Here you go. It spaces out slightly differently here; it looks better in the character sheet section. Also, of course, my dice tags don't work here, but I thought I'd include them for anyone who doesn't know how to make these super convenient links. If you're not familiar with the dice command, just paste this into your character sheet and try them out. (They don't actually do the roll, they just open up the die roller with the fields already filled out.)
[dice=d20+7 memo="Perception for initiative" text="Initiative" record=yes] | [dice=d20+10 memo="Performance for Lingering Performance" text="Performance" record=yes] | [dice=d20+8 memo="Lore (Cooking)" text="Cooking" record=yes]
[dice=d20+9,2d6+1 memo="Biting Words (Inspired)" text="Biting Words" record=yes] | [dice=d20+9,d6+5 memo="Telekinetic Projectile (Inspired)" text="Telekinetic Projectile" record=yes]
Saves: [dice=d20+4 memo="Fortitude Save" text="Fortitude" record=yes] [dice=d20+5 memo="Reflex Save" text="Reflex" record=yes] [dice=d20+7 memo="Will Save" text="Will" record=yes]
[dice=d20+5,2d8 memo="Treat Wounds (DC15)" text="Treat Wounds" record=yes] | [dice=d10+4 memo="Soothe" text="Soothe" record=yes]
Wilkezag
Sylph Human Bard 2
Background: Barrister (Diplomacy & Legal Lore)
Deity: Cayden Cailean (The Accidental God)
Muse: Jalaijatali
Size: Medium
Alignment: Chaotic Good
Hero Points: 1
Hit Points : 24
Temporary Hit Points :
Conditions : ----
Resistances & Immunities: ----
Perception Bonus : +7 = 1 (Wis) + 6 (Expert)
Senses : Low-light Vision
Speed : 25'
Movement Types & Notes : ---
ABILITY SCORES:
Score Mod. Ancestry Background Class Free Level up
STRENGTH : 10 (+0) = +0 +0 +0 +0
DEXTERITY : 12 (+1) = +0 +0 +0 +2
CONSTITUTION : 10 (+0) = +0 +0 +0 +0
INTELLIGENCE : 18 (+4) = +2 +2 +0 +2 +2
WISDOM : 12 (+1) = +0 +0 +0 +2
CHARISMA : 18 (+4) = +2 +2 +2 +2
SAVING THROWS
Fortitude: +4 = 0 (Con) + 4 (Trained)
Reflex: +5 = 1 (Dex) + 4 (Trained)
Will: +7 = 1 (Wis) + 6 (Expert)
SPELLS
Occult Spell Attack +8, DC 18 (trained)
COMPOSITION SPELLS (1st level, 2 focus points)
Lingering Composition Roll Perform to extend next focus cantrip
Counter Performance (Roll performance to provide alternate for saving throw)
(Cantrip) Inspire Courage 60'. +1 bonus to attack, damage, and saves v fear effects
CANTRIPS (1st level, 5 known)
Read Aura 30' range, 1 object
Detect Magic 30' range
Read the Air +1 on next Diplomacy to Make an Impression
Telekinetic Projectile 30' range, 1 creature, spell attack for d6 +4 blunt
Shield until start of next turn. +1 circumstance bonus to AC and hardness 5
Daze 60' range 4 damage, Will save, if crit fail, stunned 1
1st LEVEL (3 known, 3 per day)
(Bonus) Soothe (heal 1d10+4 hp. grant +2 save v mental effects for 1 minute)
Biting Words (30' 2d6 sonic damage repeat 3X total over the next minute for one action)
Command 30' range, 1 creature
Illusory Object 500' range, Area 20-foot burst; Duration 10 min.
