Ferdi Ro:
So you are saying it requires an experienced DM who knows 3.5 rules in and out to make it work?
Players, as a generalization (obviously, there are exceptions), want to try and "win" the game. That being said, a GM of a game which opens up the possibility for more powerful characters needs to be able to spot and separate players who are simply making characters with the biggest stick for the sake of creating such a character versus players making characters who, through the additional abilities granted by the gestalt format, are fleshing out a very colorful and well thought out story.
Also, the other thing to be mindful of in geatalt is group size. With single-class characters, each of their roles is fairly clear and defined with only minor overlap in some areas. This makes it easier for larger groups to function without anyone feeling like they are simply not needed. In gestalt, it is easy for someone in a larger group to feel put on the back burner because two or three other characters are able to do what they feel the character should be doing. It's usually easier to keep gestalt groups relatively smaller than normal groups. I would recommend no more than 4 or 5 depending on how specialized or general the players make their characters.
That is, of course, my $0.02.
This message was last edited by the user at 00:52, Sun 07 Dec 2014.