Player needs a home
Im new to mage but Have a player I want to play..any takers:
Chr name: Lombar Hist Nature: Predator Tradition: Ex-Iritation X
Player: 9945 Demeanor: Rouge Essence: Stadic
Sp. Sphere(s): Forces Home World: Earth: ULS Resonance: Cold Stadic
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Attributes
Physical Social Mental
Strength - 4 (+1) Charisma - 1 Perception - 4
Dexterity - 4 (-1)(Lightning R) Manipulation - 4 Intelligence - 2
Stamina - 5 (+2) Appearance - 1 Wits - 2
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Abilities
Talents Skills Knowledges
Alertness - 3 Crafts Academics
Athletics - 3 Do Computer - 2
Awareness - 3 (Danger Sense) Firearms - 3 Cosmology
Brawl - 2 Meditation - 1 Culture
Dodge - 2 Melee - 1 Enigmas - 1
Empathy Pilot-1 Investigation
Expression Repair - 2 Law
Instruction Research Linguistics
Intimidation Security Lore
Leadership Stealth - 1 Medicine - 1
Streetwise Survival - 1 Occult - 1
Subterfuge Technology - 1 Science - 1
Demolition - 2
Energy weapons - 1
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Advantages
Backgrounds
multiple instances of cybernetics tottaling to 13 points
uncanny 2 - visable subdermal plates, non human looking cybernetic eyes and ears.
Infamy 1 - a cold hearted bastard
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Spheres
**Forces 4 - guns
Mind 2 - remote access addaptor
Matter 1 - power glove ... see through walls and the deatails of what the mater is made up off
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Arete - 3 (Affective rating 2)
Willpower - 5 / 5
Quintessence - 0 / 1 - Paradox 2 - Permeate paradox (from cybernetics)
(total of both can not excused 20 under normal circumstances, paradox always overrides quintessence)
Cyberdegradation level - 38 warning: high for current willpower
Resonance
Dynamic - 0
Static - 1 (cold)
Entropic - 0
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Merits
Clear Sighted - 3
Armory - 5 (hidden away on an asteroid bunker)
Hideaway - 2 (same bunker)
Flaws
Black and White - 1
Driving Goal - 3 (most powerful and controling creature in the world)
Disfigured - 2 (has a giant scar running down his face, perma-scowl)
Bound - 5 (owes a person with the codename "black Angel" a good deal)
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Equipment
Artifacts/fetishes Owned:
Grafted Muscles <level 2, Quintessence n/a> + 1 Strength, + 1 Stamina
Skinweave/subdermal armor <level 3, Quintessence n/a> Gives extra armor that can't be removed with out surgery.
Cybernetic eyes/ears <level 3, Quintessence n/a> Can give -2 diff to sensory rolls, used for a foci in sensory procedures.
Adernal Booster <level 2, Quintessence n/a> Gives +1 dexterity and an extra action every round (as celerity/rage/time magic) for 1d10/2 + 2 rounds
*Can be activated more than once a day, however the more times it's activated the more strain it puts on the body.
(more than 2~3 times could cause a heart attack)
*Can also be used as a foci for life magics
Implanted trinary computer <level 3, quintessence n/a> Used in all procedures, capable of interacting with any computer with a remote port.
Weapons, maneuvers & armor
Retractable arm blades
*<Dex + brawl, diff , CC only, Str + 2 lethal (agg when charged with technomancy)>
*Blades are hidden inside the lower arms and extend on command, can be hidden but the
spot where the skin slides away to let the blades out can be seen if some one takes notice.
*If a successful attack is made, a follow up attack to twist or pull the blade out through flesh
if possible will do str + 3 and 9's are rerolled.
2 Smoke Grenade
*No damage creates cover.
2 Flash Grenade
*<Range Strx10+5, Damage Special>
*Wits + alertness diff 8 cover eyes, 3 success needed. If 'hit' with grenade they are blinded/deafened for 7 (12 if heightened senses active) - perception/stamina rounds. Senses slowly return.
2 EMP Grenade
*<Range Strx10+5, Damage Special>
*Dose 10 dice of damage as stun damage to electronic devices. If they take more damage than stamina/durability then the device shuts down and will need repaired. Some machines are shielded from such damage.
Subdermal Armor plating and skinweave < 3 armor rating, 0 dex reduction>
Kevlar Suit ( 2 armor rating, 1 dex reduction)
Dragon Skin <armor ratting 4, dex reduction -2 >
Maneuver name
*<Dice roll for, diff, damage>
*details of maneuver
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Money
Credits on them: 160,000c
Dram on them: 0
Items
Backpack
Rope (25 feet)
lighter (2)
2 Bionoculars
Compass
100 Feet String
100 Feet fishing wire
small mirror
water flask
Watch
Spray Paint
Chalk
Grapling Hook (2)
Climbing Gear
Flares (5)
Flahslight
Stopwatch (3)
Wrist Watch
10 Feet Chain
Medical First Aid Kit
Nails/Hammer
Gun Powder (a sack)