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20:25, 29th April 2024 (GMT+0)

Bunnies and Burrows.

Posted by Holobunny
Holobunny
member, 49 posts
Trust no one.
Keep your laser handy.
Sat 24 Jan 2015
at 20:37
  • msg #1

Bunnies and Burrows

I've never played, but I really want to. I love Watership Down and I think the game is an amazing idea. The catch is I also don't have any of the rules. So, whoever runs would need to be prepared to point me in the right direction as to where to find at least the character creation rules online. I would prefer not to play the GURPS version (I can't go as far as to say I dislike GURPS, but it's not my preferred vehicle for much any genre) but I'm in no position to be picky.
ucat
member, 204 posts
Sun 25 Jan 2015
at 20:05
  • msg #2

Re: Bunnies and Burrows

http://rpg.drivethrustuff.com/.../Bunnies-And-Burrows

The original rules are available for $5.  From what I've read it was revolutionary, really ahead of its time.
Alexei Yaruk-Mundhenk
member, 1582 posts
Ad Majorem
Dea Gloriam
Sun 25 Jan 2015
at 21:19
  • msg #3

Re: Bunnies and Burrows

You say you can't afford to be picky, but there are a dozen shades of meaning to that statement. I have a campaign for the GURPS version that I have wanted to try for years, but you say the GURPS version is not preferred, now that you have a link to the original version are you still willing to kick it GURPS style?
Holobunny
member, 52 posts
Trust no one.
Keep your laser handy.
Sun 25 Jan 2015
at 23:59
  • msg #4

Re: Bunnies and Burrows

Absolutely. What I mean by that is I am willing to play whatever the GM wants to run, preferences aside. Also, to clarify about the GURPS statement, in no way am I against playing it. I doubt I would ever choose it to run in, and I also doubt I would ever ask for it specifically (maybe for Car Wars/Autoduel) but I am more than happy to play it from time to time.
This message was last edited by the user at 00:00, Mon 26 Jan 2015.
Alexei Yaruk-Mundhenk
member, 1583 posts
Ad Majorem
Dea Gloriam
Wed 28 Jan 2015
at 20:43
  • msg #5

Re: Bunnies and Burrows

OK, in that case, let me lay an idea on you:

You and several other bunnies are part of a kingdom of Rabbits, who live in the Avant Gardens of the GURPS: IOU campus. Your ancestors are the survivors of an experiment into genetic retro-grafting by WUSE, and who escaped quasi 'The Secret of NIMH' style. You and your associates were captured by a combine Fraternity/Sorority called Alpha Delta Omega to be pets and test subjects, but stole an iPhone and passed the online entrance exams for IOU so well you won a scholarship. When the Alpha Delta Omega brothers and sisters realized you were sapient they let you go, BUT, you now are students and worse THE Computer has also flagged you all as members of AΔΩ, which means that you do not get student apartments and will be expected to participate in AΔΩ sponsored events. You dare not go home yet: not the least of which is because of the Arch Dean's cats, but you have to go to class and participate in student life; what's a good bunny to do?

Sound fun?
Holobunny
member, 56 posts
Trust no one.
Keep your laser handy.
Fri 30 Jan 2015
at 22:40
  • msg #6

Re: Bunnies and Burrows

Hmmmm. I might be willing to give this a shot, but it seems like an awful big departure from what I'm looking for. For my first go round, I had been hoping for something more traditional. This seems like it could be an interesting diversion, but do you have any ideas that would make a less unorthodox jumping off point for me? I said I wouldn't be picky and now I suppose I'm going back on it, but that's pretty far out there, man.
lilbug
member, 44 posts
Mon 2 Feb 2015
at 03:23
  • msg #7

Re: Bunnies and Burrows

I too, would be interested in a more "Watership Down" type game, the classic Bunnies and Burrows type adventures.  I played in an excellent game on here a few years back and I miss it a great deal.  If anyone is interested in running such a game I'd be up for it, but the one Alexei is suggesting is a bit too out there for me as well.  Not that it isn't an interesting premise, its just not for me.
Azraile
member, 431 posts
AIM: Azraile
Dislexic
Mon 2 Feb 2015
at 04:03
  • msg #8

Re: Bunnies and Burrows

Oh my friend and her hubby are deying to play a redwall / B&B game and I would mind tagging along.