Reach Spell Feat
Charm via Maestro's Instrument
DEFENSE
Padded Armor (Comfort)
Armor Class: 16 = 10 + 1 (Dex) + 1 (Armor) + 4 (Trained)
COMBAT
Weapon Proficiencies
Unarmed: Trained (+3)
Simple: Trained (+3)
longsword, rapier, sap, shortbow, shortsword, and whip: Trained (+3)
Attack Damage Type Group Range Notes
+1 Rapier +5 1d6 P Sword Deadly d8, Disarm, Finesse
Whip +4 1d4 S Flail 10' Disarm, Finesse, Nonlethal, Reach, Trip
------------------
Shortbow +4 1d6 P Bow 60' Deadly d10
------------------
Spell attack +7 1d6+4
CLASS ABILITIES & FEATS
SKILLS
SKILL | Total | ABILITY Mod. | PROF Mod. | PROFICIENCY | ARMOR CHECK | ITEM BONUS | NOTES |
---|
Acrobatics | +1 | +1 (DEX) | | | -0 | +0 | |
Arcana | +8 | +4 (INT) | +4 | Trained | -0 | +0 | |
Athletics | +4 | +0 (STR) | +4 | Trained | -0 | +0 | |
Crafting | +3 | +4 (INT) | | | -0 | +0 | |
Deception | +8 | +4 (CHA) | +4 | Trained | -0 | +0 | |
Diplomacy | +8 | +4 (CHA) | +4 | Trained | -0 | +0 | Group Impression |
Intimidation | +4 | +4 (CHA) | | | -0 | +0 | |
Lore (Cooking) | +8 | +4 (INT) | +4 | Trained | -0 | +0 | |
Lore (Legal) | +8 | +4 (INT) | +4 | Trained | -0 | +0 | Background |
Lore (Calistria) | +8 | +4 (INT) | +4 | Trained | -0 | +0 | GM Bonus |
Lore (Heraldry) | +8 | +4 (INT) | +4 | Trained | -0 | +0 | |
Lore (Politics) | +8 | +4 (INT) | +4 | Trained | -0 | +0 | GM Bonus |
Lore (Brevoy) | +8 | +4 (INT) | +4 | Trained | -0 | +0 | |
Lore (Mercantile) | +8 | +4 (INT) | +4 | Trained | -0 | +0 | GM Bonus |
Medicine | +5 | +1 (WIS) | +4 | Trained | -0 | +0 | |
Nature | +1 | +1 (WIS) | | | -0 | +0 | |
Occultism | +8 | +4 (INT) | +4 | Trained | -0 | +0 | |
Performance | +10 | +4 (CHA) | +4 | Trained | -0 | +1 | +1 Circumstance for Virtuosic Performer |
Religion | +1 | +1 (WIS) | | | -0 | +0 | |
Society | +8 | +4 (INT) | +4 | Trained | -0 | +0 | |
Stealth | +0 | +1 (DEX) | | | -0 | +0 | |
Survival | +1 | +1 (WIS) | | | -0 | +0 | |
Thievery | +1 | +1 (DEX) | | | -0 | +0 | |
Languages: Common (Taldane), Hallit, Sylvan, Jotun, Auran
ANCESTRY FEATS & ABILITIES
HERITAGE (1ST LEVEL) : Sylph
Sylph Trait
Low-Light Vision
ANCESTRY FEAT (1ST LEVEL) : Natural Ambition (Provides a class feat)
Natural Ambition Class Feat: Reach Spell (+30 range on all spells, including touch)
SKILL FEATS
Background Skill Feat : Group Impression (Diplomacy / Make an Impression affects two targets)
Bardic Muse: Maestro (Lingering Composition Feat and add Soothe to spell repertoire), specifically Jalaijatali
Feat: Lingering Composition (+1 Focus Point and Lingering Composition focus spell)
Level 2 Class Feat: Multifarious Muse, choosing Polymath
Free Feat: Versatile Performance. (Use Performance instead of Diplomacy to Make an Impression;
instead of Intimidation to Demoralize;
or Acting Perf instead of Deception to Impersonate
Level 2 Skill Feat: Virtuosic Performer. +1 Circumstance bonus to String Performance
EQUIPMENT GOLD BULK NOTES
Padded Armor 0.2 L
Adventurer's Kit 0.7 (Cost and bulk combined)
Backpack - Carry 4 Bulk
Bedroll L
Rations (2 weeks) L
Soap L
Flint and Steel L
Waterskin x2 L
Rope 50' L
Torches x5 L
Healer's Tools 5 (1)
Maestro's Instrument lyre harp 50 1 +1 item bonus to performance, Once per day DC17 charm spell.
