Re: 5E: Adventure League
We'd use the rules outlined in the Adventure League guidelines.
However, the quick and dirty:
Determine Ability Scores (pg. 3)
You can generate your character’s ability scores using
one of the following methods:
Standard set (15, 14, 13, 12, 10, 8)
Customizing ability scores variant
(Player’s Handbook chapter 1)
After assigning ability scores, apply your racial benefits
to derive your starting ability score at 1st level.
You cannot roll your ability scores.
Choose Equipment (pg. 4)
When you create your D&D Adventurers League
character, you can choose one of two options for
your equipment:
Take starting equipment as determined by your class
and background.
Take maximum gold pieces (gp) for your class as
noted in chapter 5 of the Player’s Handbook or basic
rules, and buy your equipment piecemeal.
Purchasing Items.
You can purchase any mundane item found in your rules for character options.
Trinkets. You can begin play with one trinket of
your choice from the table in chapter 5 of the Player’s
Handbook or basic rules, or you can roll randomly to
determine your trinket.
Hit Points:
Hit Points at Higher Levels. Whenever you gain a
level, use the fixed hit point value shown in your class
entry. You cannot roll your hit points.