So if some one what's to start a more traditional one that's two maybe three more on that line of thinking
Alexei Yaruk-Mundhenk
member, 1584 posts
Ad Majorem
Dea Gloriam
Tue 3 Feb 2015
at 05:34
  • msg #9

Re: Bunnies and Burrows

WHY, WHY, WHY, does no one want to give that idea a try? :P

OK, If you want to ease into things more gradually, what about this...?

You are a survivor of the Thorndawn Warren, which was invaded and massacred by an army of weasels. You and a handful of other rabbits escaped and are on the run. Thorndawn was one warren in a 'Kingdom' of warrens which occupies the entire Shine-Leaf Forest and parts of several of the surrounding pieces of terrain. Thorndawn was on the eastern border of the 'Kingdom' in a field of raspberry canes and briers and it is your sworn duty to raise the Hew-and-Cry against the invasion. Once the kingdom is alerted they will be able to send the Sable Harren to retaliate, but that will still leave you all without a home, and though the kingdom is stronger than many it is still beset by dangers and risks outside the well guarded warrens.

This game is more traditional B&B, but is 'Fingered' and relaxes the rules about numbers.

Are people more inclined to play this?
Holobunny
member, 57 posts
Trust no one.
Keep your laser handy.
Wed 4 Feb 2015
at 02:37
  • msg #10

Re: Bunnies and Burrows

Alexei Yaruk-Mundhenk:
Are people more inclined to play this?


Yes. That sounds delightful. I'm there. Thank you, sir.

quote:
WHY, WHY, WHY, does no one want to give that idea a try? :P


Not that I couldn't be talked into participating in this idea; It's not a bad one, certainly. If I could throw my two cents out there, though, I think it's target pool of players is pretty shallow.

You might have better luck convincing veteran Bunnies and Burrows players to try it on a lark, but that area in the Venn Diagram where B&B types and High School Anime Dramedy types (which, while not exactly what you proposed, is the sort of vibe it seems to me at first glance like that setting would have) cross into one another is pretty slim I'd imagine. That's just a guess.
This message was last edited by the user at 02:38, Wed 04 Feb 2015.
Alexei Yaruk-Mundhenk
member, 1585 posts
Ad Majorem
Dea Gloriam
Fri 6 Feb 2015
at 02:19
  • msg #11

Re: Bunnies and Burrows

Alright, that's one person, but I am not starting a solo game here: I am going to wait for a couple more people to respond before I start mapping out a campaign. If I don't get responses in a few days I will throw this up in GPIA and see what comes of that...
Alexei Yaruk-Mundhenk
member, 1588 posts
Ad Majorem
Dea Gloriam
Thu 12 Feb 2015
at 15:59
  • msg #12

Re: Bunnies and Burrows

Well, that tears it, I put the add up in GPIA and not one of you responded to it in 3 days: so clearly there is not enough interest to sustain this game: I'm out, pax.
lilbug
member, 45 posts
Sat 14 Feb 2015
at 16:03
  • msg #13

Re: Bunnies and Burrows

I would have played this, shame.
Alyse
member, 389 posts
Pretty, witty, and gay
(married since 2011!)
Thu 7 May 2015
at 19:30
  • msg #14

Re: Bunnies and Burrows

I just stumbled across a copy of Lapins And Lairs, a terrific little six-page *World hack which emulates Watership Down like no other game I have seen. You can view and download the rules, which are largely self-explanatory, at the following link: https://data.archive.moe/board...83/1413835479502.pdf  A vastly expanded version of the game, The Warren, will be published sometime this year by Bully Pulpit Games. Read the press release at the following link: http://www.bullypulpitgames.co...-publish-the-warren/

[EDIT: And because I'm an idiot, I forgot to mention that I'd gladly run this. I love Watership Down with a passion. The animated film is the very first film I remember seeing.]
This message was last edited by the user at 20:14, Thu 07 May 2015.
Bod Man
member, 224 posts
Thu 7 May 2015
at 23:27
  • msg #15

Re: Bunnies and Burrows

Alexei Yaruk-Mundhenk:
Well, that tears it, I put the add up in GPIA and not one of you responded to it in 3 days: so clearly there is not enough interest to sustain this game: I'm out, pax.