Belt Pouch #1 - Carry four items of L Bulk
Chalk (10) L
Disguise Kit 2 L
Lesser antidote
Whip 0.1 1
Shortbow 3 1
Arrows x10 0.1 L
Rapier 2 1
On Horse:
Elk Antler
Total Cost / Bulk: 13.9 4
WEALTH
Platinum Pieces:
Gold Pieces : 28
Silver Pieces : 2
Copper Pieces :
Art Objects :
Gems :
Jewelry :
Raw Materials :
<tt>
[dice=d20+7 memo="Perception for initiative" text="Initiative" record=yes] | [dice=d20+10 memo="Performance for Lingering Performance" text="Performance" record=yes] | [dice=d20+8 memo="Lore (Cooking)" text="Cooking" record=yes]
[dice=d20+9,2d6+1 memo="Biting Words (Inspired)" text="Biting Words" record=yes] | [dice=d20+9,d6+5 memo="Telekinetic Projectile (Inspired)" text="Telekinetic Projectile" record=yes]
Saves: [dice=d20+4 memo="Fortitude Save" text="Fortitude" record=yes] [dice=d20+5 memo="Reflex Save" text="Reflex" record=yes] [dice=d20+7 memo="Will Save" text="Will" record=yes]
[dice=d20+5,2d8 memo="Treat Wounds (DC15)" text="Treat Wounds" record=yes] | [dice=d10+4 memo="Soothe" text="Soothe" record=yes]
Wilkezag
Sylph Human Bard 2
Background: Barrister (Diplomacy & Legal Lore)
Deity: <a href="https://2e.aonprd.com/Deities.aspx?ID=4">Cayden Cailean (The Accidental God)</a>
Muse: <a href="https://aonprd.com/DeityDisplay.aspx?ItemName=Jalaijatali">Jalaijatali</a>
Size: Medium
Alignment: Chaotic Good
Hero Points: 1
Hit Points : <b>24</b>
Temporary Hit Points :
Conditions : ----
Resistances & Immunities: ----
<Red>Perception Bonus : <b>+7</b></Red> = 1 (Wis) + 6 (Expert)
Senses : Low-light Vision
Speed : 25'
Movement Types & Notes : ---
<hr>
<large><b>ABILITY SCORES:</b></large>
<u>Score Mod. Ancestry Background Class Free Level up</u>
STRENGTH : <b>10 (+0)</b> = +0 +0 +0 +0
DEXTERITY : <b>12 (+1)</b> = +0 +0 +0 +2
CONSTITUTION : <b>10 (+0)</b> = +0 +0 +0 +0
INTELLIGENCE : <b>18 (+4)</b> = +2 +2 +0 +2 +2
WISDOM : <b>12 (+1)</b> = +0 +0 +0 +2
CHARISMA : <b>18 (+4)</b> = +2 +2 +2 +2
<hr>
<large><b>SAVING THROWS</b></large>
Fortitude: <b>+4</b> = 0 (Con) + 4 (Trained)
Reflex: <b>+5</b> = 1 (Dex) + 4 (Trained)
Will: <b>+7</b> = 1 (Wis) + 6 (Expert)
<hr>
<b><Large>SPELLS</Large></b>
<a href="https://2e.aonprd.com/SpellLists.aspx?Tradition=3">Occult Spell</a> Attack +8, DC 18 (trained)
COMPOSITION SPELLS (1st level, 2 focus points)
<a href="https://2e.aonprd.com/Spells.aspx?ID=389">Lingering Composition</a> Roll Perform to extend next focus cantrip
<a href="https://2e.aonprd.com/Spells.aspx?ID=381">Counter Performance</a> (Roll performance to provide alternate for saving throw)
(Cantrip) <a href="https://2e.aonprd.com/Spells.aspx?ID=386">Inspire Courage</a> 60'. +1 bonus to attack, damage, and saves v fear effects
CANTRIPS (1st level, 5 known)
