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D&D 3.5 Gestalt mid to high level.

Posted by V_V
Tom.Martin
member, 96 posts
rpoling since 2003
Sat 25 Apr 2015
at 13:33
  • msg #28

Re: D&D 3.5 Gestalt mid to high level

  Thanks for the invite, Uter, but I'd like something a bit higher than 7th, so I'll pass this time.
Uter
member, 46 posts
Sun 26 Apr 2015
at 15:18
  • msg #29

Re: D&D 3.5 Gestalt mid to high level

What level are you looking for? I am not going to be running The Forsaken Arch for the 3.5 game, I was thinking something a little higher(8-9), but I am flexible.
Tom.Martin
member, 97 posts
rpoling since 2003
Sun 26 Apr 2015
at 17:06
  • msg #30

Re: D&D 3.5 Gestalt mid to high level

  Say somewhere from 9th to 12/13th for mid?
This message was last edited by the user at 18:06, Sun 26 Apr 2015.
wizzard
member, 39 posts
Sun 26 Apr 2015
at 20:41
  • msg #31

Re: D&D 3.5 Gestalt mid to high level

I'm OK with the level (or higher). I would run a higher game, once I get my feet wet on playing gestalt.
V_V
member, 463 posts
You can call me V, just V
Life; a journey made once
Wed 29 Apr 2015
at 02:01
  • msg #32

Re: D&D 3.5 Gestalt mid to high level

Sorry I didn't see the slew of new posts. This is why bumping someone else's GM wanted ad can be bad. I didn't even know it had been bumped and so missed a lot. I've exacerbated health problems because of stress, just one which has been unreasonable players on RPOL. So please excuse the fact it was TL;DR (it all).  Please also excuse the terseness of this message, I feel ill, but don't want to miss anymore of the conversation. So just be forewarned.

I have zero, zero interest in playing a rogue. It is the only class-type out of a bazillion I'm lukewarm about. Spellthief is rogue that wants spells. Otherwise it's basically a rogue. A rogue's guild, ESPECIALLY rogues=thieves' guild would be tedious for me and I would only be joining as a last resort to play with Tom.Martin. I just don't like rogues all that much. Having a central

The cleric idea on the other hand would be great! Especially is everyone was cleric. That I would really enjoy...Provided there aren't some silly rules that we don't have access to our magic, or have to roll for wild magic frequently, or that clerics of Shar have tons of dominated non-shadow casters that have antimagic fields or what not. I've been in games with all of that, I didn't care for them much...no one did really.

Just a game where the clerics form some group would be great. If that was somehow made moot not so great, not even good.

Clerics are my favorite class. Faerun slightly less so, but hey I like Faerun well enough even if I don't a certain chosen of Mystra and a drow pariah.

As for PF, I have no interest in PF. I like pathfinder, but that's not what I was asking for here.

I'll read over all the comments here ASAP and respond more once I've read it all.
wizzard
member, 40 posts
Fri 1 May 2015
at 19:56
  • msg #33

Re: D&D 3.5 Gestalt mid to high level

This is pretty much for V_V and Tom.Martin, but if you are interested in either of these two ideas, read on.

I thought about rmail, but wasn't sure this might classify as 'unsolicited messaging'.

I'm going to pitch my two ideas directly, and see what floats your boat.

Both are in Faerun for two reason. 1. I like the high magic level of the realms, and 2. It's a premade world. I'm a little lazy and I don't want to put in all the work into creating a new world, when it's already done for me.

#1 Just after the Times of Troubles. The Gods have gone through 'changes'. Clerics have been the most affected, and now a collection of clerics have banded together to journey through the realms to see what else may have occurred.

At least level 9 (so you can have access to Raise Dead), but no higher than 12th.  (I don't want PC's to access to Resurrection.)  A bonus feat of Domain Spontaneity will be given to all cleric PC's.  (Rather than my original idea, simply giving this bonus feat, is a way to explore the channeling, without drastically altering the class.)

