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04:13, 24th April 2024 (GMT+0)

Postmodern Superheroes.

Posted by Tortuga
Danelle
member, 423 posts
Freeform gamer
Up for nearly anything
Wed 1 Aug 2012
at 06:29
  • msg #4

Re: Postmodern Superheroes

Count me in, at least if it's GURPS 4e as I am not familiar with any of the other systems.
Mancala
member, 2 posts
Wed 1 Aug 2012
at 06:50
  • msg #5

Re: Postmodern Superheroes

I'd also be interested in joining as a player for this, although I'm not familiar with the systems either. Still, one must learn sometime!
Tortuga
member, 791 posts
Wed 1 Aug 2012
at 14:30
  • msg #6

Re: Postmodern Superheroes

Now all we need is someone to run the game.
MadJay
member, 13 posts
Fri 3 Aug 2012
at 10:25
  • msg #7

Re: Postmodern Superheroes

In reply to Tortuga (msg # 6):

I'd run this using Wild Talents, influenced by Morrison/Moore.
Tortuga
member, 794 posts
Fri 3 Aug 2012
at 13:44
  • msg #8

Re: Postmodern Superheroes

Go for it!
Tortuga
member, 806 posts
Tue 7 Aug 2012
at 20:28
  • [deleted]
  • msg #9

Re: Postmodern Superheroes

This message was deleted by the user at 20:28, Tue 07 Aug 2012.
Tortuga
member, 817 posts
Fri 10 Aug 2012
at 15:42
  • msg #10

Re: Postmodern Superheroes

He didn't go for it, so I'm still looking for takers. BUMP BUMP BUMP
MonteCristo
member, 5 posts
Fri 10 Aug 2012
at 22:15
  • msg #11

Re: Postmodern Superheroes

I'm only fully familiar with MnM3e out of the list, I've leafed GURPS, can't recall which edition, didn't quite like it and seemed to require a ridiculous amount of back & forth with the GM to do anything in combat. Way too much for pbp imho. Then again, they could've fixed it for what I know.

The theme does call me, if it's MnM, count me in as player.
This message was last edited by the user at 22:16, Fri 10 Aug 2012.
truemane
member, 1593 posts
Firing magic missles at
the darkness!
Fri 17 Aug 2012
at 15:13
  • msg #12

Re: Postmodern Superheroes

I've actually run this very game a couple of times (once quite successfully, two other attempts crashed and burned). It hits me right where I live and sits right at the intersecting points of all the things I love to deal with as a GM.

So. I'm making a tentative offer to see if I can I make this work. However, I can't meet you on all your requirements.

Little Wrinkle:
Maximum of four players. And I'd be leaning toward three. When I play a real-life immersion game I don't kid around. And if I'm managing marital dynamics and inter-familial tensions and job politics, it works best with a small group.

Big Wrinkle:
System. This is a big one. I can't do any of the systems you mention. Either I don't know them well enough or dislike them. So if we're gonna do this thing, this is where we have to start.

Here's what I can do:
  • Classic MSH. It's free and fun and simple enough, but it's going to offer power-levels probably grander in scope than we're looking for and it's really lousy for modelling anything on the 'normal' scale.
  • White Wolf/oWoD. It's a bit of a Kludge, but it's easy and intuitive, it's good for dealing normal people and handling social assets and conflicts, and between all the various game systems, there's enough material to come up with rules for powers
  • Something else. We could use one of the free rules-lite systems. The Window, Risus, or Fudge. Or something similar. Heroes Unlimited maybe (heh)?


Everything else you mention (gritty-real, street-level powers, transhuman, immesion in real life problems, world's first/only supers, GM-directed sandbox, meta-plot), I'm all over all of that.

Let me know if you'd like to proceed.
Tortuga
member, 823 posts
Sat 18 Aug 2012
at 15:00
  • msg #13

Re: Postmodern Superheroes

Would Fate work?
tieflingpaladin
member, 23 posts
Sat 18 Aug 2012
at 16:40
  • msg #14

Re: Postmodern Superheroes

I'd be happy to run this, though I'm only familiar with M&M3e.
Tortuga
member, 826 posts
Sat 18 Aug 2012
at 20:55
  • msg #15

Re: Postmodern Superheroes

M&M 3e would be great.
Alectai
member, 285 posts
Mon 20 Aug 2012
at 00:24
  • msg #16

Re: Postmodern Superheroes

I'd be interested in playing, I also like the MSH Classic rules as well.
jerichodrumm
member, 153 posts
Tue 21 Aug 2012
at 15:50
  • msg #17

Re: Postmodern Superheroes

truemane:
[*]White Wolf/oWoD. <snip>
there's enough material to come up with rules for powers


Aberrant by White Wolf *is* a Superhero game using the same ruleset as WoD but tweaked for superpowers.
truemane
member, 1594 posts
Firing magic missles at
the darkness!
Wed 22 Aug 2012
at 16:46
  • msg #18

Re: Postmodern Superheroes

In reply to jerichodrumm (msg # 17):

It's true! I've never played it. But it's a decent enough idea.
Tortuga
member, 835 posts
Sat 1 Sep 2012
at 13:43
  • msg #19

Re: Postmodern Superheroes

Bump!
smokinbarrel
member, 619 posts
Mon 3 Sep 2012
at 11:12
  • msg #20

Re: Postmodern Superheroes

Count me out on any White Wolf stuff, never cared for that line.  I'm all about playing in the Classic Marvel system, though, and they DO offer templates for "normal" civilians.  Upgrades would likely be easy enough on a GM-designated point upgrade.

I could also navigate MnM3e as a player, but I'm honestly more familiar w/2nd ed. (I know, I know!).

I like the scenario's challenge and would love a shot at playing!
truemane
member, 1605 posts
Firing magic missles at
the darkness!
Thu 20 Sep 2012
at 15:40
  • msg #21

Re: Postmodern Superheroes

Okay. I know it's been a while, but I've started setting up the game. More details to be added in the next few days. Most of it is written already (the details), it all just needs to be prettified and posted.

Come by and have a look.

WARNING: At the moment this game is rated MATURE.

link to another game
Tortuga
member, 1355 posts
Wed 9 Apr 2014
at 20:34
  • msg #22

Re: Postmodern Superheroes

Badump bump bump
Tortuga
member, 1368 posts
Thu 17 Apr 2014
at 10:19
  • msg #23

Re: Postmodern Superheroes

BUMP
Tortuga
member, 1606 posts
Tue 5 Jan 2016
at 20:58
  • msg #24

Re: Postmodern Superheroes

Bumpadump.
Tortuga
member, 1635 posts
Mon 1 Feb 2016
at 22:02
  • msg #25

Re: Postmodern Superheroes

BUMP
ironleg
member, 7 posts
Tue 2 Feb 2016
at 02:11
  • msg #26

Re: Postmodern Superheroes

I read the original post and have to say I like a lot of what I saw. I'm currently looking to start a game (Supers being my prefered genre) and was thinking of a game using similar concepts. Now to be completly honest as a GM I can't guarantee I will be able to hit every aspect of your checklist, but I'm definitely willing to try and come close and negotiate the rest.
Tortuga
member, 1638 posts
Tue 2 Feb 2016
at 23:55
  • msg #27

Re: Postmodern Superheroes

Go for it.
ironleg
member, 9 posts
Thu 4 Feb 2016
at 03:14
  • msg #28

Re: Postmodern Superheroes

Here you go

link to another game
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