<a href="https://2e.aonprd.com/Spells.aspx?ID=246">Read Aura</a> 30' range, 1 object
<a href="https://2e.aonprd.com/Spells.aspx?ID=66">Detect Magic</a> 30' range
<a href="https://2e.aonprd.com/Spells.aspx?ID=981">Read the Air</a> +1 on next Diplomacy to Make an Impression
<a href="https://2e.aonprd.com/Spells.aspx?ID=334">Telekinetic Projectile</a> 30' range, 1 creature, spell attack for d6 +4 blunt
<a href="https://2e.aonprd.com/Spells.aspx?ID=280">Shield</a> until start of next turn. +1 circumstance bonus to AC and hardness 5
<a href="https://2e.aonprd.com/Spells.aspx?ID=61">Daze</a> 60' range 4 damage, Will save, if crit fail, stunned 1
1st LEVEL (3 known, 3 per day)
(Bonus) <a href="https://2e.aonprd.com/Spells.aspx?ID=291">Soothe</a> (heal 1d10+4 hp. grant +2 save v mental effects for 1 minute)
<a href="https://2e.aonprd.com/Spells.aspx?ID=868">Biting Words</a> (30' 2d6 sonic damage repeat 3X total over the next minute for one action)
<a href="https://2e.aonprd.com/Spells.aspx?ID=45">Command</a> 30' range, 1 creature
<a href="https://2e.aonprd.com/Spells.aspx?ID=160">Illusory Object</a> 500' range, Area 20-foot burst; Duration 10 min.
<a href="https://2e.aonprd.com/Feats.aspx?ID=181">Reach Spell</a> Feat
<a href="https://2e.aonprd.com/Spells.aspx?ID=34">Charm</a> via Maestro's Instrument
<hr>
<large><b>DEFENSE</b></large>
Padded Armor (Comfort)
Armor Class: <b>16</b> = 10 + 1 (Dex) + 1 (Armor) + 4 (Trained)
<hr>
<large><b>COMBAT</b></large>
<u>Weapon Proficiencies</u>
Unarmed: Trained (+3)
Simple: Trained (+3)
longsword, rapier, sap, shortbow, shortsword, and whip: Trained (+3)
<u><b>Attack Damage Type Group Range Notes</b></u>
<i>+1 Rapier</i> +5 1d6 P Sword Deadly d8, Disarm, Finesse
Whip +4 1d4 S Flail 10' Disarm, Finesse, Nonlethal, Reach, Trip
------------------
Shortbow +4 1d6 P Bow 60' Deadly d10
------------------
Spell attack +7 1d6+4
<hr>
<large><b>CLASS ABILITIES & FEATS</b></large>
<hr><large><b>SKILLS</b></large><small>
| SKILL | Total | ABILITY Mod. | PROF Mod. | PROFICIENCY | ARMOR CHECK | ITEM BONUS | NOTES |
|-------------------------------------------------------------------------------------------------------|
| Acrobatics | +1 |^ +1 (DEX) |^ |^ |^ -0 |^ +0 | |
| Arcana | +8 |^ +4 (INT) |^ +4 |^ Trained |^ -0 |^ +0 | |
| Athletics | +4 |^ +0 (STR) |^ +4 |^ Trained |^ -0 |^ +0 | |
| Crafting | +3 |^ +4 (INT) |^ |^ |^ -0 |^ +0 | |
| Deception | +8 |^ +4 (CHA) |^ +4 |^ Trained |^ -0 |^ +0 | |
| Diplomacy | +8 |^ +4 (CHA) |^ +4 |^ Trained |^ -0 |^ +0 | Group Impression |
| Intimidation | +4 |^ +4 (CHA) |^ |^ |^ -0 |^ +0 | |
| Lore (Cooking) | +8 |^ +4 (INT) |^ +4 |^ Trained |^ -0 |^ +0 | |
| Lore (Legal) | +8 |^ +4 (INT) |^ +4 |^ Trained |^ -0 |^ +0 | Background |
