@rgrnwood
I don't know what was going on with that game session but rolling even 12+ consistantly is seriously breaking things. Dealing damage in the 20s and 30s is far beyond the scope of the rules. Either those players were seriously misunderstanding how to play the game or they were playing with a set of heavy houserules and not steering you to using them correctly. (Or maybe a totally broken supplement?)
Properly played, SW is far less swingy than d20. Further, unless some penalties are applied, your minimum chance of success is 25% for an npc, add the wild die for players and your chances go up immensely.
Different die types will take getting used to if you haven't played anything that rolls different sizes a lot, but once familiarity sets in it really does go away completely and become quite quite fast. In the meantime, there are plenty of tricks that can reduce this to manageanle levels from the very firsy session.
quote:
New players have a hard time deciding on what they want tho be when the games doesn't tell them their limits. A player wants to play a half giant with max strength? Well how do you make their strength higher than d12 without making them over powered (especially with exploding dice)? Some one wants to be a necromancer? Sorry, not available until a higher rank/level.
What limits? Since when is there a max on strength?
The issue is not a system issue, is a style issue. Take someone who has never played sandbox and drop them in a game with no limits and no clues, just pure freedom, and they will not have any clue what to do even though they could do anything.
Primarily this issue comes from players being used to limits and thus using those limits as a foundation upon which to build, much like how a vine grows up a wall. A sandbox game however is not for vines, it is for trees that build upon themselves and are hindered by walls rather than helped.
Getting a player who is used to being a vine should not be expected to figure out how to be a tree just by dropping them in a sandbox. It is far better to have such players play with limits slowly removed until they are comfortable with a lack of limits.
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I don't think you got a look at what SW is really like amd should discount that experience as players who didn't know what they were doing in terms of system and were simply enjoying themselves outside the rules.
This message was last edited by the user at 18:24, Wed 13 Dec 2017.