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DnD sans big 4 races and classes (4e/3.5 or PF)

Posted by kaiisaxo
kaiisaxo
member, 253 posts
Sun 8 Jun 2014
at 00:13
  • msg #1

DnD sans big 4 races and classes (4e/3.5 or PF)

I'm dying to play on a very exotic and over the top game D&D game, one that avoids being as classical as possible. Basically one game without Dwarves, elves or halflings and without wizards, clerics or rogues -In short treating the rules cyclopedia as a list of banned stuff for players, no exceptions except maybe for humans, but if possible not even them. and the DM could also ban further stuff as found on 2e and AD&D if wished-, maybe those existed in the word and are long gone (and the few remaining are irredeemable evil NPCs) or maybe they never existed to begin with(that is up to the DM).
I'm impartial to either 3.5 or 4e at a good level -high enough to do fun stuff and low enough to not being a hassle to DM-, though I could settle for PF if that was what the DM wanted to DM.

So is anybody willing to DM this kind of game?
This message was last updated by the user at 20:14, Sun 15 June 2014.
Flynn
member, 11 posts
Sun 8 Jun 2014
at 00:36
  • msg #2

Re: DND Looking for and Gonzo/Anti-classic game (4e/3.5 or PF)

If you're looking to ban the rulebooks, but still play 3.5, what are you considering to be left over?  I think anyone willing to consider this will need a better idea of what you really want.
kaiisaxo
member, 254 posts
Sun 8 Jun 2014
at 01:02
  • msg #3

Re: DND Looking for and Gonzo/Anti-classic game (4e/3.5 or PF)

I'm not asking to ban rulebooks, I'm asking to play a game with lots of uncommon classes and races and without the big four classes and races-no hobbits, no elves, no dwarfs no Wizards no clerics, no rogues-, that leaves at least seven serviceable classes and about 4+ races in core alone plus anything on the many splats and dragon issues (and in 4e that only means losing one class from each role and half the phb1 in races). And I'm saying that I'm ok if the DM further wants to ban Druids, paladins and the like, both editions are full of weird and quirky classes that could pick the slack. Basically I want a game of D&D sans old school.

And I meant if this race/class is in the rules cyclopedia I don't want it it in the game. Bot editions are full of very good things that got obscured by the more popular stuff
This message was last edited by the user at 01:11, Sun 08 June 2014.
Flynn
member, 12 posts
Sun 8 Jun 2014
at 02:54
  • msg #4

Re: DND Looking for and Gonzo/Anti-classic game (4e/3.5 or PF)

Ahh, ok, that makes more sense.  I'd be up for playing in something like this, especially since it sounds like the villains couldn't use those things either.      Unfortunately, I wouldn't be up for running it atm.  Some other time, I might be, but for now my creative efforts are needed elsewhere.
Marketable Freezer
member, 11 posts
Mon 9 Jun 2014
at 04:45
  • msg #5

Re: DND Looking for and Gonzo/Anti-classic game (4e/3.5 or PF)

Sounds like "Rise of the Minotaur Spelltheives" which I don't necessarily think is bad.
srgrosse
member, 2192 posts
Mon 9 Jun 2014
at 17:20
  • msg #6

Re: DND Looking for and Gonzo/Anti-classic game (4e/3.5 or PF)

Instead of restricting what people can play, why not just open it wide to as many concepts as possible, and encourage people to go for the weird. Even within the Wizard class, for instance, you have plenty of room for zany, over the top characters.

A game like this has potential to be fun, but it also has a very good chance of devolving into a gimmick game, where everyone is just slapstick characters. Don't get me wrong, slapstick is fun. Love some Marx Brothers, but you gotta admit that it gets old after a while (try watching all the Marx Brothers films in a marathon setting, and you'll see what I mean). If there isn't more to the game than "hey, we got zany characters", and the players aren't invested in the characters beyond "hey, this is some weird stuff I haven't gotten to play before", then you may well find the game dying before it really gets off the ground.
kaiisaxo
member, 255 posts
Mon 9 Jun 2014
at 19:36
  • msg #7

Re: DND Looking for and Gonzo/Anti-classic game (4e/3.5 or PF)

srgrosse:
Instead of restricting what people can play, why not just open it wide to as many concepts as possible, and encourage people to go for the weird. Even within the Wizard class, for instance, you have plenty of room for zany, over the top characters.

Everytime I've seen a d&d game in rpol that offered a wide range of character kinds, most players defaulted to six or seven character types, that is why it is important to remove the most classic elements, to attract like-minded players and to make others play outside their comfort zone. By removing elves and dwarves we can play a different kind of fantasy which is the idea behind this. These archetypes are too strong in Dnd, they overshadow everything else, that is why I want a game without them, to explore the possibilities the rest of the system allows. If they are allowed the game will be flooded with them.
kaiisaxo
member, 257 posts
Sun 15 Jun 2014
at 20:19
  • msg #8

Re: DND Looking for and Gonzo/Anti-classic game (4e/3.5 or PF)

Still looking, come on, ever wanted to run a game with no clerics or wizards? At this point I'm open to 13 age too.
Merevel
member, 344 posts
Gaming :-)
Very unlucky
Sun 15 Jun 2014
at 22:21
  • msg #9

Re: DND Looking for and Gonzo/Anti-classic game (4e/3.5 or PF)

Idk it depends on the creativity of the player. 1 game, everyone was human/elf. I had A cleric that lost his spell casting due to doubting his god
A fighter who missed over 1/2 the time against ac 13 enemies when she had... +8 to attack rolls.
A rogue who never did anything rouge like, and was terrible at sneaking around.
An apprentice sorcerer who had a very nasty temper.
A alpha version of a Persona class. Who was a a mage hunter and losing control to the persona.
A witch that was about as good with magic as the rogue was at roguery(turns out that is a word) Her favorite way of killing things was to throw her familiar at people, a cat.

