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Monte Cook's Numenera/The Strange.

Posted by Claire Redfield
Claire Redfield
member, 238 posts
Author, game designer
Part-time zombie fighter
Tue 16 Dec 2014
at 08:42
  • msg #1

Monte Cook's Numenera/The Strange

I'd like to play in a combination of these games. The setting can be one or the other (slight preference to Numenera's default setting), but I'd like to combine the options from either. They really mesh well, so I think character options from both could work well together.
Xiphoniii
member, 21 posts
Just a RPer
Not much else to see here
Tue 16 Dec 2014
at 15:28
  • msg #2

Re: Monte Cook's Numenera/The Strange

Well, I only have access to Numenera(although I do have all of the books for it...), though I'd gladly play in The Strange's setting if that's what a potential GM prefers. I just wouldn't have access to those character options, I guess?
MadPanda
member, 118 posts
Tue 16 Dec 2014
at 21:02
  • msg #3

Re: Monte Cook's Numenera/The Strange

(sits down, tosses his 2 shins in the pot, waits for cards)

That could be interesting!  Numerera as a recursion, maybe?  There's a glimmer out to that effect.

What's your preference?  I like the general weirdness, m'self.
Claire Redfield
member, 239 posts
Author, game designer
Part-time zombie fighter
Wed 17 Dec 2014
at 01:34
  • msg #4

Re: Monte Cook's Numenera/The Strange

My preference would be for one setting or the other, just using character options and gear and stuff from both books (since it all fits together so well).
MadPanda
member, 119 posts
Wed 17 Dec 2014
at 20:12
  • msg #5

Re: Monte Cook's Numenera/The Strange

(nods)  I've been blissing out on some of the Numenera stuff from both Ryan Chaddock Games and Metal Weave Designs recently, so I'd hope for the Ninth World.

If there's one problem I have with the system, it's that I keep coming up with character ideas faster than I can ever hope to put them into practice!  This may have been the intent. :)
NnySquee
member, 12 posts
Thu 18 Dec 2014
at 21:44
  • msg #6

Re: Monte Cook's Numenera/The Strange

I think that is a common problem Panda, I too have several Numenera characters that would love to see some play time.
CoolGirl
member, 3 posts
Sun 21 Dec 2014
at 07:32
  • msg #7

Re: Monte Cook's Numenera/The Strange

I have made characters for both games, but have not played. really would like to though.
MadPanda
member, 120 posts
Sun 21 Dec 2014
at 21:19
  • msg #8

Re: Monte Cook's Numenera/The Strange

I think the most fun I've had coming up with a character yet is a re-fit of an ICONS character who, uhm, borrowed quite liberally from bits of Jack Vance's Dying Earth when I was putting her together.  She converted beautifully (Naive Nano who Rides the Lightning).

And then there was a Alice-in-Wonderlandish M&M3e character a friend made me whose civilian guise transitioned oh so smoothly into The Strange (Appealing Paradox who Conducts Weird Science).

:-)

I may ponder setting something up if, after the holidays, we haven't found another GM.  But I gotta warn you, I'm new at this system.
Isida KepTukari
member, 46 posts
Elegant! Arrogant! Smart!
Mon 22 Dec 2014
at 15:11
  • msg #9

Re: Monte Cook's Numenera/The Strange

I'd also like to play.  While I like both, I've been in a couple Numenera games (so many character concepts...), and run a couple, so I'd lean a bit more towards the Strange.  :)
Claire Redfield
member, 241 posts
Author, game designer
Part-time zombie fighter
Mon 22 Dec 2014
at 21:02
  • msg #10

Re: Monte Cook's Numenera/The Strange

For any potential GMs, I think the setting of Numenera would be my preference, but I'm down for either. I just like the system and want to play some more with it, plus the Numenera setting is wonderfully weird.
Xiphoniii
member, 28 posts
Just a RPer
Not much else to see here
Tue 23 Dec 2014
at 14:05
  • msg #11

Re: Monte Cook's Numenera/The Strange

I'd like either, perhaps The Strange using Numenera as prime world rather than earth. Slight preference to Numenera though, as others have said(though perhaps a potential GM would allow foci/other character options from the Strange book?)
MadPanda
member, 121 posts
Tue 23 Dec 2014
at 18:06
  • msg #12

Re: Monte Cook's Numenera/The Strange

Well, having access to both, and the glimmer written about transferring between them, most of it transfers quite smoothly.  And there are some lovely suggestions for placing the Ninth World as a recursion...

