Jhaelan:
Attempting to run a campaign along these lines, using The Window system for both the ruling line and the realm's capabilities. In the setting I'm using there's both technology and magic, some fantasy elements and some steam-punk ones.
It's hard. Really hard. I've paused the campaign for now whilst I rework some of the underlying mechanics and structure (and because real life).
If folks have questions, happy to explore how I've found setting things up.
I've never played that system, but I'd be willing to learn it. I'm more interested in the political intrigue aspect of nation games.
GamerHandle:
I love the window. For myself - I am going to be running my own home-brewed game (will be posting shortly.)
It is Fantasy/Medieval, so that may not be your cup of tea Ace Sorou - that is why I was asking.
I don't want to play a fantasy nation, but I think it'd be pretty cool to see a more modern nation with no magic interact with more fantasy based nations. That's what intrigued me with the original game.