Re: Simple rules; simple motivations
It doesn't have to be literally 10 minutes or less, but yes, assuming the system is known. That said, I'm fine with learning a system as long as it has that simplicity I'm after.
Labyrinth Lord would be an example of the sort of game I mean; roll stats, pick class, roll gold and pick equipment, pick spells if appropriate, and you're done, more or less, apart from a few derived stats.
This message was last edited by the user at 05:14, Tue 12 Aug 2014.