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09:26, 16th April 2024 (GMT+0)

Bunnies and Burrows.

Posted by Holobunny
Alyse
member, 407 posts
Pretty, witty, and gay
(married since 2011!)
Tue 19 May 2015
at 14:40
  • msg #40

Re: Bunnies and Burrows

The Warren has broader MC advice and makes other minor changes, but it's still recognizable as Lapins And Lairs fleshed out.

Clever use of Google Maps to give both the included settings a geographical underpinning without limiting anyone's creativity.
lilbug
member, 52 posts
Tue 19 May 2015
at 19:23
  • msg #41

Re: Bunnies and Burrows

Okay, sorry Alyse I didn't know :-(. Did you ever find a release date for the Warren?  I still can't find anything more than spring.
Alyse
member, 408 posts
Pretty, witty, and gay
(married since 2011!)
Tue 19 May 2015
at 21:18
  • msg #42

Re: Bunnies and Burrows

They don't have a definite release date, according to the email I received.
Alyse
member, 409 posts
Pretty, witty, and gay
(married since 2011!)
Wed 20 May 2015
at 18:35
  • msg #43

Re: Bunnies and Burrows

Earlier today I stumbled across the article below, written in 2010, about the disappearance of the rabbit populace in Central Park (I live in New York City, hence my interest).

 ~ http://www.nydailynews.com/new...ars-article-1.164899

Maybe the story of our warren will answer the question posed in the headline: 'Where did all the bunnies go?'  What do you all think? Shall I run with it? Oodles of potential...
lilbug
member, 53 posts
Wed 20 May 2015
at 20:30
  • msg #44

Re: Bunnies and Burrows

Yes I think it's a brilliant idea.  Maps of Central Park shouldn't be hard to come by and there is a lot of potential for interaction with humans and even the rabbits "dropped off after EASTER".  I could see trying to save some from city collection to add bunnies to a depopulated warren for example.  It's a great idea :-)
Unsung
member, 36 posts
Thu 21 May 2015
at 02:09
  • msg #45

Re: Bunnies and Burrows

Rabbits in the Big Apple? Oh, very, very cool.
Alyse
member, 411 posts
Pretty, witty, and gay
(married since 2011!)
Thu 21 May 2015
at 15:58
  • msg #46

Re: Bunnies and Burrows

Central Park is large enough, from a rabbit's perspective, that we could fit a multi-generational migration epic into it without much trouble. Rabbits could be found everywhere in the '70s and '80s, but their numbers began to decline during the '90s, and the last rabbits were allegedly seen at the north end of the park around 2006. Three areas speak to me as ideal locations for our furry saga. The first is Hallett Nature Sanctuary, situated in the southeastern corner of the park on the western shore of the Pond. The second is the Ramble, located near the park's center on the north shore of the Lake. The last encompasses the area around the Loch, including the North Woods, the Great Hill, and the Ravine, found in the northwestern corner of the park. Thoughts? Opinions? To borrow an Ars Magica concept, do we want a Spring, Summer, Autumn, or Winter warren?

 ~ Hallett Nature Sanctuary — https://www.google.com/maps/pl...9:0x1cc31411348799ba
 ~ The Ramble — https://www.google.com/maps/pl...f:0xb2225edd45cf5f1f
 ~ The Loch — https://www.google.com/maps/pl...dcea74!5m1!1e4?hl=en
This message was last edited by the user at 20:31, Thu 21 May 2015.
Alyse
member, 412 posts
Pretty, witty, and gay
(married since 2011!)
Thu 21 May 2015
at 20:54
  • msg #47

Re: Bunnies and Burrows

We haven't heard from M-Type, Azraile, or Holobunny in a while.

