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WWII setting with Super Heros.

Posted by doom29169
doom29169
member, 279 posts
Tue 5 Aug 2014
at 16:56
  • msg #1

WWII setting with Super Heros

I would like to play in another WWII setting game with Supers. There are several systems that could work, but right now I would like to focus on Brave New World. It is a little known system based on the same format as Weird West. If anyone is interested, please Rmail me, I am very excited about my idea.

The system is also called Savage Worlds. Its used in Deadlands.
This message was last edited by the user at 17:06, Tue 05 Aug 2014.
Tortuga
member, 1450 posts
Tue 5 Aug 2014
at 22:07
  • msg #2

Re: WWII setting with Super Heros

I was confused until I remembered that Brave New World had a WW2 supplement, "Glory Days."
doom29169
member, 280 posts
Wed 6 Aug 2014
at 14:07
  • msg #3

Re: WWII setting with Super Heros

Yes! A super awesome supplement at that. Are you interested in running this?
doom29169
member, 281 posts
Wed 13 Aug 2014
at 21:15
  • msg #4

Re: WWII setting with Super Heros

Still seeking GM.
Alexei Yaruk-Mundhenk
member, 1527 posts
Ad Majorem
Dea Gloriam
Wed 13 Aug 2014
at 22:14
  • msg #5

Re: WWII setting with Super Heros

Like your idea, not such a fan of the system. Let me know if you are willing to be flexible about that, perhaps we could work something out.

There is a somewhat Similar but more Svelte and significantly less expensive* system Called THE WINDOW which I like and have experience with, that might be a good starting point.

Also would like to know how many players you were hoping for and some things about power levels and so forth: right now I don't have much to go on in terms of what you really are looking for.

*(Cause it's free.)
hegemon
member, 53 posts
Thu 14 Aug 2014
at 00:24
  • msg #6

Re: WWII setting with Super Heros

not interested in running it, but I used to run it. It was using Champions 1st through 4th editions. The heroes were part of the 107th Mystery man Regiment. They would meet FDR and swear in. Major Victory, Cosmic Kid, The Grey Rider, Tomahawk and Golden Bullet.
doom29169
member, 282 posts
Fri 15 Aug 2014
at 00:29
  • msg #7

Re: WWII setting with Super Heros

Window would be fine.

4-6 players.

Medium power level, more than Watchmen but less than Justice League. Something with a Pulp Feel.

I suggested BNW because all "classses" come with a power or set of powers that are not like Superman, but still pretty awesome. A Bouncer, for instance has super speed, strength, and reflexes. Their speed does not let them dodge bullets, their strength lets them at best lift 4 times what an athlete could (around a ton).
Alexei Yaruk-Mundhenk
member, 1531 posts
Ad Majorem
Dea Gloriam
Sun 17 Aug 2014
at 21:43
  • msg #8

Re: WWII setting with Super Heros

So to put this in Window Terms most abilities should be caped at d20S and each player should have a small number of permitted dXS abilities? Is that what I am hearing? Something along the lines of a guy who is dexterous and strong and a guy who is smart and lucky, instead of 'superman'?

Also I would have to pull out a lot of handwaivium to make WWII go at all like it did in our world if both sides have supers, and/or not make the armies which fought the war meaningless. Are you cool with that?
doom29169
member, 284 posts
Tue 19 Aug 2014
at 14:23
  • msg #9

Re: WWII setting with Super Heros

In reply to Alexei Yaruk-Mundhenk (msg # 8):

Yes to both. Cpu broken..  better responce when fixed.
doom29169
member, 286 posts
Thu 21 Aug 2014
at 18:15
  • msg #10

Re: WWII setting with Super Heros

I apologize. Your view is correct. Perhaps a few more examples?

A "Tough" is physically invulnerable but still susceptible to mental assault.

A "Goliath" is nearly invulnerable (ie mostly bullet proof) and strong enough to knock down buildings, but very slow and ugly.

