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04:31, 6th May 2024 (GMT+0)

Postmodern Superheroes.

Posted by Tortuga
Tortuga
member, 786 posts
Tue 24 Jul 2012
at 22:53
  • msg #1

Postmodern Superheroes

System: GURPS 4e, Mutants and Masterminds 3e (not 2nd), or Wild Talents.
Setup: Players are the setting's first superheroes in an otherwise normal-seeming contemporary Earth setting. There might have been some powered beings before them, but nothing that anyone's aware of.
Characters: Low-powered/street level to start, possibly growing more powerful with time. The players make their "base" normal characters, then at some point in-game they get their origin and the GM assigns them powers. They get minimal input into what these powers are, but do not define the actual mechanics, which they must discover -- slowly -- throughout the course of play.

Themes: The realistic affect of transhumanism on the psychology of the individuals involved, and should they fail to hide it, its sociological ramifications on the world. This is not a wish-fullfilment game about having kewl powerz, it's a game about what it's like to become more or less human. Of the highest importance is the sense of genuine human reaction.

Gameplay: Character driven with a plot. The players should be free to react however they feel is psychologically genuine, but have to face potentially harsh consequences for such behavior. Want to put on a cape and beat up criminals? Hope you enjoy anti-vigilantism laws and endless civil lawsuits from everyone involved.

For the GM this will be an exercise in extrapolation.

There should be a larger plot present that the players probably shouldn't ignore, but if they do, there should be consequences for that, too.

Finally, I'd prefer a game with 4-8 characters.

Tall order, I know. A long shot. But that's what I want to play.
Tortuga
member, 790 posts
Tue 31 Jul 2012
at 23:39
  • msg #2

Re: Postmodern Superheroes

Something very Morrison/Moore would be awesome.
Aldrick
member, 129 posts
Wed 1 Aug 2012
at 02:14
  • msg #3

Re: Postmodern Superheroes

Love the concept and I'd also be interested in joining such a game but I'm not at all familiar with the systems.
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