Any of you three still out there and interested? Chime in, if so...
Bod Man
member, 228 posts
Fri 22 May 2015
at 01:46
  • msg #48

Re: Bunnies and Burrows

In reply to Alyse (msg # 47):

Bunnies in Central Park sounds like a great concept.
Unsung
member, 38 posts
Fri 22 May 2015
at 02:54
  • msg #49

Re: Bunnies and Burrows

I'm not all that familiar with Ars Magica. I know *of* it, just not much about it. Do the seasons have an impact over and above the obvious difficulties any animal would face with regard to finding food, surviving the weather, avoiding predators, mating and raising their young, etc?
lilbug
member, 54 posts
Fri 22 May 2015
at 03:31
  • msg #50

Re: Bunnies and Burrows

All three areas seem a good choice for a warren, but for our characters warren, I think the nature preserve in the south eastern corner of the park seems the most interesting to start out.  That's my vote: Hallet's Nature Preserve:-)

As for the season I think summer would probably be best to start, but of course any time of year is fine with me :-)
This message was last edited by the user at 03:34, Fri 22 May 2015.
Alyse
member, 413 posts
Pretty, witty, and gay
(married since 2011!)
Fri 22 May 2015
at 14:51
  • msg #51

Re: Bunnies and Burrows

Here are the four seasons which Ars Magica covenants go through, as described in the fifth edition rulebook. These could be easily adapted as a shorthand for rabbit warrens. They don't reflect real-world seasons or the time of year we choose to begin our game, and rabbits themselves wouldn't use this terminology. This is meta-game and serves only as inspiration when fleshing out the PCs' warren and characterizing other warrens nearby.



Covenant Seasons
The Order of Hermes traditionally classifies covenants into four seasons, Spring, Summer, Autumn, and Winter. These informal labels refer to the different stages of a covenant’s life, and most magi agree on them most of the time. They are also an important part of the covenant concept, because a lot of features depend on the season.

Spring
Spring covenants are just getting started. They are recently established, have few resources, and are generally populated by few and weak magi. Many Spring covenants fail to reach a later season. You should create a Spring covenant if you want a pioneer feel, with relatively young magi creating their own home from nothing. They may not be on a literal frontier, although they should be quite some distance from any other covenants to avoid immediate conflicts over resources.

Summer
Summer covenants are firmly established, and still growing. The length of a covenant’s Summer determines its ultimate power, and has a strong influence on the length of time for which it endures. A Summer covenant is still growing, but the player characters do not have to worry about establishing it. In addition, they are probably not the oldest members of the covenant, so they do have local older magi to turn to for advice and assistance, if necessary. On the other hand, Summer covenants are not normally so organized that the older magi can give orders to the younger magi. Thus, the player characters are generally free to follow their own plots.

Autumn
An Autumn covenant is living off past glories, but has yet to go seriously into decline. The most powerful covenants in the Order are in Autumn, as the Autumn that follows a long and vigorous Summer can last for centuries. Autumn covenants can be at various stages of their Autumn. A covenant just out of Summer would be vigorous, but turning more and more to conserving what it has rather than expanding. A covenant in the heart of Autumn would be focused on conservation, and doing a good job of it. As Winter approaches, conservation becomes less effective, but the members of the covenant are reluctant to strike out into new ways of doing things. At any stage, there might be some large threat at the heart of the covenant that could tip it instantly into Winter if uncontained, or some promise that could put the covenant back in Summer if it was understood. Both are possible, and both could even be the same thing.

Winter
Winter covenants are in decline, and on their way to oblivion. They are normally filled with old and peculiar magi, with little interest in recruiting new blood. However, sometimes new recruits are brought in, and the covenant moves round to Spring once more. Pulling a Winter covenant through to Spring is a good saga concept for players who want the freedom of the Spring saga, but also want to be living somewhere with history, lost books, and whole towers where no one has set foot in years. The difference from a Spring saga set in a Winter covenant is mainly that the player characters have to deal with the old inhabitants; magi who are far older and more powerful than they are, but who are interested only in their own bizarre research.
Alyse
member, 414 posts
Pretty, witty, and gay
(married since 2011!)
Fri 22 May 2015
at 19:28
  • msg #52