A "whizzer" is fast enough to outrun a bullet.

A "Scapper" is strong, tough (but not bullet proof), and can regenerate while fighting.

A "Sorcerer" makes deals with deamons to get spells. Actually they can gamble with deamons if memory serves, but loosing means lose of part of their soul.

An "Armor" builds Iron Man style armor (not as powerful as Ironman, but the basic idea is there), but without it they are just normal people.

A "blaster" gets to be bulletproof and fire blasts of power (If memory serves, either laser or electrically based).

There are werewolves who can change at will but face loss of humanity.

There are also power stunts. An example is that the Blaster can use his blast to augment his punch. There are suppose to be villains who have might have more than one of the "classes" so a single villain can be trouble for a team of heroes.

May I suggest a good story line would be to have the PCs be involved with the French Underground. They don't all have to be french, but it makes for a fun cloak and dagger kind of backdrop.
Alexei Yaruk-Mundhenk
member, 1535 posts
Ad Majorem
Dea Gloriam
Thu 21 Aug 2014
at 19:30
  • msg #11

Re: WWII setting with Super Heros

Your examples do indeed show a good idea of what the supers should be capable of, and I think I can work with that in Window terms. Thank you for providing them.

As for the french resistance movement I am not sure that would work as well as you hope, due to a number of factors not the least of which is I do not know enough about it to give an accurate representation, and also many of the tactics employed by the french resistance are also being applied by groups of people who now are at war with the countries where the majority of RPOL users reside, and naturally this would cause some mental friction between the environment of the game and IRL which might lead to high player turnover.

Now all that said, I think what you have suggested with the classes, while great examples, don't get me wrong: are too limited for a game on RPOL and even more so if we are using The Window as our system. I would need to take some time to look at the system and figure out a reasonable rubric for players creating characters at the right power level and with appropriate tone for the setting.

Now, on to other matters: what point/area in the war were you thinking of setting this in: the Nazi invasions, the 'Battle of Britain' phase, the bombing of Pearl Harbor, the long march up country, the fall of the Reich, or the war in the pacific?

(Considering that I am doubtful of the French Resistance as a basis for a lasting game...)
doom29169
member, 288 posts
Fri 22 Aug 2014
at 12:29
  • msg #12

Re: WWII setting with Super Heros

I don't mean to limit you to the classes here presented. I just wanted you to get a feel for the general power level. It should make sense that someone strong enough to knock down buildings and who has a body that is bulletproof (for small arms fire anyway) to have some disadvantages for example.

I would like to play an American, but a lot of them joined the British Royal Air Corps before the US actually got involved, so anytime during or after a point where an American can get involved would be fantastic.

Two more "classes" that bear scrutiny

"Sniffer" can find other supers. I believe they are resistant if not immune to most superpowers as well.

"Snuffer" can stop other's super powers. S/he can target a single superhuman and make them normal. Great for single enemies, but can be easily overwhelmed.
doom29169
member, 290 posts
Tue 26 Aug 2014
at 17:39
  • [deleted]
  • msg #13

Re: WWII setting with Super Heros

This message was deleted by the user at 18:14, Wed 27 Aug 2014.
doom29169
member, 291 posts
Wed 27 Aug 2014
at 18:14
  • [deleted]
  • msg #14

Re: WWII setting with Super Heros

This message was deleted by the user at 18:00, Sat 30 Aug 2014.
doom29169
member, 293 posts
Sat 30 Aug 2014
at 18:00
  • msg #15

Re: WWII setting with Super Heros

Any word on possible start date?
hegemon
member, 55 posts
Sat 30 Aug 2014
at 20:01
  • msg #16

Re: WWII setting with Super Heros

Doom, I wanted to say I like the classes you presented. Very Golden Age
StarMaster
member, 82 posts
Sat 30 Aug 2014
at 22:41
  • msg #17

Re: WWII setting with Super Heros

.02$

I liked the idea of a European-based group where each hero represented one of the nationalities caught up in the conflict.
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