I appreciate the advice, but a closer reading of the initial post will disprove your opinion of Faerun being a bad choice:
quote:
By low magic, I'm not referring to magic items, but rather casting ability. This game is to consist of no player characters who are casters (arcane or divine) unless it is gained through a spell-like or supernatural ability. So, not looking for players wanting to play clerics, druids, wizards, sorcerers, paladins, rangers, etc.
The stipulation of low magic is only in relation to the classes available to players, not to the GM and the opponents and/or NPC's used. This leaves the inclusion of magic in whatever portion chosen to level the playing field. A tool for a GM to use to ensure a challenge is had.
As for my 'strict' rules. There really aren't that many:
1. High level (35-45 with some LA buyback)
2. Gestalt with a limitation preventing level dips into numerous classes and PrC's.
3. The request that there not be duplications in classes taken among the player's characters.
4. And clarification as to the theme of this game as evidence by the examples of class types available to players in this game.
As a side note: you've made the assumption that inclusion in this game is a given to any who have responded to this thread with a show of interest. My desire would be to play with those who write well, so there'd be some sort of RTJ requirement. So I think it a bit premature to be placing official claim to anything.
This message was last edited by the user at 21:44, Sun 18 Jan 2015.