I'd be interested in playing. I missed the players wanted thread. Likely others did as well.

Sounds like you have three at least.
M-Type
member, 114 posts
Fri 8 May 2015
at 00:43
  • msg #16

Re: Bunnies and Burrows

Took a look at the Lapins and Lairs rules and they're pretty slick. I'm a fan of the *World stuff anyway, and this really does seem to help get the themes of B&B/Watership Down across. I'd be interested in GMing or playing, whatever is needed.
Unsung
member, 31 posts
Fri 8 May 2015
at 02:05
  • msg #17

Re: Bunnies and Burrows

Also interested as a player. Apocalypse-powered anything and I'm already half sold.
Alyse
member, 390 posts
Pretty, witty, and gay
(married since 2011!)
Fri 8 May 2015
at 15:39
  • msg #18

Re: Bunnies and Burrows

In reply to M-Type (msg # 16):

Hopefully the original poster and other interested parties will chime in as well. Wishing The Warren were already released, especially after skimming Night Witches. Bully Pulpit does great work.
lilbug
member, 46 posts
Fri 8 May 2015
at 19:05
  • msg #19

Re: Bunnies and Burrows

Thanks so much for the heads up Alyse, count me in :-). I've been waiting for a chance to play again :-)
Alyse
member, 391 posts
Pretty, witty, and gay
(married since 2011!)
Fri 8 May 2015
at 20:43
  • msg #20

Re: Bunnies and Burrows

Wish the playtest draft of The Warren was still available. Must email Bully Pulpit and ask whether there's a firm date for the game's release. Their website just says Spring 2015. Will have to start off using Lapins And Lairs and decide whether to upgrade.
Alyse
member, 392 posts
Pretty, witty, and gay
(married since 2011!)
Sat 9 May 2015
at 15:42
  • msg #21

Re: Bunnies and Burrows

Do we want to do setting creation on the fly, or shall I create a setting for you to explore?
Bod Man
member, 226 posts
Sat 9 May 2015
at 18:24
  • msg #22

Re: Bunnies and Burrows

Either way works for me
Unsung
member, 33 posts
Sun 10 May 2015
at 00:19
  • msg #23

Re: Bunnies and Burrows

I think maybe not knowing is all part of this kind of adventure. Big scary world, dangerous business going out your door, Prince With A Thousand Enemies, and all that.

Feel free to create a setting yourself on the fly, of course. :)
lilbug
member, 47 posts
Sun 10 May 2015
at 05:02
  • msg #24

Re: Bunnies and Burrows

Oh yes definitely woukd be happy either way.  I  think exploration and trying to puzzle out what new things are is a great part of why I love this genre :-). It's too funny trying to decide what a common item would seem like to a curious rabbit:.  I'll be happy with almost any setting.
This message was last edited by the user at 05:04, Sun 10 May 2015.
Alyse
member, 393 posts
Pretty, witty, and gay
(married since 2011!)
Sun 10 May 2015
at 21:01
  • msg #25

Re: Bunnies and Burrows

One part of the overall *World experience is how world-building is handled.

The MC can call on anyone to establish a new fact in the world and fiction.

Players get to contribute to the coolness of the setting in a meaningful way.

