Re: Dungeon World
Alright, let's do it.
I was originally going to ask for more details on exactly what sort of game everyone wants, but I think we've got some good general guidelines here: darker in the vein of Dragon Age, a minimum of overused Western fantasy tropes, maybe something a little more "exotic."
I'd add that I've been reading a lot of Robert E. Howard lately, and his approach to his Conan and Kull stories (minus his 1920s racism) seems like a good stew for a Dungeon World game, which (in my experience) tend to run kind of action-packed and pulpy in a very Howard way already.
When we start creating characters together and people start contributing background details about their characters and coming up with bonds, I think we'll probably come to a good medium.
Still, if anyone's got anything on their minds regarding the feel they'd like to see in the game, or any ideas, general or specific, might as well put them here.