I'm looking for a (preferably) solo game of dungeon exploration.
Not so much looking for a classic dungeon crawl, ie bash doors take loot and kill monsters. What I am looking is for a long term game inspired by something like Ultima Underworld (
http://en.wikipedia.org/wiki/U...d:_The_Stygian_Abyss ) where the dungeon is a microcosmic world with its own societies, structures, etc and the player is part of a bigger plot that crosses over the dungeon world.
I'm not terribly fussed over the system, having said that I must say I don't particularly like level systems (ex. AD&D) , much preferring either skill based systems (ex. BRP) or light systems (ex. The Window), but, for the right game and GM I will go for whatever system is more suitable.
Thanks!