I don't want to lay down too much in advance, because it's your setting too.
Unsung
member, 34 posts
Mon 11 May 2015
at 00:00
  • msg #26

Re: Bunnies and Burrows

Ahh, I misread what you said before. I'm fine with creating everything on the fly. What I was suggesting was that we don't come into it having determined much about the outside world, they way you would in Dungeon World.
Alyse
member, 395 posts
Pretty, witty, and gay
(married since 2011!)
Mon 11 May 2015
at 14:54
  • msg #27

Re: Bunnies and Burrows

I am kinda envisioning this like a hexcrawl at smaller scale. I'll start by mapping the lay of the land, and briefly outline threats.

Now if only I could find details on how far wild rabbits generally range from their burrows, so I know what scale that should be.
Alyse
member, 396 posts
Pretty, witty, and gay
(married since 2011!)
Mon 11 May 2015
at 16:06
  • msg #28

Re: Bunnies and Burrows

Ah, finally... "Adult wild rabbits rarely venture further than 200 yards/meters from the main [burrow]..."

That gives me a useful benchmark around which to create scalable maps for every conceivable need. ^_^
This message was last edited by the user at 19:38, Mon 11 May 2015.
lilbug
member, 48 posts
Mon 11 May 2015
at 21:31
  • msg #29

Re: Bunnies and Burrows

Let's see.  That's about six hundred foot radius.  That's a good indicator of the area around an established warren that is known roughly or the area needing to be explored in a newer warren.  Of course players might go beyond even those boundaries if they had to find a lost rabbit or find a new warren site, but then they'd truly be hopping into the unknown.  I think the one hex at a time approach is perfect.  I'm excited Alyse :-)
This message was last edited by the user at 02:54, Tue 12 May 2015.
Alyse
member, 398 posts
Pretty, witty, and gay
(married since 2011!)
Tue 12 May 2015
at 15:51
  • msg #30

Re: Bunnies and Burrows

My younger brother died in the early hours of this morning.

Going dark for a bit, see you when I manage to stop crying.
Unsung
member, 35 posts
Tue 12 May 2015
at 20:42
  • msg #31

Re: Bunnies and Burrows

...I'm so sorry. Take all the time you need.
lilbug
member, 49 posts
Thu 14 May 2015
at 19:38
  • msg #32

Re: Bunnies and Burrows

So very sorry, Alyse, I lost my mother less than a year ago.  I'm not going anywhere, come back when you're ready.
Alyse
member, 402 posts
Pretty, witty, and gay
(married since 2011!)
Thu 14 May 2015
at 21:18
  • msg #33

Re: Bunnies and Burrows

Am distracting myself from things funereal by playing with hex-mapping tools.

Not really getting anywhere, as I don't have paid versions of any of them. >_>
Alyse
member, 403 posts
Pretty, witty, and gay
(married since 2011!)
Fri 15 May 2015
at 16:05
  • msg #34

Re: Bunnies and Burrows

Further details on the distances wild rabbits range: "Daily movements are generally within 150 to 200 m of the warren, but this distance can increase during drought (up to 1500 m has been observed), or decrease during the breeding season."
lilbug
member, 50 posts
Sun 17 May 2015
at 02:09
  • msg #35

Re: Bunnies and Burrows

Yeah, when you are the Prince with a Thousand Enemies you stay pretty close to home.  Unless you're a crazy player character rabbit who just can't seem to stay out of trouble lol :)  I used to play on a Bunnies and Burrows game here on RPOL Alyse.  Although its no longer active you may get some ideas from the excellent maps the Bunny Master used.
This message was last edited by the user at 02:13, Sun 17 May 2015.
Alyse
member, 404 posts
Pretty, witty, and gay
(married since 2011!)
Sun 17 May 2015
at 19:57
  • msg #36

Re: Bunnies and Burrows

Can't view maps if they're set for a group other than zero and public, alas.
Alyse
member, 405 posts
Pretty, witty, and gay
(married since 2011!)
Mon 18 May 2015
at 16:10
  • msg #37

Re: Bunnies and Burrows

The folks over at Bully Pulpit have sent me the playtest documents for The Warren! Shall give them a thorough read-through today and post more when I can.
lilbug
member, 51 posts
Mon 18 May 2015
at 18:56
  • msg #38

