies and Burrows

Oh yes definitely woukd be happy either way.  I  think exploration and trying to puzzle out what new things are is a great part of why I love this genre :-). It's too funny trying to decide what a common item would seem like to a curious rabbit:.  I'll be happy with almost any setting.
This message was last edited by the user at 05:04, Sun 10 May 2015.
Alyse
member, 393 posts
Pretty, witty, and gay
(married since 2011!)
Sun 10 May 2015
at 21:01
  • msg #25

Re: Bunnies and Burrows

One part of the overall *World experience is how world-building is handled.

The MC can call on anyone to establish a new fact in the world and fiction.

Players get to contribute to the coolness of the setting in a meaningful way.

I don't want to lay down too much in advance, because it's your setting too.
Unsung
member, 34 posts
Mon 11 May 2015
at 00:00
  • msg #26

Re: Bunnies and Burrows

Ahh, I misread what you said before. I'm fine with creating everything on the fly. What I was suggesting was that we don't come into it having determined much about the outside world, they way you would in Dungeon World.
Alyse
member, 395 posts
Pretty, witty, and gay
(married since 2011!)
Mon 11 May 2015
at 14:54
  • msg #27

Re: Bunnies and Burrows

I am kinda envisioning this like a hexcrawl at smaller scale. I'll start by mapping the lay of the land, and briefly outline threats.

Now if only I could find details on how far wild rabbits generally range from their burrows, so I know what scale that should be.
Alyse
member, 396 posts
Pretty, witty, and gay
(married since 2011!)
Mon 11 May 2015
at 16:06
  • msg #28

Re: Bunnies and Burrows

Ah, finally... "Adult wild rabbits rarely venture further than 200 yards/meters from the main [burrow]..."

That gives me a useful benchmark around which to create scalable maps for every conceivable need. ^_^
This message was last edited by the user at 19:38, Mon 11 May 2015.
lilbug
member, 48 posts
Mon 11 May 2015
at 21:31
  • msg #29

Re: Bunnies and Burrows

Let's see.  That's about six hundred foot radius.  That's a good indicator of the area around an established warren that is known roughly or the area needing to be explored in a newer warren.  Of course players might go beyond even those boundaries if they had to find a lost rabbit or find a new warren site, but then they'd truly be hopping into the unknown.  I think the one hex at a time approach is perfect.  I'm excited Alyse :-)
This message was last edited by the user at 02:54, Tue 12 May 2015.
Alyse
member, 398 posts
Pretty, witty, and gay
(married since 2011!)
Tue 12 May 2015
at 15:51
  • msg #30

Re: Bunnies and Burrows

My younger brother died in the early hours of this morning.

Going dark for a bit, see you when I manage to stop crying.
Unsung
member, 35 posts
Tue 12 May 2015
at 20:42
  • msg #31

Re: Bunnies and Burrows

...I'm so sorry. Take all the time you need.
lilbug
member, 49 posts
Thu 14 May 2015
at 19:38
  • msg #32

Re: Bunnies and Burrows

So very sorry, Alyse, I lost my mother less than a year ago.  I'm not going anywhere, come back when you're ready.
Alyse
member, 402 posts
Pretty, witty, and gay
(married since 2011!)
Thu 14 May 2015
at 21:18
  • msg #33

Re: Bunnies and Burrows

Am distracting myself from things funereal by playing with hex-mapping tools.

Not really getting anywhere, as I don't have paid versions of any of them. >_>
Alyse
member, 403 posts
Pretty, witty, and gay
(married since 2011!)
Fri 15 May 2015
at 16:05
  • msg #34

Re: Bunnies and Burrows

Further details on the distances wild rabbits range: "Daily movements are generally within 150 to 200 m of the warren, but this distance can increase during drought (up to 1500 m has been observed), or decrease during the breeding season."
lilbug
member, 50 posts
Sun 17 May 2015
at 02:09
  • msg #35

Re: Bunnies and Burrows

Yeah, when you are the Prince with a Thousand Enemies you stay pretty close to home.  Unless you're a crazy player character rabbit who just can't seem to stay out of trouble lol :)  I used to play on a Bunnies and Burrows game here on RPOL Alyse.  Although its no longer active you may get some ideas from the excellent maps the Bunny Master used.
This message was last edited by the user at 02:13, Sun 17 May 2015.
Alyse
member, 404 posts
Pretty, witty, and gay
(married since 2011!)
Sun 17 May 2015
at 19:57
  • msg #36

Re: Bunnies and Burrows

Can't view maps if they're set for a group other than zero and public, alas.
Alyse
member, 405 posts
Pretty, witty, and gay
(married since 2011!)
Mon 18 May 2015
at 16:10
  • msg #37

Re: Bunnies and Burrows

The folks over at Bully Pulpit have sent me the playtest documents for The Warren! Shall give them a thorough read-through today and post more when I can.
lilbug
member, 51 posts
Mon 18 May 2015
at 18:56
  • msg #38

Re: Bunnies and Burrows

There are two types f the maps still there in the Game Map section.  The main map is group zero.  She ,asked our progress as we hopped along but you can see what we started out with.  It may give you some ideas possibly.  The measurement was about an inch equaled a five minute hop :-).
Alyse
member, 406 posts
Pretty, witty, and gay
(married since 2011!)
Mon 18 May 2015
at 20:25
  • msg #39

Re: Bunnies and Burrows

Apparently game maps aren't viewable if you're not in the game, then. The link isn't even there.
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