Re: Looking to play a Gestalt game
I don't see how it's harder... I have run several Gestalt games (with Gestalt on top of it as well). It's not that much work.
Just assume there is more PC's than there actually is. I count every Gestalt PC as 1.75 PCs and make encounters that way. So, a group of 4 Gestalt PCs is about the same power-wise as a group of 7-8 "regular" PCs.
No matter how many obnoxious abilities the PCs may have, they can still only take a swift, move, and standard action, thus limiting what they can do. True, they have more options, but no more options than a "well-oiled", cohesive party of 7-8 PCs. Any GM who can't make encounters for his own game sucks. Period. Besides, put more non-combat encounters in the mix and what does it matter when everyone can cast a ton of spells?... They will STILL have to RP the encounter out.
It's always bothered me that the main issue everyone says as to why they do not like Gestalt (or can't "deal with it"), is over combat. Just throw a bigger CR creature at them! Who cares about said creatures HP?... It has exactly enough to do its job. If its attack rolls are too high/low, fudge them to get the effect you are looking for. I see nothing wrong with that, especially if it makes things interesting for the players, and easier for the GM... Hell, make stuff up! That's the whole point of this game, imagination!
I might be able to be talked into Co-GMing a Gestalt game, but I would want to just play at least as much as I GM.