There were more, but I lost my notes. I allowed 3.0 material and outside stuff by request if I found it balanced for the game. I also had a list of custom races, and a few custom classes. But no one wanted to use them.
Syrris
member, 393 posts
Mon 16 Jun 2014
at 04:32
  • msg #10

Re: DND Looking for and Gonzo/Anti-classic game (4e/3.5 or PF)

  Do you have a specific setting idea in mind (beyond dropping the Tolkienesque types)? There are some that could work in terms of published worlds, such as Droaam (Eberron) or Drakkenhall (13th Age's Dragon Empire) for a civilized or at least semi-civilized locale that is monster-centric. If you're looking for something more along the lines of Dungeon Keeper, that can be done anywhere. Human/elf/dwarf types are liable to show up as occasional antagonists in any of those situations, though less so than if it's simply a 'typical' D&D world in which the PCs just happen to be something other than human/elf/dwarf/halfling types.
This message was last edited by the user at 04:36, Mon 16 June 2014.
kaiisaxo
member, 258 posts
Tue 17 Jun 2014
at 03:18
  • msg #11

Re: DND Looking for and Gonzo/Anti-classic game (4e/3.5 or PF)

So far I'm not married to any speciffic setting or campaign idea. That would be the purview of the DM. Though I'm not looking for an explicitly evil or monstrous game, let the elves and halflings be the evil monsters for once.
Xeriph
member, 13 posts
Tue 17 Jun 2014
at 14:30
  • msg #12

Re: DND Looking for and Gonzo/Anti-classic game (4e/3.5 or PF)

I would be interested in this i always like weird and different.
Hadadah
member, 128 posts
Wed 18 Jun 2014
at 06:47
  • msg #13

Re: DND Looking for and Gonzo/Anti-classic game (4e/3.5 or PF)

Not sure but would the following be something you're envisaged?
Please note this game is rated Mature
link to another game
This message was last edited by the user at 06:53, Wed 18 June 2014.
kaiisaxo
member, 266 posts
Sat 19 Jul 2014
at 15:21
  • msg #14

Re: DND Looking for and Gonzo/Anti-classic game (4e/3.5 or PF)

I had an offer that didn't materialize. Still looking for this game with non-tolkienesque fantasy.
Damian_Alpha
member, 17 posts
Just a Humble Storyteller
Tell me YOUR tale...
Sun 20 Jul 2014
at 05:15
  • msg #15

Re: DND Looking for and Gonzo/Anti-classic game (4e/3.5 or PF)

In reply to kaiisaxo (msg # 14):

Sound like something akin to Dark Sun setting would be right up your alley; a world devoid of traditional magic, abandoned ages ago by the more humanoid races.   A world where the survivors fight for every resource, be it food, water, manpower, or the few remaining sources of supernatural power.

I think I can whip up something in 4e for you.
kaiisaxo
member, 267 posts
Sun 20 Jul 2014
at 16:30
  • msg #16

Re: DND Looking for and Gonzo/Anti-classic game (4e/3.5 or PF)

How quickly can you set it up?
Brytestar
member, 426 posts
Sun 20 Jul 2014
at 16:34
  • msg #17

Re: DND Looking for and Gonzo/Anti-classic game (4e/3.5 or PF)

I don't have the Dark Sun setting. :( I've been FR or custom.
Damian_Alpha
member, 18 posts
Just a Humble Storyteller
Tell me YOUR tale...
Sun 20 Jul 2014
at 20:44
  • msg #18

Re: DND Looking for and Gonzo/Anti-classic game (4e/3.5 or PF)

Here you go.  I'll get the rest up ASAP.


EDIT:
Do you want easy (Innate Bonuses enabled) or hard mode (No innates, have to find magic items)
This message was last edited by the user at 22:06, Sun 20 July 2014.
kaiisaxo
member, 275 posts
Mon 3 Nov 2014
at 14:37
  • msg #19

Re: DND Looking for and Gonzo/Anti-classic game (4e/3.5 or PF)

Bump. Still looking for it. (Ok kinda stopped after the last attempt didn't go so well)

The same as at the beginning, except that now I'm more open than ever to game systems.

A good level game of either 3.5, 4e, 5e, PF, 13a or fantasy heroes and witchery without elves, dwarves, halflings nor wizards, clerics or rogues as player options. Details for the world are up to the DM.
drobob
member, 30 posts
Mediocrity's Finest
Tue 4 Nov 2014
at 23:43
  • msg #20

Re: DND Looking for and Gonzo/Anti-classic game (4e/3.5 or PF)

I'd be interested in playing if this came open again.
drkayoz
member, 5 posts
Rick Savage
Wed 5 Nov 2014
at 03:45
  • msg #21

Re: DND Looking for and Gonzo/Anti-classic game (4e/3.5 or PF)

rMail Me. I might be able to do something in 4e... but its not going to be instantly up and running. It will take some time(read as a few weeks) to build the requisite campaign and such. I have a bad guy that would be awesome for this sort of setting that would allow me to balance relative difficulty if the party becomes to OP.
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