One portion of your gestalt tree will be 'Cleric' or strictly a cleric prestige class such as 'Contemplative'. (I would be arbiter of what qualifies.)  The other half is free to be almost anything if I have a book for it. Except Psionics. I don't need that mess.

An additional reason for Faerun here, is that is has a veritable plethora of gods to pick from.  This would be a more typical D&D game, where the characters wander around and explore.


#2:  Saerloon. A city of thieves. A city of intrigue. A city that needs a driving force to make changes for the good.  A former assassin, trying to mend his ways, looks to be that driving force.  He's decided to round up old friends, new allies, and maybe a few enemies, to make changes in the city.  Changes, he intends, to make stick.

The PC's are about 10th level. One portion of the gestalt tree would be a 'skill based' class. Rogue, Bard, Spellthief, Scout, possibly the Urban Variant Ranger. Basically any class that gets at least 6 skill points before racial/stat modifications would be OK on the one branch.  The other branch is again free to be whatever the player desires, again with the exception of Psionics.

This would be a more 'open' game. As the characters will remain in the city, they will be free to explore on their own. (i.e. a bit of god-moding will be permitted) Two players want to team up on a scheme of their own, that's fine. I will ultimately decide if it's successful or not.

These are not fully fleshed ideas of course, as I really would like to judge your interest level in both.  Please feel free to rMail me with any comments or questions.
V_V
member, 464 posts
You can call me V, just V
Life; a journey made once
Wed 6 May 2015
at 09:41
  • msg #34

Re: D&D 3.5 Gestalt mid to high level

Here's the question; would a cloistered cleric (comfortably) meet the criteria for the Saerloon game? If so, I'd say both concepts sound great, and I would be happy to play in one, as well as disappointed I wouldn't get to find out where the other concept would have led.

I like villains that turn over a new leaf, it offers redemption but also suspicion of the "How were you fooled?! It was my plan all along to betray you and use you as puppets!". It can be dicey, but if enough cues (i.e. chances to find out more) are given then it can go over really well.

If, on the other hand, cloistered cleric (even feels like it) is a cheap way to meet the criteria of 6+Int skills, then I'd have to say I'm more interested in the clerical journey. I like the premise of the plot, but any 6+ skills class I can think of would only be there to complement another specialty, and would largely be dumbed down in comparison to the main devotion. If I were the GM, which I'm glad I'm not, I wouldn't make the point of classifying the criteria to fit rogues, spellthieves, bards and scouts, only to feel justified when someone played a cloistered cleric. Still, I'm not the one who makes that call, and it would be an easy way to see that story and not have to be a scoundrel class. So I thought I would get that out there. I'm sure I'm not the only one who considered the notion.

Either way you decide on, my draw to the clerical game would be to see the diversity of clerics. We could easily have a (well-meaning) zealot and still have plenty of room for the "I'm approachable, down to earth, and lead by example not preaching" and "I serve an ideal. A god may be at the helm of that ideal, but it is still a fallible entity that I am devoted to, and therefore I serve my god only after the ideal itself.", and that would only be three possibilities out of the likely four or five. Point being, we can all be clerics and still be vastly different to say nothing of the PrCs we could choose to take. I just like the idea of faiths uniting for common cause, even if they do not share the motivation for pursuing them. It makes for some very enjoyable potential conversations.

Starting level being 9th to 12th is perfectly fine. I have zero objections and/or reservations on that. Resurrection likely plays a bigger role than is immediately clear, for your game, but I can certainly admit 7th level spells open opportunity for things like Greater Scrying, Greater Plane Shift, Greater Teleport and Mordenkainen's Mansion. While not at all an infallible tactic, it does sometimes lead to "scry-ambush-strike-retreat-then-repeat". Having little "cheats" like Limited Wish to basically improvise a solution can also break tension. I certainly know there are tons of other thresholds at various levels, but I tend to see high level starting at 13th level, if only because that's how my face to face GM has drawn the line between where mid level stops and high level starts.