Re: Bunnies and Burrows

There are two types f the maps still there in the Game Map section.  The main map is group zero.  She ,asked our progress as we hopped along but you can see what we started out with.  It may give you some ideas possibly.  The measurement was about an inch equaled a five minute hop :-).
Alyse
member, 406 posts
Pretty, witty, and gay
(married since 2011!)
Mon 18 May 2015
at 20:25
  • msg #39

Re: Bunnies and Burrows

Apparently game maps aren't viewable if you're not in the game, then. The link isn't even there.
Alyse
member, 407 posts
Pretty, witty, and gay
(married since 2011!)
Tue 19 May 2015
at 14:40
  • msg #40

Re: Bunnies and Burrows

The Warren has broader MC advice and makes other minor changes, but it's still recognizable as Lapins And Lairs fleshed out.

Clever use of Google Maps to give both the included settings a geographical underpinning without limiting anyone's creativity.
lilbug
member, 52 posts
Tue 19 May 2015
at 19:23
  • msg #41

Re: Bunnies and Burrows

Okay, sorry Alyse I didn't know :-(. Did you ever find a release date for the Warren?  I still can't find anything more than spring.
Alyse
member, 408 posts
Pretty, witty, and gay
(married since 2011!)
Tue 19 May 2015
at 21:18
  • msg #42

Re: Bunnies and Burrows

They don't have a definite release date, according to the email I received.
Alyse
member, 409 posts
Pretty, witty, and gay
(married since 2011!)
Wed 20 May 2015
at 18:35
  • msg #43

Re: Bunnies and Burrows

Earlier today I stumbled across the article below, written in 2010, about the disappearance of the rabbit populace in Central Park (I live in New York City, hence my interest).

 ~ http://www.nydailynews.com/new...ars-article-1.164899

Maybe the story of our warren will answer the question posed in the headline: 'Where did all the bunnies go?'  What do you all think? Shall I run with it? Oodles of potential...
lilbug
member, 53 posts
Wed 20 May 2015
at 20:30
  • msg #44

Re: Bunnies and Burrows

Yes I think it's a brilliant idea.  Maps of Central Park shouldn't be hard to come by and there is a lot of potential for interaction with humans and even the rabbits "dropped off after EASTER".  I could see trying to save some from city collection to add bunnies to a depopulated warren for example.  It's a great idea :-)
Unsung
member, 36 posts
Thu 21 May 2015
at 02:09
  • msg #45

Re: Bunnies and Burrows

Rabbits in the Big Apple? Oh, very, very cool.
Alyse
member, 411 posts
Pretty, witty, and gay
(married since 2011!)
Thu 21 May 2015
at 15:58
  • msg #46

Re: Bunnies and Burrows

Central Park is large enough, from a rabbit's perspective, that we could fit a multi-generational migration epic into it without much trouble. Rabbits could be found everywhere in the '70s and '80s, but their numbers began to decline during the '90s, and the last rabbits were allegedly seen at the north end of the park around 2006. Three areas speak to me as ideal locations for our furry saga. The first is Hallett Nature Sanctuary, situated in the southeastern corner of the park on the western shore of the Pond. The second is the Ramble, located near the park's center on the north shore of the Lake. The last encompasses the area around the Loch, including the North Woods, the Great Hill, and the Ravine, found in the northwestern corner of the park. Thoughts? Opinions? To borrow an Ars Magica concept, do we want a Spring, Summer, Autumn, or Winter warren?

 ~ Hallett Nature Sanctuary — https://www.google.com/maps/pl...9:0x1cc31411348799ba
 ~ The Ramble — https://www.google.com/maps/pl...f:0xb2225edd45cf5f1f
 ~ The Loch — https://www.google.com/maps/pl...dcea74!5m1!1e4?hl=en
This message was last edited by the user at 20:31, Thu 21 May 2015.
Alyse
member, 412 posts
Pretty, witty, and gay
(married since 2011!)
Thu 21 May 2015
at 20:54
  • msg #47

Re: Bunnies and Burrows

We haven't heard from M-Type, Azraile, or Holobunny in a while.