Re: Bunnies and Burrows

Gone for the holiday weekend, back on Tuesday.
Unsung
member, 39 posts
Sat 23 May 2015
at 18:12
  • msg #53

Re: Bunnies and Burrows

Based on those descriptions, I'm thinking... Summer, Autumn, or Winter on the way back to Spring. In that order, if it comes to tiebreakers.
lilbug
member, 55 posts
Sun 24 May 2015
at 20:54
  • msg #54

Re: Bunnies and Burrows

Hmm, well first Alyse have a great holiday weekend :-).

Using those descriptions I think an autumn Warren slipping towards winter would be interesting or even a winter one.  The need for resources and/or living space or just growing factions within the Warren as some become dissatisfied, would give good reason for our players to explore, and seems to fit with the backstory of rabbits declining for unknown reasons.  Just a thought, I'd really be up for anything I'm just excited about playing again :-)

Unsung I think a winter Warren that could go either way, depending on what happens during the campaign is a great idea too :-)
Alyse
member, 415 posts
Pretty, witty, and gay
(married since 2011!)
Tue 26 May 2015
at 19:28
  • msg #55

Re: Bunnies and Burrows

Back again and putting together ideas for the game, will post further details as time permits.
Alyse
member, 416 posts
Pretty, witty, and gay
(married since 2011!)
Wed 27 May 2015
at 16:21
  • msg #56

Re: Bunnies and Burrows

I am thoroughly fascinated by the abundance of information available concerning Central Park's diverse wildlife.

The decline in rabbits from 1990 onward seems tied to renovations and an increase in the number of predators.

Allows me to rough out a timeline for what'd be a multi-generation epic, in rabbit terms, spanning fifteen years.
Alexei Yaruk-Mundhenk
member, 1717 posts
Ad Majorem
Dea Gloriam
Thu 28 May 2015
at 01:34
  • msg #57

Re: Bunnies and Burrows

That sounds seriously epic: I would want to play in that!
lilbug
member, 56 posts
Thu 28 May 2015
at 12:49
  • msg #58

Re: Bunnies and Burrows

Sounds great Alyse, thanks for putting it together.  I've already started rereading my GURPS Bunnies and Burrows AND Watership Down and Tailchasers Song too lol.  Working on my bunny character :-). It's going to be a lot of fun.  How many folks do we have interested now?
Alyse
member, 417 posts
Pretty, witty, and gay
(married since 2011!)
Thu 28 May 2015
at 20:44
  • msg #59

Re: Bunnies and Burrows

In reply to lilbug (msg # 58):

Three or four, roughly.
Alyse
member, 418 posts
Pretty, witty, and gay
(married since 2011!)
Fri 29 May 2015
at 20:33
  • msg #60

Re: Bunnies and Burrows

Should have a framework for the game ready this weekend.
Unsung
member, 41 posts
Sat 30 May 2015
at 16:10
  • msg #61

Re: Bunnies and Burrows

Fantastic. :)
lilbug
member, 57 posts
Sat 30 May 2015
at 21:05
  • msg #62

Re: Bunnies and Burrows

Frith and Inlé, I'm excited!
This message was last edited by the user at 21:15, Sat 30 May 2015.
Alyse
member, 419 posts
Pretty, witty, and gay
(married since 2011!)
Sun 31 May 2015
at 20:23
  • msg #63

Re: Bunnies and Burrows

Just an introductory blurb and RTJ instructions there at the moment, but the game is officially live.

Follow this link to another game for specifics. Decided to rate the game Mature because reasons...
lilbug
member, 58 posts
Thu 4 Jun 2015
at 13:29
  • msg #64

Re: Bunnies and Burrows

Alright, I'm there, I made it!  Come on every bunny, it's safe, I promise :-)
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