| Lore (Calistria) | +8 |^ +4 (INT) |^ +4 |^ Trained |^ -0 |^ +0 | GM Bonus |
| Lore (Heraldry) | +8 |^ +4 (INT) |^ +4 |^ Trained |^ -0 |^ +0 | |
| Lore (Politics) | +8 |^ +4 (INT) |^ +4 |^ Trained |^ -0 |^ +0 | GM Bonus |
| Lore (Brevoy) | +8 |^ +4 (INT) |^ +4 |^ Trained |^ -0 |^ +0 | |
| Lore (Mercantile)| +8 |^ +4 (INT) |^ +4 |^ Trained |^ -0 |^ +0 | GM Bonus |
| Medicine | +5 |^ +1 (WIS) |^ +4 |^ Trained |^ -0 |^ +0 | |
| Nature | +1 |^ +1 (WIS) |^ |^ |^ -0 |^ +0 | |
| Occultism | +8 |^ +4 (INT) |^ +4 |^ Trained |^ -0 |^ +0 | |
| Performance | +10 |^ +4 (CHA) |^ +4 |^ Trained |^ -0 |^ +1 | +1 Circumstance for Virtuosic Performer |
| Religion | +1 |^ +1 (WIS) |^ |^ |^ -0 |^ +0 | |
| Society | +8 |^ +4 (INT) |^ +4 |^ Trained |^ -0 |^ +0 | |
| Stealth | +0 |^ +1 (DEX) |^ |^ |^ -0 |^ +0 | |
| Survival | +1 |^ +1 (WIS) |^ |^ |^ -0 |^ +0 | |
| Thievery | +1 |^ +1 (DEX) |^ |^ |^ -0 |^ +0 | |
</small>
<b>Languages:</b> Common (Taldane), Hallit, Sylvan, Jotun, Auran
<hr>
<large><b>ANCESTRY FEATS & ABILITIES</b></large>
HERITAGE (1ST LEVEL) : Sylph
Sylph Trait
Low-Light Vision
ANCESTRY FEAT (1ST LEVEL) : Natural Ambition (Provides a class feat)
Natural Ambition Class Feat: <a href="https://2e.aonprd.com/Feats.aspx?ID=181">Reach Spell</a> (+30 range on all spells, including touch)
<hr>
<large><b>SKILL FEATS</b></large>
Background Skill Feat : Group Impression (Diplomacy / Make an Impression affects two targets)
Bardic Muse: Maestro (Lingering Composition Feat and add Soothe to spell repertoire), specifically Jalaijatali
Feat: <a href="https://2e.aonprd.com/Spells.aspx?ID=389">Lingering Composition </a>(+1 Focus Point and Lingering Composition focus spell)
Level 2 Class Feat: Multifarious Muse, choosing Polymath
Free Feat: Versatile Performance. (Use Performance instead of Diplomacy to Make an Impression;
instead of Intimidation to Demoralize;
or Acting Perf instead of Deception to Impersonate
Level 2 Skill Feat: Virtuosic Performer. +1 Circumstance bonus to String Performance
<hr>
<b><Large>EQUIPMENT GOLD BULK NOTES</Large></b>
Padded Armor 0.2 L
Adventurer's Kit 0.7 (Cost and bulk combined)
Backpack - Carry 4 Bulk
Bedroll L
Rations (2 weeks) L
Soap L
Flint and Steel L
Waterskin x2 L
Rope 50' L
Torches x5 L
Healer's Tools 5 (1)
Maestro's Instrument lyre harp 50 1 +1 item bonus to performance, Once per day DC17 charm spell.
Belt Pouch #1 - Carry four items of L Bulk
Chalk (10) L
Disguise Kit 2 L
Lesser antidote
Whip 0.1 1
Shortbow 3 1
Arrows x10 0.1 L
Rapier 2 1
On Horse:
Elk Antler
<b>Total Cost / Bulk:</b> 13.9 4
<b><Large>WEALTH</Large></b>
Platinum Pieces:
Gold Pieces : 28
Silver Pieces : 2
Copper Pieces :
Art Objects :
Gems :
Jewelry :
Raw Materials :
<hr>
4 SP given to kobolds for radishes.
3 GP for a lesser antidote
</tt>