if you have a fight in your RPG, you may like this dice syst
if you have a fight in your RPG, you may like this dice system
this is a dice tug of war to advance enough to take the objective or eliminate enemy
this works for solo play or multiplayer, its easily modified for even more than two players by reducing all enemy sides.
the target distance and combat units can be differrent for each side, roll 10 d6s for target distance, and roll 10 d6s for the number of combat units for each side
example results
your rolls
target distance 37
number of combat units 42
enemy rolls
target distance 41
number of combat units 22
each turn do the following
roll 3 dice for you and 3 dice for enemy.
first die is movement towards target,
second die is cover(shelter from on target hits),
third die is shots you fire on target.
increase enemy target distance by enemy movement die roll and reduce your target distance by enemy movement die roll
increase your target distance by your movement die roll and reduce the enemy target distance by your movement die roll
reduce your combat units by enemy shots that got past your cover die roll,
reduce enemy combat units by your shots that got past enemy cover die roll,
if a side reaches its objective target distance they win, or if one side loses all its combat units it loses.
if the game is not won yet roll again untill there is a winner.