Re: D&D 5E Solo or small group as a Necromancer
Alright, I saw the title and it immediately lead me down the following road for a concept:
Many of the graves on the Isle of Sorrows are so old that not even the elves know who lies there. For countless centuries, the dead of the five kingdoms that border the lake where the Isle rests have been sent there to be eternally guarded by the Grey Wardens who made sure that the bodies lay undisturbed.
That is, until two decades ago. There was an... incident on the Isle and a rift opened in the center to the Negative Energy Plane. The Grey Wardens disappeared, though some say they now stalk the massive graveyard as undead beings of great power. Worst of all, however... are the necromancers.
Drawn to the Isle by the Negative Energy pouring out of the rift and the promise of easy power, dozens of Necromancers have carved out small kingdoms of bone and flesh amid the myriad graves. You are such a Necromancer, or you have joined the cohort of one and now seek to build your own forces and seize the resources of the Isle. Do you hope to close the rift? Do you hope to rip it open all the way? The answers to those questions are up to you...
I would be looking for a high post rate game, level 6 to start with 2-4 PCs (ideally, at least one non-necromancer for each necromancer).
Interested?
This message was last edited by the user at 01:15, Sun 24 Aug 2014.