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19:11, 28th March 2024 (GMT+0)

Anthro Animals...

Posted by JustMe19
Bod Man
member, 200 posts
Tue 2 Sep 2014
at 00:40
  • msg #4

Re: Anthro Animals...

What, precisely, are you looking for when you say "anthro animals"? I have proposed a game where players run intelligent animals as characters. Definitely anthropomorphized, but my vision is more like Watership Down than walking talking animals.

Rmail me if you want to discuss further.
This message was last edited by the user at 02:23, Tue 02 Sept 2014.
lilbug
member, 42 posts
Tue 2 Sep 2014
at 05:36
  • msg #5

Re: Anthro Animals...

I'd be interested on a Bunnies and Burrows game, I played in the last one here on Rpol :-).
Azraile
member, 399 posts
AIM: Azraile
Dislexic
Fri 5 Sep 2014
at 08:32
  • msg #6

Re: Anthro Animals...

anthro bat druid = broken
ScribeOfRage
member, 33 posts
Master of Dungeons
Master of Games
Wed 1 Oct 2014
at 07:59
  • msg #7

Re: Anthro Animals...

I have a bunnies and burrows game starting soon
Bod Man
member, 210 posts
Sat 4 Oct 2014
at 15:42
  • msg #8

Re: Anthro Animals...

Are you using the gurps rules or the original? Or something home brewed?
lilbug
member, 43 posts
Sun 5 Oct 2014
at 01:32
  • msg #9

Re: Anthro Animals...

Okay ScribeofRage, I'm absolutely interested in a Bunnies and Burrows game :) Count me in.
JustMe19
member, 156 posts
Thu 7 Jan 2016
at 23:53
  • msg #10

Re: Anthro Animals...

Woo! Necromancy!

Anyway, still looking for this type of game. By anthro-animals, I mean animals that are of human level (or greater) intelligence. They may ambulate upright or on all fours. They utilize tools and craft goods. They for societies and have outcasts.

Think Redwall, if you've read those novels. If not, uh, maybe the talking animals of "The Lion, the Witch, and the Wardrobe".
Sardis
member, 580 posts
Nova Scotia, Canada
Fri 8 Jan 2016
at 00:18
  • msg #11

Re: Anthro Animals...

The 3.5 book 'Savage Species' has an entire section on creating anthropomorphic characters.

Just restating my interest in playing in such a game.  Am a huge fan of Brian Jacques' 'Tales of Redwall' series.
rekmond
member, 32 posts
Fri 8 Jan 2016
at 00:46
  • msg #12

Re: Anthro Animals...

Sardis:
The 3.5 book 'Savage Species' has an entire section on creating anthropomorphic characters.

Just restating my interest in playing in such a game.  Am a huge fan of Brian Jacques' 'Tales of Redwall' series.


Technically 3.0 but it still applies.

Depending on what kind of campaign base is set up, I'd be willing to play in a 3.5 Anthro game.
Sardis
member, 581 posts
Nova Scotia, Canada
Fri 8 Jan 2016
at 00:50
  • msg #13

Re: Anthro Animals...

Technically 3.5, given that anything not updated when 3.5 was implemented became equivalent to 3.5; but yes, it was written as a 3.0 source book but became 3.5 by the fact it wasn't updated.

:)
Syrris
member, 418 posts
Fri 8 Jan 2016
at 08:41
  • msg #14

Re: Anthro Animals...

  JustMe, are you familiar with the Ironclaw RPG? It sounds like that's what you're after.

  You haven't really indicated what else you want out of the game though. (Game style, story type, group/solo, etc.)
JustMe19
member, 157 posts
Sun 10 Jan 2016
at 19:36
  • msg #15

Re: Anthro Animals...

I prefer a party based game, but am a pretty easy player. I don't really have any specifics in mind campaign wise.

I'll look into Ironclaw, though. I've seen it pop up once or twice in the past.
Sardis
member, 583 posts
Nova Scotia, Canada
Fri 22 Jan 2016
at 13:30
  • msg #16

Re: Anthro Animals...

Bump
doomedfate
member, 827 posts
Proud 2 be a Fur
I... am Alsend Drake
Fri 22 Jan 2016
at 18:06
  • msg #17

Re: Anthro Animals...

I definitely love anthros, but have no experience GMing any kind of system.
JustMe19
member, 159 posts
Tue 2 Feb 2016
at 18:22
  • msg #18

Re: Anthro Animals...