Any of you three still out there and interested? Chime in, if so...
Bod Man
member, 228 posts
Fri 22 May 2015
at 01:46
  • msg #48

Re: Bunnies and Burrows

In reply to Alyse (msg # 47):

Bunnies in Central Park sounds like a great concept.
Unsung
member, 38 posts
Fri 22 May 2015
at 02:54
  • msg #49

Re: Bunnies and Burrows

I'm not all that familiar with Ars Magica. I know *of* it, just not much about it. Do the seasons have an impact over and above the obvious difficulties any animal would face with regard to finding food, surviving the weather, avoiding predators, mating and raising their young, etc?
lilbug
member, 54 posts
Fri 22 May 2015
at 03:31
  • msg #50

Re: Bunnies and Burrows

All three areas seem a good choice for a warren, but for our characters warren, I think the nature preserve in the south eastern corner of the park seems the most interesting to start out.  That's my vote: Hallet's Nature Preserve:-)

As for the season I think summer would probably be best to start, but of course any time of year is fine with me :-)
This message was last edited by the user at 03:34, Fri 22 May 2015.
Alyse
member, 413 posts
Pretty, witty, and gay
(married since 2011!)
Fri 22 May 2015
at 14:51
  • msg #51

Re: Bunnies and Burrows

Here are the four seasons which Ars Magica covenants go through, as described in the fifth edition rulebook. These could be easily adapted as a shorthand for rabbit warrens. They don't reflect real-world seasons or the time of year we choose to begin our game, and rabbits themselves wouldn't use this terminology. This is meta-game and serves only as inspiration when fleshing out the PCs' warren and characterizing other warrens nearby.



Covenant Seasons
The Order of Hermes traditionally classifies covenants into four seasons, Spring, Summer, Autumn, and Winter. These informal labels refer to the different stages of a covenant’s life, and most magi agree on them most of the time. They are also an important part of the covenant concept, because a lot of features depend on the season.

Spring
Spring covenants are just getting started. They are recently established, have few resources, and are generally populated by few and weak magi. Many Spring covenants fail to reach a later season. You should create a Spring covenant if you want a pioneer feel, with relatively young magi creating their own home from nothing. They may not be on a literal frontier, although they should be quite some distance from any other covenants to avoid immediate conflicts over resources.

Summer
Summer covenants are firmly established, and still growing. The length of a covenant’s Summer determines its ultimate power, and has a strong influence on the length of time for which it endures. A Summer covenant is still growing, but the player characters do not have to worry about establishing it. In addition, they are probably not the oldest members of the covenant, so they do have local older magi to turn to for advice and assistance, if necessary. On the other hand, Summer covenants are not normally so organized that the older magi can give orders to the younger magi. Thus, the player characters are generally free to follow their own plots.

Autumn
An Autumn covenant is living off past glories, but has yet to go seriously into decline. The most powerful covenants in the Order are in Autumn, as the Autumn that follows a long and vigorous Summer can last for centuries. Autumn covenants can be at various stages of their Autumn. A covenant just out of Summer would be vigorous, but turning more and more to conserving what it has rather than expanding. A covenant in the heart of Autumn would be focused on conservation, and doing a good job of it. As Winter approaches, conservation becomes less effective, but the members of the covenant are reluctant to strike out into new ways of doing things. At any stage, there might be some large threat at the heart of the covenant that could tip it instantly into Winter if uncontained, or some promise that could put the covenant back in Summer if it was understood. Both are possible, and both could even be the same thing.

