Rebuilding from the Wreckage
Hey there. I'm interested in playing a well-crafted team survival game. I can think of a number of settings, so here are a few examples:
Fantasy: A shipwreck leaves a small group to fend for themselves, united only by a common drive to survive. In-group politics and backstabbing could prove their undoing, but perhaps some characters have reason to see the others dead?
This idea could easily be adopted for a sci-fi crash landing on a hostile planet.
Modern-ish: The end has come. No one knows if it was a bioweapon, aliens, or some supernatural curse, and it really doesn't matter. The dead walk among what few living are left. Society has largely collapsed, and with it the social contract. Mercy is a liability in a world full of the desparate, but some characters cling to their morals. Will it tear the group apart?
Really, the specifics are malleable. Below are what I see as crucial to a fun survival game that can endure.
1. Goals. Specifically, multi-step goals that encourage players to take action. Perhaps we need to salvage the components for a communications device, then find out how to put it together, then we can broadcast or receive communications. But there should always be something tangible for the players to pursue other than just surviving.
2. Growth. So we start off with the shirts on our back, but what comes after? I think a key to enjoying survival is the idea that you're moving forward. So perhaps we start with a small building that we can start to fortify, and build up stocks of food and water, and maybe eventually scout better locations as we become more able to defend them. We're gonna be in this situation for a while, we may as well make it enjoyable as possible.
3. Isolation. This is really the biggest problem from a fantasy (and particularly D&D) perspective. If our caster can eventually just teleport us out of there, what's the problem? Our situation should be dire enough and restrictive enough that there's no easy way out.
4. Limelight. Despite the fact that every game like this has players who want to apply as ex-Marines or park rangers, there should be room for everyone to shine. Maybe the criminal types are much more capable of sneaking or hotwiring a vehicle. Perhaps the housewife is better able to raise morale through a better quality of food and shelter. There should be room for all chars to excel, and not just the Mary Sues.
The last bit isn't necessarily what makes a survival game endure, but I really don't like free-form games. GURPS is ideal, but just about any system that fitting the isolation requirements will do.
Anyway, thanks for reading this super long request. If this sounds like the sort of game you want to run (or play!) lemme know.