In case Tom.Martin is delayed to reply it might be because he's on holiday...or I could be totally wrong and this could be a very unnecessary disclaimer XD.

EDIT: Wow, I guess I bumped the thread by replying while I was at it. That doesn't happen very often (for me).
This message was last edited by the user at 09:45, Wed 06 May 2015.
paradox26
member, 66 posts
Wed 6 May 2015
at 11:07
  • msg #35

Re: D&D 3.5 Gestalt mid to high level

I would be interested in joining the cleric game if that goes ahead. Not so sure about the rogue based game, though I could probably come up with a good concept for that too.
wizzard
member, 42 posts
Wed 6 May 2015
at 12:38
  • msg #36

Re: D&D 3.5 Gestalt mid to high level

I am afraid that the cloistered cleric would not be a class I would qualify as a 'Scoundrel class' as you put it.

My interpretation of that cloistered cleric class is such that the extra skills are represented by the fact that they get additional knowledge skills, and those extra points are expected to fill those areas.  I would permit it as something on the tree portion of "do whatever ever you want (except psionics)" side.

Much of what you said is what excites me for the cleric game. I would be limiting the game to 5 or 6 players at most.  13th level/7th level spells for me as well, start to designate the high end of the game. I would likely make the game 11th or 12th, if there were enough classes that needed to get 6th level spells (sorcerer, warmage, etc.)

I have also gotten an rmail about the cleric game. It looks like that one has garnered the most interest.  Give me time, and maybe a few more positive responses, and I can be convinced to set this up.
V_V
member, 467 posts
You can call me V, just V
Life; a journey made once
Wed 6 May 2015
at 13:01
  • msg #37

Re: D&D 3.5 Gestalt mid to high level

Awesome! Thank you for giving this a try.

You can let us know here when the game is in the population phase and you're ready for concept RTJs. Take your time, by all means. A quick start is usually a hasty start (In my experience) so start when you feel ready. Please do Rmail me as well, if you don't mind. I might not remember to check back here one week, and Murphy's law dictates that will be the week you announce the opening.

For what it's worth, I wholeheartedly agree with your cloistered cleric assessment; they are supposed to be a knowledge cleric, like a precursor to the kernel of an idea for the archivist. So we're certainly agreed there.

Anyway, I'm looking forward to seeing what you have planned. I think I already know who/what I want to play too, but in accordance with forum rules I'll save that for th4e proper time.
Tom.Martin
member, 98 posts
rpoling since 2003
Thu 7 May 2015
at 01:06
  • msg #38

Re: D&D 3.5 Gestalt mid to high level

   Cleric based game sounds good to me too. Having to heal the party tends to put me off playing clerics, but that won't be the case with everyone partly one (even my tanks tend to be difficult to hit). Although, as V said, limited time for the next week or so for character creation.
kark2
member, 143 posts
Thu 7 May 2015
at 04:43
  • msg #39

Re: D&D 3.5 Gestalt mid to high level

wizzard:
Much of what you said is what excites me for the cleric game. I would be limiting the game to 5 or 6 players at most.


With at least 9 people wanting to play, as V_V wrote, and now me, I think there can be a good number of players for another GM to step in. Hopefully psionics friendly :)
OptimalCarnieage
member, 29 posts
Sat 9 May 2015
at 17:22
  • msg #40

Re: D&D 3.5 Gestalt mid to high level

Question about the cleric game. Since nature gods in forgotten realms technically do not have clerics (their priesthood is made up of druids and rangers) would you allow someone to have druid instead of cleric? I ask because the game where my druid/ranger of Rillifane died and I really want to play him. I believe it would still fit the theme of the game, as druids of Rillifane would be affected the same way clerics of any other elven god. Obviously domain specialty would not apply, but couldn't they be changed in some other way that would spur them to travel with clerics?
kark2
member, 145 posts
Tue 12 May 2015
at 10:28
  • [deleted]
  • msg #41