Just a small bump. Still looking for a DM.
NooDleZ
member, 165 posts
I'm Awesome
...no, Seriously, I am
Tue 2 Feb 2016
at 18:38
  • msg #19

Re: Anthro Animals...

I used to run an anthro animal game on here.

I actually had to delete it. Everytime I started that game up, the players kept turning it into a "furry-fetish" game. Very discouraging to me.
JustMe19
member, 161 posts
Sun 28 Feb 2016
at 05:19
  • msg #20

Re: Anthro Animals...

Bumpity bump!

Well, NooDleZ, I wouldn't turn it into a yiff party. Just looking for a Redwall-ish inspired game, that's all.
prose42
member, 12 posts
Sun 28 Feb 2016
at 20:33
  • msg #21

Re: Anthro Animals...

I've kind of got an itch to start up a Mouse Guard game, which seems like it might be the sort of thing you're talking about.
Davy Jones
member, 7 posts
Mon 29 Feb 2016
at 17:38
  • msg #22

Re: Anthro Animals...

Mouse Guard is an excellent game setting and system. It's unique in that, while the mice (and enemy weasel society) are anthropomorphic, they're also still mouse-sized, meaning predators like foxes, snakes, and hawks, are all much larger and more dangerous.

The game system is very cooperative, and is one of the better systems around, IMO.

The Mouse Guard setting is decidedly medieval (12th Century-ish), so if you're looking for something more Zootopia or sci-fi, you will need to look elsewhere.

Savage Worlds has the flexibility to jump into any genre you want, while still creating the various species "critters" you would want to have.

If you're looking for something hard sci-fi, you can't beat the Albedo setting. The three editions of the Albedo RPG are of variable quality, but I think both 2nd Ed and Platinum Catalyst (the second, I think, being related to the Iron Claw RPG system, IIRC...it's been a while since I bought it) would work. The Albedo setting is based on the British comic series Albedo: Anthropomorphics and Erma Felna, EDF.

If you want to go sci-fi and an original setting, Traveller would be a strong candidate. I'm, personally a fan of 4th Ed, but I think everything except the New Era edition are excellent (though I'm not entirely a fan of Megatraveller, either). I picked up T5 on CD when it came out; it gives Steve "Writes" Long's work a run for its money in its verbosity, but, it's still a top-notch Traveller edition.

Another option is to use Alternity, though this is a pre-3rd Ed product from TSR. I found species creation pretty easy, so it would give your GM the ability to get a setting together relatively quickly.

Lots of options out there. I guess the first question is, what systems do you have and want to use?
JustMe19
member, 162 posts
Sat 5 Mar 2016
at 03:52
  • msg #23

Re: Anthro Animals...

prose42, if you started one up, I'd get my hands on a copy of the Mouse Guard rules and check it out. I've read one of the graphic novels, and quite enjoyed it. Seemed very Redwall-ish to me, which is exactly what I'd prefer in a game.

Davy Jones, I would prefer a setting similar to the Redwall book series or Mouse Guard. Any system that I can find online is fine with me. I'm a bit of a chameleon when it comes to game systems.
Sardis
member, 590 posts
Nova Scotia, Canada
Sun 6 Mar 2016
at 16:01
  • msg #24

Re: Anthro Animals...

again (I think I suggested it much earlier in this thread), a game where everyone plays an 'Anthropomorphic Animal' (as described in Savage Species from the DnD 3.0/3.5 series of books) would work as well.
mydrid
member, 22 posts
Mon 7 Mar 2016
at 22:28
  • msg #25

Re: Anthro Animals...

I might be tempted to be one such GM, but I would run it using 3.5 rules.

Another thing is it would be a "slow" pace game, say 2-3 posts at most per week. How many would be interested?
JustMe19
member, 163 posts
Tue 8 Mar 2016
at 21:55
  • msg #26

Re: Anthro Animals...

mydrid, I would obviously be interested.
Shadowysilence
member, 118 posts
Thu 10 Mar 2016
at 07:09
  • msg #27

Re: Anthro Animals...

In reply to mydrid (msg # 25):

I might be interested
mydrid
member, 23 posts
Thu 10 Mar 2016
at 16:10
  • msg #28

Re: Anthro Animals...

I am a little rusty for 3.5, but I think it would be nice overall. I would probably set it out as a Forgotten realm for starter, most likely core base class no gestalt or anything.


As soon as we hit 4 players, I will open the thread
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