D&D 3.0/3.5 meets Hogwarts (1st level, gestalt)
My brother, two children, and I are looking for a GM for a game that will have us as the 4 main characters, 1 representative from each House (Each house consisting of the use of two schools of magic) as per the Player's Handbook.
My character:
Conjuration(creates or summons new things) - Transmutation(changes or moves existing things)
My brother's character:
Necromancy(alters and controls body and soul) - Enchantment (alters and controls mind)
My Daughter's character:
Illusion(false images and lies) - Divination(finding truth)
My Son's character:
Abjuration(protective magic) - Evocation(damage spells)
Each character would only have use of spells available to their house of magic in whatever way they can. All spells cast will be Arcane (Though, mechanically speaking, your base class could be any full caster, ie: cleric/wizard/archivist/etc, the purpose of this caster class is simply for the acquisition of class skills/abilities/etc, but not the magic casting progression which will be covered below) and they can chose spells from any spell list that is in their house of magic, to make up for the considerably more limited choice of spells, being limited to two schools of magic). Basically casters would be limited to the casting of spells within their house, though could possess magic items that employed magics from other houses.
This game would employ the 'Recharge Magic' system found in Unearthed Arcana...minimally spells from the PHG would be used, though if the GM was willing to adjudicate recharge times for other spells, other sources (ie: Spell Compendium) could be used.
The other side of the gestalt build could be whatever you wanted that the player would think would either promote greater use of spells from their house of magic or blend well with their type of magic.
This game will require some homebrewing to make it work...at the very least the limiting of two schools of magic to an individual wizard.
Note: I don't necessarily intend this game to be a playing out of school life, but rather the school would act as a unifying institution to provide the main characters a common background. The school should be a launchpad for adventures the 4 main character's end up going on, on behalf of the school...perhaps 'field training' is a large aspect of a wizard's training in this school.
Perhaps the game starts near (or at the end of) their senior school year, and the top wizard from each house (or 'the 4 players') were selected for some 'field experience' (ie: mission).
This is just the core of the game idea and aspects of it are flexible and open for discussion and improvement.
This message was last edited by the user at 15:39, Fri 12 Dec 2014.