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GURPS Fallout.

Posted by Jarilye
Jarilye
member, 889 posts
Sat 7 Jun 2014
at 18:40
  • msg #1

GURPS Fallout

  Hey all.  I love the Fallout setting, and I enjoy how much customization GURPS offers (I have 4 but I hear 3 is not too difficult to translate), though I'm not terribly familiar with running combat.  Here are some highlights of a game I'd love to play in.  I don't look on this forum often, so rMail is a good way to contact me if you're interested in running this game.  Here is my wishlist, though there's plenty of wiggle room if you want to tinker with some aspects.

  Number of Players: It could be anything from solo to about 4...I find 5 or more tends to make it hard for everyone to contribute.

  Factions: It would be nice for the players as a group to pick a few factions that we enjoy (Enclave, Brotherhood, etc) and be able to have something of a history with them.  Unlike many of the Fallout games, we could even be from a faction, such as the players being Followers of the Apocalypse, or an officer with the NCR.  I feel this opens up many storytelling opportunities.

  Goals: While the traditional Fallout game is pretty open-ended, I feel it would be good if the players could work together before we start the game to build an idea of what we as a party are interested in accomplishing, and our general ideology.  Not all factions and player types are compatible; a die-hard NCR supporter would probably not be able to adventure with a slaver indefinitely without it coming to violence.  If players have directly oppositional goals, it just seems unrealistic for them to spend any more time together than they absolutely have to.

  Tougher: While Fallout 3 and New Vegas are fun, I think a setting closer to the first and second games would be more interesting.  They were a little less silly, a little more lethal, and the combination brought the setting more to a true "wasteland."
Anachronist
member, 17 posts
Sat 7 Jun 2014
at 20:53
  • msg #2

Re: GURPS Fallout

I'll second this and would love to play if it ever got off the ground
Big Brother
member, 358 posts
Who controls the past...
... Controls the future.
Sun 8 Jun 2014
at 04:47
  • msg #3

Re: GURPS Fallout

Yeah, this has potential. I don't much care for the pnp (I think it's called?) but GURPS could probably be made to work, depending.
AussieKnight87
member, 37 posts
Sun 8 Jun 2014
at 17:36
  • msg #4

Re: GURPS Fallout

What sort of posting rate are you wanting?
Jarilye
member, 890 posts
Mon 9 Jun 2014
at 02:14
  • msg #5

Re: GURPS Fallout

  I'm flexible.  I'm good with anything from 1/day to 3/week.  Long as we're consistent.
otghand
member, 280 posts
Tue 10 Jun 2014
at 16:06
  • msg #6

Re: GURPS Fallout

Color me interested if this comes to pass.
AussieKnight87
member, 38 posts
Wed 11 Jun 2014
at 00:36
  • msg #7

Re: GURPS Fallout

Game is up:

This game is rated MATURE: link to another game
This message was last edited by a moderator, as it was against the forum rules, at 16:36, Tue 26 May 2015.
Jarilye
member, 893 posts
Wed 10 Sep 2014
at 18:16
  • msg #8

Re: GURPS Fallout

  Hey, our last GM burned out.  Looking for a new GM for the same concept.  We already have four players with characters built.  Just shoot me an rMail if this sounds like a game you'd like to run.  :D
This message was last edited by the user at 18:27, Wed 10 Sept 2014.
Sofia
member, 4 posts
Thu 11 Sep 2014
at 08:45
  • msg #9

Re: GURPS Fallout

Id love to join as player if the ship gets moving again! :O
Jarilye
member, 896 posts
Wed 17 Sep 2014
at 21:37
  • msg #10

Re: GURPS Fallout

  Still looking.  :D
Jarilye
member, 905 posts
Sun 24 May 2015
at 00:13
  • msg #11

Re: GURPS Fallout

  Hey all, still looking.  It seems like there's no lack of player interest; we just need someone to run the game.  :D
Murphy4
member, 4 posts
Sat 4 Jul 2015
at 04:18
  • msg #12

Re: GURPS Fallout

In reply to Jarilye (msg # 11):
If there is still player interest, I might be able to pull something together for you all.
Anachronist
member, 22 posts
Sat 4 Jul 2015
at 04:21
  • msg #13

Re: GURPS Fallout

I'm still around. One of the original players.
Murphy4
member, 5 posts
Sat 4 Jul 2015
at 04:32
  • msg #14

Re: GURPS Fallout

In reply to Anachronist (msg # 13):

Okay, so what had you all done so far, would you want to maintain that same story, or would you prefer to take a fresh start?
Anachronist
member, 23 posts
Sat 4 Jul 2015
at 04:36
  • msg #15

Re: GURPS Fallout

Of the original group, we enacted a night attack on a group of raiders that had slaughtered a small farming settlement. The characters found some interesting camera footage on a laptop that was the hook for the next chapter.

I am good with either starting anew or continuing, although I would prefer to keep the same character regardless.
Jacob Bowden
member, 59 posts
Sat 4 Jul 2015
at 14:25
  • msg #16

Re: GURPS Fallout

Hey, I sent Jarilye a link but nothing came of it, just realised perhaps they rmail was deleted on accident? If so, I'm still willing to gm!
CosmicGamer
member, 108 posts
Traveller RPG (Mongoose)
Sat 4 Jul 2015
at 16:19
  • msg #17

Re: GURPS Fallout

I'm interested in this type of game as a player but I am unfamiliar and don't own Gurps.
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