Re: Wheel of Time
I would be happy with any of those three settings. I am one and a half books away from being able to play in a game post-Tarmon Gai'don. I'll probably finish the last book in mid to late January, though. Not much of a delay.
As to system, I have zero familiarity with FATE or Moment of Truth and no desire to learn. Freeform is always fine by me. I am not partial to the official d20 rules for WoT but the Under the Dragon Banner update fixes most of the issues I have with it. I had a look at the Pathfinder conversion you mentioned. For the most part it is well done but I have a few serious gripes with how classes are handled. Instead of things like Blademaster, Warder, Aes Sedai, etc being prestige classes they are just archetypes. So, you can start play at first level as a blademaster or a warder. Plus, Algai'd'siswai still get the short stick. They are not given any way to keep pace damage-wise with an armsman simply because their weapon di is only a d6, whereas most armsmen will be using a d10 or 2d6. Personally, I still think the SAGA conversion for WoT did the rules best. Huge fan of how they handled Blademaster (with all the blade techniques being made into martial force power equivalents).