Re: D&D 3.5 Gestalt mid to high level

This message was deleted by the user at 20:47, Wed 13 May 2015.
kark2
member, 146 posts
Tue 12 May 2015
at 15:03
  • [deleted]
  • msg #42

Re: D&D 3.5 Gestalt mid to high level

This message was deleted by the user at 17:17, Tue 12 May 2015.
kark2
member, 148 posts
Wed 13 May 2015
at 10:03
  • msg #43

Re: D&D 3.5 Gestalt mid to high level

Bumping this, there should be other people who couldn't enter wizzard's game.
Hope to hear good news soon :)
This message was undeleted by the user at 20:47, Wed 13 May 2015.
V_V
member, 473 posts
You can call me V, just V
Life; a journey made once
Wed 13 May 2015
at 20:57
  • msg #44

Re: D&D 3.5 Gestalt mid to high level

So here's a reposting of my criteria

Here are my requests

Rules:
*Point buy (rather than random) ability scores generation.
*Gestalt
*Starting level anywhere from 7th to 15th.

Setting:
I prefer that the setting be something I can learn as I play. I know Faerun okay, but still not very well, and Greyhawk somewhat but still not much. I really don't want to play in Ebberron or anything that has that steampunk feel; it's not for me.

Post Rate
I can post 2-4 times a week, and most days multiple times. I'd prefer others have about the same rate. I'm relaxed on this though, preferring slower over faster so I don't get overwhelmed with content on Monday.

Genre
I'm looking for mostly roleplaying, and use of abilities outside of combat, but with combat in there when the situation calls for it. I really would prefer combat be meaningful and necessary when rolled out rather than arbitrary XP. I don't wnat the game devoid of combat, but also don't want this game to have it as the focal point.

It'd be nice if posting and roleplaying XP were given, but it's not a sticking point as I'd rather not level without a single combat either.

Playstyle
Heroic campaign where the PCs are trying to help people or better the world in their own way. Teamwork in the group is a must, and loner characters be penalized or just not admitted. I don't mind conflict, but don't enjoy bickering within the group on a frequent basis.

Sources
I'd like the books I have access to be allowed. I can provide the full list if necessary. I'm also willing to cut down on my source material if I have some choice in the discussion.
kark2
member, 151 posts
Wed 20 May 2015
at 10:24
  • msg #45

Re: D&D 3.5 Gestalt mid to high level

Bumping this.
Hopefully a psionic friendly GM will reply :)
phorcys
member, 36 posts
Wed 20 May 2015
at 16:44
  • msg #46

Re: D&D 3.5 Gestalt mid to high level

Sounds like an interesting game, if a good group of PCs come together.
kark2
member, 153 posts
Thu 21 May 2015
at 14:30
  • msg #47

Re: D&D 3.5 Gestalt mid to high level

Are you willing to GM this? :D
kark2
member, 157 posts
Wed 27 May 2015
at 12:09
  • msg #48

Re: D&D 3.5 Gestalt mid to high level

Bumping this :)
phorcys
member, 37 posts
Wed 27 May 2015
at 21:14
  • msg #49

Re: D&D 3.5 Gestalt mid to high level

Sorry, but I'm not best as a GM.  I'm a pretty happy player, but the intense focus required of a GM isn't something I bring to the table. :(
kark2
member, 158 posts
Wed 27 May 2015
at 21:41
  • msg #50

Re: D&D 3.5 Gestalt mid to high level

Then we have one more interested player. Cool!
kark2
member, 160 posts
Wed 3 Jun 2015
at 12:26
  • msg #51

Re: D&D 3.5 Gestalt mid to high level

Bumping this :)
kark2
member, 161 posts
Wed 10 Jun 2015
at 10:27
  • msg #52

Re: D&D 3.5 Gestalt mid to high level

Bumping this.
Hope to find someone soon. :D
This message was last edited by the user at 12:31, Wed 10 June 2015.
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