(blink blink)

Oh, my.  Having an Alice-and-rabbit-hole moment.  One RPOL game, two groups...one each on particular system.  Some iconic crossover.

Weird enough?  :-)
Claire Redfield
member, 242 posts
Author, game designer
Part-time zombie fighter
Tue 23 Dec 2014
at 22:56
  • msg #13

Re: Monte Cook's Numenera/The Strange

There's a document that covers translation between the two, as well, and it's supposed to be pretty good.

Note: I am definitely talking about using character and creature options from both book, just preferably in the Numenera setting (which can, I think, easily accommodate types, foci and so on from The Strange).
MadPanda
member, 122 posts
Tue 23 Dec 2014
at 23:17
  • msg #14

Re: Monte Cook's Numenera/The Strange

So, for example, a Noble Quephilim Glaive who Fights with Panache? :-)
El_Phantasmo
member, 103 posts
Wed 24 Dec 2014
at 11:06
  • msg #15

Re: Monte Cook's Numenera/The Strange

Just as a FTI - I'm still writing up my conversion for use here, basically a Numenera game with elements of the Strange in it.

However may not appeal as I'm avoiding the Cypher system (For reasons) and currently (And almost completed) converting over into the nWoD ruleset.

If there's any interest in a Numenera game without Cypher please rmail me. :)
Samus Aran
member, 253 posts
Author, game designer
Part-time Metroid fighter
Wed 21 Jan 2015
at 10:24
  • msg #16

Re: Monte Cook's Numenera/The Strange

Bump. Any further interest in a Numenera game that incorporates some character options from The Strange?
MadPanda
member, 124 posts
Fri 23 Jan 2015
at 18:16
  • msg #17

Re: Monte Cook's Numenera/The Strange

...when schedule permits I may have something...
MadPanda
member, 126 posts
Sun 25 Jan 2015
at 20:41
  • msg #18

Re: Monte Cook's Numenera/The Strange

Modesty prevents...

but have a gander in Players Wanted. :)
Isida KepTukari
member, 54 posts
Tue 3 Feb 2015
at 16:03
  • [deleted]
  • msg #19

Re: Monte Cook's Numenera/The Strange

This message was deleted by a moderator, as it was against the forum rules, at 16:45, Tue 03 Feb 2015.
Isida KepTukari
member, 56 posts
Elegant! Arrogant! Smart!
Tue 3 Feb 2015
at 17:42
  • msg #20

Re: Monte Cook's Numenera/The Strange

I have a game in this vein, using The Strange with Numenera as a recursion, if people are interested.

link to another game
Mustard Tiger
member, 755 posts
Fri 6 Mar 2015
at 03:06
  • msg #21

Re: Monte Cook's Numenera/The Strange

I would be interesting in running a game of the Strange, allowing options from the Numenera books as character options. If anyone is still interested, I can perhaps get something set up.

Characters would start out as members of the Estate, fully aware of the Strange and all that entails.

Rpol games can often drag with how slow they are, and nothing kills interest like being in the same dungeon for 6 months of real time. So I would like things to be episodic and fast paced, with lots of bouncing back and forth between recursions. So we might start out fighting dragons with laser guns, then move on to steampunk Victorian London to catch a recursion-hopping Jack the Ripper, then on to a cyberpunk setting to catch a hacker who is working for some nefarious recursion-hopping group.

If interested in that, you can Rmail me.
Mustard Tiger
member, 758 posts
Fri 6 Mar 2015
at 15:14
  • msg #22

Re: Monte Cook's Numenera/The Strange

Decided to work up a game:

link to another game

It is rated Mature. It is a game of the Strange, but Numenera options will be allowed, and the Ninth World can feature as a recursion.
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