Winter
Winter covenants are in decline, and on their way to oblivion. They are normally filled with old and peculiar magi, with little interest in recruiting new blood. However, sometimes new recruits are brought in, and the covenant moves round to Spring once more. Pulling a Winter covenant through to Spring is a good saga concept for players who want the freedom of the Spring saga, but also want to be living somewhere with history, lost books, and whole towers where no one has set foot in years. The difference from a Spring saga set in a Winter covenant is mainly that the player characters have to deal with the old inhabitants; magi who are far older and more powerful than they are, but who are interested only in their own bizarre research.
Alyse
member, 414 posts
Pretty, witty, and gay
(married since 2011!)
Fri 22 May 2015
at 19:28
  • msg #52

Re: Bunnies and Burrows

Gone for the holiday weekend, back on Tuesday.
Unsung
member, 39 posts
Sat 23 May 2015
at 18:12
  • msg #53

Re: Bunnies and Burrows

Based on those descriptions, I'm thinking... Summer, Autumn, or Winter on the way back to Spring. In that order, if it comes to tiebreakers.
lilbug
member, 55 posts
Sun 24 May 2015
at 20:54
  • msg #54

Re: Bunnies and Burrows

Hmm, well first Alyse have a great holiday weekend :-).

Using those descriptions I think an autumn Warren slipping towards winter would be interesting or even a winter one.  The need for resources and/or living space or just growing factions within the Warren as some become dissatisfied, would give good reason for our players to explore, and seems to fit with the backstory of rabbits declining for unknown reasons.  Just a thought, I'd really be up for anything I'm just excited about playing again :-)

Unsung I think a winter Warren that could go either way, depending on what happens during the campaign is a great idea too :-)
Alyse
member, 415 posts
Pretty, witty, and gay
(married since 2011!)
Tue 26 May 2015
at 19:28
  • msg #55

Re: Bunnies and Burrows

Back again and putting together ideas for the game, will post further details as time permits.
Alyse
member, 416 posts
Pretty, witty, and gay
(married since 2011!)
Wed 27 May 2015
at 16:21
  • msg #56

Re: Bunnies and Burrows

I am thoroughly fascinated by the abundance of information available concerning Central Park's diverse wildlife.

The decline in rabbits from 1990 onward seems tied to renovations and an increase in the number of predators.

Allows me to rough out a timeline for what'd be a multi-generation epic, in rabbit terms, spanning fifteen years.
Alexei Yaruk-Mundhenk
member, 1717 posts
Ad Majorem
Dea Gloriam
Thu 28 May 2015
at 01:34
  • msg #57

Re: Bunnies and Burrows

That sounds seriously epic: I would want to play in that!
lilbug
member, 56 posts
Thu 28 May 2015
at 12:49
  • msg #58

Re: Bunnies and Burrows

Sounds great Alyse, thanks for putting it together.  I've already started rereading my GURPS Bunnies and Burrows AND Watership Down and Tailchasers Song too lol.  Working on my bunny character :-). It's going to be a lot of fun.  How many folks do we have interested now?
Alyse
member, 417 posts
Pretty, witty, and gay
(married since 2011!)
Thu 28 May 2015
at 20:44
  • msg #59

Re: Bunnies and Burrows

In reply to lilbug (msg # 58):

Three or four, roughly.
Alyse
member, 418 posts
Pretty, witty, and gay
(married since 2011!)
Fri 29 May 2015
at 20:33
  • msg #60

Re: Bunnies and Burrows

Should have a framework for the game ready this weekend.
Unsung
member, 41 posts
Sat 30 May 2015
at 16:10
  • msg #61

Re: Bunnies and Burrows

Fantastic. :)
lilbug
member, 57 posts
Sat 30 May 2015
at 21:05
  • msg #62

Re: Bunnies and Burrows

Frith and Inlé, I'm excited!
This message was last edited by the user at 21:15, Sat 30 May 2015.
Alyse
member, 419 posts
Pretty, witty, and gay
(married since 2011!)
Sun 31 May 2015
at 20:23
  • msg #63

Re: Bunnies and Burrows

Just an introductory blurb and RTJ instructions there at the moment, but the game is officially live.

Follow this link to another game for specifics. Decided to rate the game Mature because reasons...
lilbug
member, 58 posts
Thu 4 Jun 2015
at 13:29
  • msg #64

Re: Bunnies and Burrows

Alright, I'm there, I made it!  Come on every bunny, it's safe, I promise :-)
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